One time a friend of mine opened 30 of those "an hour of silence occasionally interrupted by (some sound effect)" videos at the same time. This game is like half that funny, ruined by having to actually touch it to get the noises.

This game for people who are apt to yell "DO SOMETHING" when a show or movie is dragging. Every time someone yelled that from 1980-1990, this game got weirder and resulted in this. In a better timeline, games get this weird more often.

Good luck to all the Cacowards people who are going to have to find WADs to post alongside this fucking thing at the end of the year. Also, this is the better 2023 game with Literal Backrooms in it.

2018

Make no mistakes: in a world where old school FPS games are back in vogue, where one game or another will try to evoke Blood or Hexen or Rise of the Triad, where even fewer dare to evoke Quake and have to have some real fucking muscle behind them in order to even try such a thing (hi ultrakill)... in this world, DUSK is the Genuine Fuckin Article. I Was There, It Felt Like This. Not just an evocation but an invocation, a channelling of old muscles bones and blood that only live the one way, of forcing the nervous system into place and the eyes into tunnels and the fast twitch fibers into snapping like lighting strikes across dusty plains. At high level, this is what it was and this is what it felt like. In some points it's even better than what it's trying to summon, but that's undone by player base and the exceedingly high quality Quake re-release that came out a few years ago. When the worst thing to say about your game is "Well Quake is easier to play now so there's that," your game fucking owns.

The flowstate within a great idea is unlike anything else. I can't say I really enjoy this game or aspired to get good at it, but as someone who creates stuff in his spare time and can let an idea take my life over for hours at a time, I feel that obsession here. It is itself, confidently, and unshackled. I find it inspiring. It also kicks my ass lmao

I don't think I've ever liked one of these games more than I've enjoyed the feeling of perfecting "Jessica" by the Allman Brothers. Lots of rhythm game stuff focuses on the challenging dexterity and not enough is put into the perfection of vibe creation. Granted, a large part of this is probably due to the state rock music ended up in and the way you have to sell a game like this. No one is looking for the jam band rhythm game. No one but me.

If I had any idea this was going to become The Ur Rhythm Game I would have become just impossibly depressed. The abstracting of rhythm as a unit of music or element of performance has only contributed negatively to the average gamer's ability to enjoy music. This is where the idea that divorcing the sound of music from the activity met purchase in play and man, it's a drag.

2000

SCENE: Local Gamestop. CLERK is processing a pile of games from CHILD, looking to sell them but really in a sense more looking to get them out of his house forever. Especially this MISERABLE POS.

CLERK: "OK, last one...

CLERK sets aside some licensed game to reveal MISERABLE POS.

CLERK: "WOAH. DID YOU BEAT THIS?!"

CHILD: "Nooooo! No-no-no-no-no. I quit."

CLERK: "Goddamn man, I was gonna say 'let me shake your hand'."

CHILD and CLERK share a knowing laugh at the MISERABLE POS. Neither will ever believe that anyone could willfully finish this game, even though one day a video website will exist where multiple people will upload full clears of it. It will not look any better in this future than it did back in the day.

(NOTE: in my scale a 3 means "I don't regret this," and I do not regret playing this game because it let me see the awed horror in this grown man's face at the thought that it was possible to get past the second dog level.)

A crystalline idea that is lapped by every sequel, legitimate or spiritual, except for the part where you can walk around carrying the dog and he's super chill about it. Every now and then I will restart this game and play long enough to get the dog, just so I can walk around with the dog. That is one of my favorite sprites.

One of the Saturn games I most regret not buying, because then I might have had time to learn how to play this well enough to beat it. It still looms large in my memory, of this seemingly impossible triple co-op fighting game. It felt endless in options when I played it as a kid, and that sensation doesn't always hold up upon revisiting something. That's the main thing that's kept me from trying it again, fair or unfair. Maybe someday!

This game's fine. I'm more posting this review as a bit of a service because the other reviews nor the synopsis mentions that this game shares assets and mechanics- but not a universe, technically?- with Genesis Superbanger Fatal Labyrinth. In that sense it is an even more basic roguelike than Fatal Labyrinth is. Sadly, the soundtrack is nowhere near as good.

There's that meme image with Sonic in it, that says "I want shorter games with worse graphics made by people who are paid more to work less and I'm not kidding," and this game feels like we are all trying to make that a reality.

Bringing this back from the Hollywood Video and putting it in the Xbox, I just knew that something wasn't right. I'd put in a hundred hours in the first two games, but no one I knew who was into those games was as excited for this. I mean, it's Serious Sam II! Think about all the wild stuff that could mean!

Yeah, turns out what it meant was "what if halo was bad and chatty." My friend and I played it for an hour, before just calmly going "maaaaaan" and taking it back.

One of like two or three wrestling games that's actually good to play, though this one has a caveat of "the more you know about different kinds of japanese wrestling the better it is." As a big shootstyle guy, the first time the combo meter popped up I was like "oh shit" and proceeded to spend four months deep inside how this game worked. I don't think I can go back, but I don't really want to, so hey. Good stuff.