Kinda amazing how unique every level is, not only in terms of visuals and tone, but the gameplay as well.

I don’t know if it’s because it lacks that „wow” effect from playing the first game for the first time, but it just doesn’t feel that exciting. Levels don’t seem to have that variety the first one has.

There are still great ideas in here that make this game worthwhile, but you won’t see yourself going from quiet lodge in snowy forest and luxurious train ride, to tight submarine and freaking space.

There was this moment while I was playing the game, when I felt like yes, this is it, this is how I end the time loop, this is how I win, I’m a genius. And then it restarts again and our hero is like „How? I did everything right!” and I’m like „EXACTLY, HOW THE HELL IT DIDN’T WORK?! DAAMN”. It was a powerful gamer moment, that’s all I’m saying.

I just completed one campaign but can already tell this game is something special, my rating may even go up as I uncover new mechanics with time

Soundtrack, animations, design, satisfying and challenging combat… This game has it all

Well yes of course I’ll take Subnautica in space, thank you.

It doesn’t have that mystery and horror behind it which made Subnautica great, but it has it’s own charm made mostly from sharp humor and being meta. And to be fair, the survival game mechanics are only like half of the game, the rest is much more linear and story based I quess, which was also cool and refreshing.

Why I haven’t logged this game yet, when I had so much weirdly good fun with it?

I had suprisingly a lot of fun while playing Sonic All Stars Racing and I hoped for something similar with this one but it’s just OK most of the time, something to play in the background while listening to podcasts

It has it’s problems, but having Kiryu run an orphanage is pretty damn epic and I absolutely loved everything about that fact. I really do not like little kids (in like reality I mean) but I almost cried when Kiryu encouraged one of his girls to apologize to other.

Only in Yakuza something like that can wet my eyes and I love this series for shit like this.

Beautiful world, making haiku, duels, interesting story about abandoning dated traditions for the good of people… It’s a decent open world, but the setting (which I love) and juicy fight system makes it really good overall

Better than the first Kiwami even thoug it still has some „buts”. New engine makes Kamurocho and Osaka look amazing even tho it feels like combat lost a little of that special something, story is better with really nice romantic relationship as one of the main driving force, but the ending still feels a little too crowded with twists and turns every 10 seconds. Overall a really good game, I’m in love with this series at this point.

The main team is what makes this game enjoyable, the rest is either decent or annoying. It sounds bad, but somehow all the systems built to create the feeling of being with best friends on a road trip is so good, it covers all the worse things for me.

The story can really drag the whole experience down sometimes (which is really annoying for me after 0) with missed opportunities, over-complicating things with meanigless twists and characters etc.

But it’s still Yakuza, it still has fun mini-games, substories, satisfying combat system (though it can suffer a lot in Kiwami because of particular levels and bosses) and great direction. A big step down for me after playing 0, but not that big to not enjoy it overall

I have no words, I love this game so damn much

It has one of the most beautiful looking world I’ve seen in video games and a cute, fairy tale like apocalypse vibes, but there is just something lacking. Engagement is the word I think. In almost every aspect of this game. Combat, exploration, story…

It’s not a bad game overall, but it’s not very good either. It’s decent, which makes it a little disappointing for me because I’ve waited a really long time for this game, hoping for something great.