dijonnaise
Really wanted to love this one, and I did like the story, worldbuilding and characters a lot but found that the game overstayed it's welcome with chaff side-quests, big-maps / little content and very repetitive gameplay.
Things I think could have really improved the game:
-A real loot system
-More interesting interactivity in quests (not just fetch material or fight particular enemies)
-More challenging / complex battle system that didn't devolve to just spamming interlink
-Variety in boss fights, they were so repetitive and unmemorable after the first
Things I think could have really improved the game:
-A real loot system
-More interesting interactivity in quests (not just fetch material or fight particular enemies)
-More challenging / complex battle system that didn't devolve to just spamming interlink
-Variety in boss fights, they were so repetitive and unmemorable after the first
2018
2018
2017
2011
2020
2022
Great for the first few hours while the choices & dicerolls seem paramount to your success - gameplay gets a bit tedious in the mid to late game when you can pass most dice rolls and there isn’t a huge penalty on just going to sleep instead of risking a bad roll. The worldbuilding and narrative all feel somewhat familiar (in a good way), taking some of the best of like-minded IPs.
Somewhat distracted by busy/stressful work while playing through this and found myself skipping dialog a bit - obviously no fault of the devs, just a personal note.
Somewhat distracted by busy/stressful work while playing through this and found myself skipping dialog a bit - obviously no fault of the devs, just a personal note.
2017
2012
2019