A little slow paced, but that's expected of trails.
Not as good as either the first chapter of Sky or the first game of the Crossbell duology. I feel like it could have ended earlier.
Still enjoyed it and will continue to play the other games in the series.

Much better pacing than the previous game and overall, I enjoyed it more.
Looking forward to start the 3rd part.

In-game timer is sped up when using turbo. My save data clear time was around 60h, but in reality it took me 46h 20min. God bless the turbo feature.

Holy shit that ending... most of the game is very slow paced like cold steel 1 all over again, but if cold steel 4 can keep the momentum of the ending, then I'm looking forward to it.

Best Cold Steel game! I love the grand scale everything takes place in, all the characters from all the previous games are present. I just wish they'd let dead characters be dead, but oh well.

A Masterpiece. It's like Asura's Wrath, Metal Gear Revengeance, Devil May Cry, Game of Thrones, Dragon ball Z all joined together in a final fantasy game.
The boss fights are absolutely a marvel to play and look at. The music is incredible throughout. I teared up a few times because I was simply feeling overwhelmed in the best possible way.
I truly loved it. The combat never got boring even after 62h which is how long it took me to do everything on the first playthrough.
It probably could have done with some better side quests, but that's my only gripe. They are voice acted, interesting enough, but towards the end they throw a bunch of them at you and that ruins the pacing a bit.

If you can look past the story which is almost non-existent, there is a really good game here. Great level design, very good music, engaging battle system.
Should have at least an auto-save system. When you interact with a Leyline, I feel like it should also auto-save in one of the slots. There are 20 save-slots at least which is good.
Performance is pretty bad during exploration though. The Switch was pushed beyond its limit, but still an overall enjoyable experience.

A flawed game, but has enough good in it to be more fun than frustrating.
I played it after the updates.
All the songs from the zone bosses found their way into my playlist. They're peak sonic music.
The pop-in is atrocious. I wish you could see the platforms from much further away than you can. They just pop into existence as you're platforming.
It feels janky overall, but I don't regret playing it.

This game was more frustrating than satisfying for me.
The Difficulty is all over the place. I've spent around 1 hour just on the 3rd boss. The 2nd phase is actually my favourite from this game, because you can actually predict its attacks. But the 1st phase is awful.
I feel like I've beaten the final boss more by luck than skill. I can't react fast enough to his attacks, it's difficult for me to tell what he is going to do.
Punches feel kind of weak. Controls are a bit stiff. Parry timing is very strict.
Maybe I'm just bad at the game, but I didn't have that much fun with it and I don't feel the need to keep playing to improve my scores/finish at a younger age.

This is just an ok game. Not great, not horrible. Combat does its job, but it has some problems.
Each enemy is weak to a weapon (not weapon type). You can only equip 2 weapons at a time, so you have to pause the game, and change the weapon if you want to take advantage of a weakness and don't have the weapon already equipped.
Similar thing with spells and elemental damage. You can equip 4 elements, but there are 6 so sometimes you need to pause mid-combat as the game mixes enemies often. I really dislike this.
Story is also just okay. There are multiple endings, the 'true" ending is the most satisfying one. The most interesting is the "audio books" which tells the backstory of your party members. Acting is good, I recognized some voices(japanese) from anime
Boss fights are meh. Pretty easy to exploit their weakness, except for the final bosses. Those were a bit more difficult.

A masterpiece. I loved every single second of it. Took me 26 hours to platinum on the spectacular difficulty and that's just perfect.
The presentation is outstanding. Insomniac Games are wizards.
The story is really well done.
I'm looking forward to what seems to be DLC teased.

Best 2D mario game since New Super Mario Bros for the DS.
It still shares some DNA with the "New" series (most evident in the bowser jr. boss fights), but there's many different things here. Animations, enemies, power ups, music are all wonderful.

The online was really well done, you see ghosts of other players in realtime, they can leave a standee in the level and when you die, if you touch either the standee or a player within 5 seconds, you get back to life.

Pretty easy overall, except for some of the final levels. 100% completing this game is a joy, highly recommend going for every wonder seed and all secret exits of a level. Play until it has a checkmark in the level select.

It looks good. Animations are good. Battle system is ok, very simple and easy.

My biggest gripe is the fade to black transitions. They are everywhere. Before the beginning of any cutscene, change of characters, walking through a door. It's used everywhere when possible to avoid actually showing an animation.
Second gripe is the backtracking. Feels like a lot of time is being wasted backtracking, especially in the first area you visit(which is also the largest, making you think the game is bigger than it actually is).


I think I would have enjoyed this more if it did either a fully original story, or fully committed to retelling the anime story. It tries to do both, but does neither very well.

I can only recommend it to one piece fans and even then, it's hard to recommend this game. It's most of the time boring with some good bits here and there.

I had fun with this one.
Gameplay is excellent, many weapons and parts so you can build the armored core of your liking. You can get quite overpowered with the right build.
Story presentation is kind of lacking. I didn't really care for it. It's told in radio calls and messages and you never see a human, just mechs. That's fine though, the gameplay makes up for it.
You have to do multiple playthroughs to unlock all the missions. It's nowhere near the level of what the Nier games do with new game+. I would have preferred it if all missions could be done in one playthrough. You end up repeating a lot of the missions.

A fun power fantasy. Shooting mechanics are good and satisfying. Telekinesis feels awesome. Levels are a bit repetitive, before going in I thought it would be procedurally generated but they're not.
Worth a playthrough. I played through all the difficulties, but after you learn that the grenade launcher is overpowered, game becomes quite easy. Still fun. I recommend it.

It's a good game. But it's just breath of the wild part 2. All the issues BOTW had, TOTK has them too. Shrines all look the same. No real dungeons. Weapons break often. Combat is identical. I feel like I've already played this game.
For the new stuff, I don't really like all the building stuff. The sky islands feel tacked on, not really a big part of the game.
I played around 29 hours, Beat the Wind and Fire temple and stopped during the Water temple. I didn't explore very much, only upgraded my armor a couple of times and I'm getting one shot by constructs in the water temple. Not fun. I'm envious of people who can enjoy this game and call it their GOTY, but it's just not there for me.