Look what they did to my main girl Akane. Her candor? Gone. Her sexuality? Gone. Her mischievous swag? Nowhere to be found. No crew-cut unicorn can make up for this.

Puzzle design lacks the complexity of VLR and the elegance of 999, leaving it feeling like an occasional interruption to a movie where you have to watch each major scene three times. The move away from a visual novel format for the sake of stiff, dull animation and cinematography kills the pacing.

Lacks the spirit of generosity towards its cast that made the first game lovable. Consistently racist, runs badly, looks as though it's assembled out of Unity Store assets. Dropped in the first few hours.

The dialogue's a lot more Whedonic than it was when you were twelve and the politics are more surface-level but it's still preddy good.

The most joy I've ever taken in watching a videogame trailer. There's no reason to play the game, nor does there need to be.

I think it's nice that they finally made a sequel to 999.

What if Metal Gear was more like Monster Hunter, by which we mean just the parts of Monster Hunter that have to do with drop rates and equipment development? What if every idea about homosexuality from American and Japanese popular culture was assimilated into one woman who burns with an unrequited love which she'd never consider voicing, who was a personal friend of Alan Turning, who awakens a latent bisexuality in women she molests in comedy ecchi scenes, and who ultimately and with no clear motivation decides to give men a go? What if there were dozens of identical tank-abducting missions rendered impossible to complete at a high rating until one arduously develops the technology to allow Snake to carry a large enough number of balloons? What if Snake electrocuted an anime schoolgirl in her underwear?

I spent about a hundred hours doing everything there is to do in this game. What more can one ask of a work of art than to lay bare the deficiencies in one's soul?

Every woman who has ever uploaded hikashiro to Pixiv will be placed at the left hand of God when she is called to her rest, and every woman who has uploaded shirohika will be placed at his right.

Closest gamely equivalent to prestige 70s-90s action horror. Fixed-angle pre-rendered backgrounds are framed with the most immaculate mock cinematography, and the pacing's brisk enough to make the four mandatory playthroughs a joy.

Did you know that Chris' late voice actor also plays Richter in the original dub of Symphony of the Night? The fact that everyone chooses Jill is understandable but, in light of some of Ramsay Scott's great line reads, tragic.

Resident Evil 4 is a sequel to every videogame released prior to 2005, except for any of the previous Resident Evil games. You play as Grindr's most forgiven police officer Leon S. Kennedy, a man whose character traits include having the best third-person shooter controls ever developed and not being able to get over the one time he hooked up with a doll.

Familiarizes you through repetition with a relatively small space while changing the space enough that the mansion never feels comfortable. Great sense of age and rot in all the art assets, story never overwhelms the atmosphere.

Toby Fox lying down on the couch describing the plot of this game to me while I nod and pretend to take notes but really I'm just underlining the word brudercomplex.

Having fun is completely contingent on leveling Restoration enough to freely buff stats. Without character as an open-world RPG but a compelling successor to Princess Maker 2 if one does efficient leveling. Has a comfortingly bright and cheap atmosphere reminiscent of daytime television.