drexasaurus
Bio
I try to only review games that I've finished so naturally I don't have any sub-2 review scores on here since I wouldn't really complete bad games.
I try to only review games that I've finished so naturally I don't have any sub-2 review scores on here since I wouldn't really complete bad games.
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GOTY '23
Participated in the 2023 Game of the Year Event
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Gained 10+ total review likes
3 Years of Service
Being part of the Backloggd community for 3 years
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This review contains spoilers
This is just a review for 999, not VLR:
I played this once in high school and absolutely loved it but I don't think the story has aged well for me. I think the reveal of the mastermind and their ability to set up the nonary game requires a suspension of disbelief that maybe I'm not willing to do anymore.
I do like the morphic field stuff, it's a cool way of explaining how you the player can direct the MC with meta knowledge of branching story paths that you often find in visual novels like this.
But I also kind of despise these number puzzles, I think they could have been more Professor Layton-y and less Sudoku-y.
I played this once in high school and absolutely loved it but I don't think the story has aged well for me. I think the reveal of the mastermind and their ability to set up the nonary game requires a suspension of disbelief that maybe I'm not willing to do anymore.
I do like the morphic field stuff, it's a cool way of explaining how you the player can direct the MC with meta knowledge of branching story paths that you often find in visual novels like this.
But I also kind of despise these number puzzles, I think they could have been more Professor Layton-y and less Sudoku-y.
I genuinely don't understand how this game has garnered the praise that it has for the story and its characters. Every chapter is filled with a mcguffin or a deus ex machina type reveal that removes all possibility of increasing stakes or tension. And the characters are so bland, I feel like Mario in Paper Mario somehow is more endearing and that dude doesn't have any dialogue.
The combat does rule though and the pixel art clearly has so much care put into it which combined were barely enough to carry me to the ending.
Also what is it with games that make you hunt down collectibles that are frustratingly difficult to find or lack record keeping of which ones you've found in order to reach a "true ending".
The combat does rule though and the pixel art clearly has so much care put into it which combined were barely enough to carry me to the ending.
Also what is it with games that make you hunt down collectibles that are frustratingly difficult to find or lack record keeping of which ones you've found in order to reach a "true ending".