A nice adventure-platform game with beautiful drawings and animations, very good soundtrack and some easy puzzles and parkours. Some player choices affect the story, which is where the game shines and make the player more involved in the character's background and how it develops. I really appreciated the possibility to explore different story timelines after completing the game, without having to restart over.

2018

In 25+ years I played many games with some sort of character building system. However, very few times I found one like Hades', so well balanced in abundance, variety and usefulness of skills. This couples perfectly with the roguelike(lite?) genre, as it adds a lot of unpredictability to each run.
The writing is amazing. There's no moment in the game that feels out of pace, despite the implicit repetitiveness.
Put this together with an excellent art style, great voice acting and impressive soundtrack and you got me one of the greatest games I've ever played.

I pity those who don't enjoy the depths.

As a direct BotW sequel, it has the burden of having to bring a reasonable amount of innovation, whereas BotW was already "the" innovation in the franchise.
I'd say that it succeeds completely. There are a lot of surprises during the early and mid game (that is, the main quest), and leaves much to do and to explore in the end game.
Definitely cannot give it less stars than BotW, and cannot recommend it any less.

Not having played the main game, this feels nice. A cute kind of creepy, short enough to not be boring, very good soundtrack. A bit expensive at full price (a good way to use the free trial of some subscription model, if that's available to you).

A time waster that doesn't aspire to be anything more. Fair enough. But then, I would expect this game to have a fun incremental progression, which is kinda boring instead. Unlockable characters are not different enough, unlocking skills is not life-changing, besides just a couple of expensive and obviously overpowered ones. It could have been a good game if it had better progression and building capabilities.

Did you ever hear the tragedy of the Obra Dinn? I thought not.
Arguably one of the best detective games ever, an amazing sea tale with non-linear narrative that sparks joy, outstanding visual rendering, music and voice acting.
Starring Willem Dafoe.
The last sentence is a lie.

Very chill game, in the sense that it gives you the chills.

It just amazes me. The variety, the challenge, the puzzles, the graphics. In retrospect, all the boss fights are quite repetitive.

The choice between multiple characters with different abilities is great and the level design is unique and much more "vertical". However, it's literally another game with a Mario skin, and it shows it with the gameplay being a bit repetitive in a not quite fun way, at least for me.

Quite unripe and less polished than the Mario games most people love, but the level variety is good, despite the absence of verticality. Great soundtrack.

Lovely game with multiple endings and believable dialogues (well, most of them).
Let all refugees in.

The best writing about death in videogame history. Wonderfully crafted, the characters and backgrounds are in perfect tuning with a beautiful art style. The gameplay is an adventure/simulation hybrid; things to do increases progressively as the game goes on, but the player doesn't get punished if they decide to neglect some tasks to focus on the story. One of the most cozy and emotional gaming experiences that you can find.

Play it with headphones. I loved how the music changes once you figure out a puzzle (not when you solve it, but when you fail in a particular way that you finally understand how to pass it). Great art style and immersion, but quite easy. I enjoyed the ending, though it was a bit clique.