Not too much to say about this one. Story was fairly simple and I wish it was slightly shorter. The world showcased through the game was really cool and interesting, and I appreciated that they didn't explain anything to you. It's all just there and lived in, and the player just gets a cool little glimpse into it through this game. Controlling the brothers in sync feels really good and getting into that flow feels like you're cooperating with yourself in the best way. The gameplay otherwise is extremely simple, but the game is fairly short and only slightly overstays its welcome.

What a great game! Visuals are pretty, music is solid, gameplay is generally fun. I wish the air dash wasn't locked behind some weird to find extra content (can never remember where it is on the map). The escape sections after each dungeon are super fun and I wish more games had them tbh. Combat is one dimensional and fairly boring, but being able to launch yourself off of enemies creates some of the most fun platforming I've played.

Extremely boring game. At no point was I having fun with the combat or platforming. The art is nice I guess. I do not understand what people see in this game unless they're really horny for booba. Dialogue was obnoxious too.

Wow! What fun combo systems and movement! The art is so cool! Sure is a fucking shame there's only ONE enemy and ZERO bosses that let you actually utilize the combo system that they EVEN GIVE YOU A TRAINING MODE to learn and practice execution! Platforming puzzles were largely very fun, but by God do they not use the combat to near it's fullest extent. Every regular enemy dies in just a few hits so you never get to actually use your combos, and by the time you DO encounter enemies with enough health they start teleporting away after a few hits. THANKS! GLAD I GOT TO USE THE SYSTEMS YOU PUT IN YOUR GAME!

Short and sweet. Fun game. I like to just fall down and correct the path as you go. Combos are really fun and satisfying, if wicked simple. I'd love to see this game expanded upon with more levels and items. The boss level is really fun, too, and I liked how it went through each world you already finished.

Just an absolute masterpiece of a game. Running Hell was one of the most fun things I've done in a game to date. The soundtrack is like a big chocolate cake and glass of milk. The art is really simple and nice. The gameplay is just. Ough. The Gameplay. More please! A+ game, one of the best to ever do it.

I get it now. Undertale, mechanically and musically, is a great game. I skipped a decent amountof the dialogue in my playthrough, which is good because that's where most of my problems with the game actually lie. Lorewise it's a very cool game, but the words the characters say more often than not make me want to gouge out my eyes. That annoying ass robot takes up so much of the game's runtime. But holy hell the gameplay and actual story moments and the soundtrack almost totally negate all the annoying writing.

First attempted to play this back when I was a stupid little idiot kid when it came out. Now that I'm an adult with a functional frontal cortex, I realize that it's actually cool and fun. The sequel does some stuff better and adds some needed depth, but there's something very satisfying about the simplicity in this game and how the classes aren't really that different from one another. Excited to give NG+ a go at some point whenever I feel like returning to it. Credits song is also phenomenal.

Fairly fun and quick beat em up. Definitely play co-op, because every time I've tried to play this solo I've given up really fast. Just doesn't feel deep enough to warrant multiple playthroughs without a buddy. Still fairly fun, and I'll be real and note that my score is at least a little caked in nostalgia for being one of the first XBLA games I played.

Extremely simple little click game. I basically just used one strategy for the entire game and only slightly modified it based on the world. I'm generally really bad at tower defense/strategy games in general, so the fact that I was able to beat this game without failing a level even once was insane to me and makes me think this one mostly coasts by on nostalgia. Granted, I only played the main campaign mode so if there's more to it than that maybe that's where people get their kicks. Definitely isn't a bad game by any stretch, just don't think it's particularly notable these days.

An extremely fun and mildly difficult platformer. Meat Boy feels great to control, the levels are all short and sweet. A couple parts that are somewhat annoying, especially some of the bosses. I think one of the bosses bugged out on me super hard but I'm not 100% sure if it was a bug or if that's just how it goes. The final section was absurdly fun and challenging, and I can definitely see why this game helped kickstart the indie revolution.

Probably the most fun I've ever had with a Pokemon rom hack. The essentially limitless possibilities when combining Pokemon made this game a real treat. High quality sprites for tons of different and wild combinations, and it's really easy to add new sprites that community members have made too! Even outside of the fusion gimmick, the game still has tons of content. A Johto post-game done better than the official Kanto post-game, tons of legendaries and side quests, and even the Sevii Islands are more fun than in FRLG in my opinion. If you're looking for something Pokemon to play, it's hard to go wrong with Infinite Fusion. Unfortunately the difficulty settings are pretty meh, with hard mode having some great changes save for the 10% level increase. Still, the customization options allowed for playthroughs adds a lot of replayability.

Clearly worse than the sequel, but still pretty solid. The sequel is just better in every way, so if you've already played that I would recommend steering clear of this one. If you haven't played the sequel, definitely give this one a shot!

Great gameplay, except for the buffer on actions that for some reason extends all the way after you get hit. Didn't pay much attention to the lore in this one but the bits I did pick up on seemed variable in quality. Some of it seemed cool and interesting, some of it seemed lame and made me roll my eyes. Loads of great bosses, some of my favorites in the series thus far. Didn't finish Ringed City yet but do plan on going back to finish up what i left behind. Some decent areas, although nothing remotely close to the heights of 1 and 2, and the worst of it is far worse than anything in 1 and 2. Still a great time overall and I can see the building blocks that eventually led to Elden Ring here.

Fair warning: I played this game on Normal so if that invalidates everything I'm about to say, please let me know.

Spark 2 feels remarkably like one of those videos you'll see on Twitter where someone is showcasing this game they're working on where you just move very fast and that's about it. The levels are super fun for taking, at most, 3 minutes to complete. Unfortunately there's only like 15 or so of them. There are enemies and collectables scattered around the levels, but I was generally going way too fast to even consider stopping and grabbing most of the collectables. I think I only fought 3 enemies in the stages and that was because I was forced to in order to progress/beat the stage in the routes I went. The levels themselves are laid out more like a 2D Sonic game than a 3D Sonic game, which some people might adore. Personally, I'm more of a 3D enjoyer, but even then the levels were still fun. I just wish they were a tad longer because I'm not really the kind of person to go back and try to beat my times for the sake of it. If you are, you'll probably love this aspect.

The combat is. uh. I'm not really sure why it's here. Like I said, 99% of the enemies in the game are completely inconsequential. The majority of the combat is on boss fights which, at least on Normal, consisted of mashing the attack button and pressing shield when they were about to attack to take 0 damage and build more damage multiplier. Even though the combat existing confounded me, it still felt pretty good to actually hit things even if it was just a mash X simulator.

The music is great. I don't really have the vocabulary to tell you why it's so great, but it felt like it captured a lot of different things that people love about Sonic music.

Game only took me 1.5 hours to beat and I got it for Christmas so I'd say it was worth it for me.