What a JRPG.
Simple yet amazing combat that I could gush about for ages. From both you and the enemies playing with same skills to the Press Turn System in general. It might be my most favorite system that was ever created for a game.
Witty writing, thought out puzzles and an artstyle that is timeless.
It's Achilles Heel is its encounter rate, level design and difficulty curve. All three haven't aged that well and turned some of my most enjoyable hours into some of the most frustrating.

A novelty of its time.
A critique of war games, trying everything to make you feel bad about the actions you do. It does the basics of what a military shooter is supposed to do, but it was so tedious and having the game scold me for playing it didn't make me think I did something "evil", I just wanted to turn it off and never touch it again.

It is impossible to make an anti-war film and it is impossible to make an anti-war game.

More of the same, but this time its shorter and with some new abilities. It also has the same problems the first game has, but more condensed, making the entire thing tighter and less dragged out.

Probably the best Spiderman game.
Webslinging feels good, the map is drop-dead gorgeous and everything is like a Spiderman game should play like.
The actual combat is just pretty lame. A button masher in style of the Batman Arkham games. The stealth of the game is also atrocious, kills the pace and the desire to continue playing it.

You're a kid and then you're a squid.
Its the beginning of why every shooter deserves having a Gyro controller. The PVP was fun. Character customization being tied to equipment made me look like a dolt and it has an advanced tutorial disguised as a story mode.

Please have more games with Gyro.
This game lives and dies from having Gyro and its one of the only shooters where I enjoy using a controller. It takes some time getting used to, but man does it feel great when you get the hang of it.

A demo reel disguised as a videogame.
Multiple little experiences packaged into one combinding into one big simple to understand narrative. I sadly didn't care about it as much as I wanted, but I respect the hustle.

Short. Really short. Ends before it really gets going and leaves you hanging.
I mean it does its job, it's Mario on the go, but nothing more.

What I wanted was Open World Jet Set Radio with guns.
What I got was a slow glued on rail grinding with a story that made me groan, repititve "defend this point of the map" missions and no desire to ever touch this game again.

Simple and effective. Perfect car ride game. The game gives you a lot of content with some stunning pixel work. Yes, the gameplay has aged since it released, but that doesn't remove too much enjoyment. I have absolutely no nostalgia for that game, but its creative freedom and unique visual style gives the game its own personal charm.

Tight controls, nice visuals, great power ups.
What is there not to love? Yoshi's Island is one great platformer and anyone who has never played it is doing a disservice to themselves to have never touched it.

Yup. Its a VN. On the DS.
I played it and barely remember anything of the story. It had some touchpad usage. It was a bog standard affair really. Easily skippable, easily forgotten.

Well, it is an action flick. You go from setpiece to setpiece, watching Nathan go through even more chaotic and dramatic shootouts. Puzzles go from mindnumbingly easy to "I need to use a guide because even the in-game clues aren't helping me".
I didn't hate it, but I also didn't love it.

The gameplay is horrid, I did not care about the start of Geralts story, and I just wanted to end. The hilarity on collecting sex cards has not left me, but man do I wish a remake fixes a lot the problems this game currently has.

2003

You play a comic book.
Lovely style, weapons could feel punchier, but it is made up by the panel zoom that happens on kills. Just a fun romp without any big hiccups.
I just kind of forgot a lot about the game in the long run.