Very good co-op implementation with a fun story that knows when to turn up the drama. The game throws a ton of different mechanics to make co-op play fresh. All mechanics play well but aren't mastered as they were in It Takes Two.

Not a huge Uncharted fan. This is my favorite one because it doesn't overstay it's welcome. Has a great open area for you to explore before the story picks up again. Doesn't waste any time getting to the fun stuff. Chloe is always a highlight and learning more about Nadine was great.

Not a huge Uncharted fan. This is my favorite one because it doesn't overstay it's welcome. Has a great open area for you to explore before the story picks up again. Doesn't waste any time getting to the fun stuff. Chloe is always a highlight and learning more about Nadine was great.

I had a great time going thru the main campaign and still having a really good time thru season 1.
While I agree there are improvements to be made for the endgame, I still feel Diablo IV has a great amount to offer. Per PSN I'm at 177 hours played with a lvl 73 Necro and a season 1 lvl 61 Druid. Besides the pause I had for FF16, I've been consistently engaged and having a good time.

The 4th final fantasy game I've played (FF7R, FF15, Crisis Core) and this one is challenging FF7R for my favorite.
I'm relatively new to the series so this game being more action-focused really captivated me compared to others.
Devil May Cry-like combat is fantastic. The score is incredible, like all FF games. The story was very good, even with some oddly paced main quests.
Boss fights in any AAA going forward will be compared to this game. Off the top of my head there are 5 boss fights that would be the best boss fights in any other series, let alone other games.
Side quests are better than FF15, but still very up and down. Some are full, and some are well worth it.

Pretty much every change made sense to me. Darker tone but still didn't completely lose it's camp. Longest RE game ever and worth every minute. And we still got Mercenaries on the way.

Some nitpicks here and there, and that might be due to playing on Hardcore difficulty. There were moments when trying to melee, evade, or knife kill where my input didn't go through. Or he knife slashes instead of doing the stab.

I can also think of 1 boss and maybe 1 or 2 encounters that felt like it just kept going and going.

Outside of that, they did a great job with the tension of most encounters and making you feel cornered, but giving you the tools to get out of it.

I was never really worried about this remake given Capcom's track record, and they still surpassed my expectations.

Flawed, but I had fun with it. Combat took some getting used to, but ended up clicking. I enjoyed going around the city solving crimes.
Performance wasn't perfect, but never made the game unplayable.
Its not going to be a classic by any means, but it has been treated pretty harshly. Questionable choices were made, but I had a good time overall.

Been playing this on the PS+ membership and it has been fun. There are still things that PS2 wrestling games did that the 2k games do not, which can be frustrating. Hell in a Cell matches were better. Different areas backstage. Just more freedom overall.
But this is still a fun game. Universe mode is cool. Hopefully the roster can expand more. The roster in WWE 2k16 was probably my favorite of the 2k series.

Accomplishes everything a sequel should. Melee greatly improved. Beautiful world even more fun to explore.
It is easy to feel a bit overwhelmed with all the usual open-world quests and question marks to get through, but this game does a decent job of keeping it fresh enough to not feel like a drag.
A big jump in side quests was made. All fully animated and acted out, unlike Zero Dawn when you were just face to face with no other substantial movement in the scene. Side quests felt more worthwhile.
Only issue I had was how much of a grind it can feel upgrading your weapons and outfits. I put a good amount of hours into this game and my epic/legendary gear is still at level 1. You really have to go out of your way to get the materials needed to level up the best gear.
The game's opening was a bit long and held your hand a bit too much. I'm ready for an open-world game that has a good middle ground between this and Elden Ring's open world.

My favorite switch game yet. First Kirby game and I'm ready for more. Why isn't Kirby in Mario Kart?

Awesome remake. Really like how they implemented the dualsense.
Wish the side objectives were implemented a little different. I like seeing the side mission all the way through once I start it. But here, you get a few started at a time and are blocked off from completing them until you progress further in the story.
And those baby enemies might be the most annoying enemies I've ever faced in a game. Besides that, everything else is perfect.
Down for a DS2 remake!

at the time of its release, i didn't think too much of it. but it actually feels like it aged better than the original. plot in first was more engaging, but gameplay in the second was a definite improvement.

its janky, but its lovably janky.

Was itching hard for a MUA game. Cool to have a game with a huge marvel roster, but didn't have the charm of the first game. Grind was way too much. Still fun to go through and I hope someone makes another one and takes the intense grind out of it. And maybe an alternative to the stun meter.

Love so much about this game, especially its traditional style of survival horror. Incredible aesthetic and a cryptic story. Great character design. Good soundtrack. Did a great job with resource management.
Game didn't hold your hand with where to go and how to solve puzzles. Some of the best puzzles in a horror game I've played in a while.
Could've used a couple more boss fights and the enemy encounters could've been slightly more challenging.
Overall, they did amazing work with this one.