Pikmin. :)

Has the underground gameplay of 2 and the open world of 3. Also has a separate mode post-game that has the time pressure of Pikmin 1.

My main complaint is that Oatchi, even though I love him, does tend to make the gameplay significantly easier, since you have a unit that can carry up to 100 bulk if you really need him to. On the other hand.... the game IS designed keeping that in mind. So you win some and you lose some. Really good game, really enjoyed replaying it.

Not quite a perfect game, but the ambiance and the story are a wonderful and fun continuation of the world set up in both Pony Island and The Hex. I agree with a lot of people that the first act of the game is far more polished than the rest of it, but at the same time, outside of act one, the rest of the game was meant to tell a story more than involve deckbuilding to the same extent as that first act. It doesn't surprise me that Daniel Mullins eventually released Kaycee's Mod, which allows for endless replayability of act one with new challenges & lore for the people who are in to that. Highly recommend.

Every game wants to be Okami. This is the game that always makes me think about how games don't need to be "realistic," they need to be stylized and aesthetically appealing.

Tears of the Kingdom is a very good game that Nintendo put a lot of their time and effort into. It's more polished than Breath of the Wild, and the gameplay definitely reflects this. However, I didn't find any of the new mechanics sans making contraptions fun, sorely missed my sheikah slate and its abilities from the last game, think the gyroscopic controls of this game were worse, and did not enjoy the story for basically being a more boring rehash of Ocarina of Time. The area underneath Hyrule seemed like it had a lot of promise, and then after you played for a while you realized that it was more or less just... empty.

That said, I could easily sink another two hundred hours into this game and I do not regret standing in line for hours to get it on release day. I just wish that it was... more.

A game that takes obvious inspiration from Mega Man, but man, it sure does it right! This game is an indie darling for a reason, and it's always a blast to play. The world is so fun and I just boot it up and play it from start to finish for fun, sometimes.

All of the different campaigns are also fun, especially since each playable character does play entirely differently. I really enjoy playing as Specter Knight, but that might just be my Mega Man X bias.

The first time I played this game I completely did not realize that there was a teeth and dentist motif throughout the entire game. This is insanely funny in retrospect. Really good game, really creative puzzle game that only lets you give things to people and either nod or shake your head.

2020

Gameplay is fun and the loops are quick once you've got the hang of it. How many times can you try to get to the surface? How many times will you say "oh, I can try just one more time." I know in my experience that the first time I made it to the surface it was between classes in college on my Switch, and I very nearly missed it because I was so engrossed in the story. The characters are lovable and fun to get to know.

2022

A cult classic for a reason. I've thought about Ib since I was a teenager, and I have gender envy for Garry.

A fun deckbuilding game that generates a world and lets you play in it. I wish that the relationship building aspects of the game had more thought put into it, instead of just allowing you to talk to characters and it rolling the dice about how the interaction went. It's fun to get new little creatures, though!

A good and solid game that I have poured an unknowable amount of hours into. That said, I see that the game is listed as being from 2011 and that has made me feel very, very old.

This game sucked but I loved it a lot. And given the reviews, I think I might have been the only one? The entire time I played though, I couldn't help but feel that they really needed to make it so you could play as Pokemon who weren't Pikachu.

I definitely poured a ridiculous amount of time into this and spent a lot of time optimizing my strategies. But once again. Know this, kind reader. This game was not good.

What can I say? It's Breath of the Wild, the first open world Legend of Zelda game. And it does being an open world fairly well, with there being things to look at all over the map. You're encouraged to gather and craft food items, which gives you incentive to remember where the best ingredients on the map are. And the game and story itself are fun, with a sense of responsibility that hangs over both Zelda and Link like the sword of Damocles within the text.

I do think that the motion controls are significantly worse on the Switch than they were on the Wii U, since the game was obviously initially conceived with the Wii U's game pad in mind. Still a good game.

This was THE game that I wanted to play on release as a kid, and I didn't get to. Instead I watched people play it for hours on end, and when I finally got to play it figuring out the puzzles for myself felt so fulfilling. I am in love with GLaDOS.

On one hand, I really enjoyed the storylines that I cared about. On the other hand, I was subjected to what basically amounted to unskippable cutscenes of the characters I couldn't stand.

Which, it's a battle tactics game that is also pretty much a visual novel. It's a collection of mecha series and it's got a damn big collection going for it. But... at the same time, out of the ~33(?) properties that were used in the game, I only actually really cared about what eleven or so of the casts had to say.

On the other hand, I loved the original characters in this one and it has perhaps fried parts of my brain forever. You can really tell that the scenario writers were having fun, and a lot of the time it IS infectious, just like another reviewer said.

As a battle tactics game I also have to say that it was too easy to the point of not being particularly engaging, even on the harder difficulties for me.

More mechanics than the first time. More slimes than the first game. A lot of Beatrix's relationships from the first game carrying over into the second makes my chest feel a little funny. It's nice when I feel like my actions really mattered in the sequel, even though the sequel is just assuming that I did everything available in the original game.