God of War finally becomes Playstations's Zelda.
The biggest problem of this game is the middle of the road RPG elements: It's not in depth enough to allow for builds like in others action RPGs similar to dark souls, but it's not simple enough to just support the adventure like in zelda, darksiders 1 or even the old god of war games; It's time wasted sorting colored loot in a destiny style UI.

The side adventures are great but the main story is stretched in the last third, it gets repetitive.

Good mobility and powers; mid and repetitive open world super hero game.
It's interesting to see the similarities with sly cooper: the extended air time while jumping, the silly in game character expressions, the cutscenes with comic/cartoon style etc. At times you can feel that they hack in a super hero game into their sly cooper engine.

Person of Interest meets 90s techno-thrillers.

The first watch Dogs can't find it's identity, it's caught between being a GTA clone and an urban hacker-vigilante far cry but it doesn't realize the full potential of either. You can feel the "Ubisoft checklist open world" running this game to the ground, this hi-tech version of Chicago never achieves the feeling of a place (despite great effort in things like having a fully funcional train that can be hacked)

I'm very happy this game exists the way it does.
Most of the time playing Alan Wake 2 you have the feeling of a game with uncompromised artistic vision, something very rare in the AAA space.

Feels like the game Remedy always wanted to make.
You can see how they evolved from max payne 1-2 with straightfoward levels but high concept gameplay (bullet time); Then to alan wake an action thriller inspired by David Lynch and Stephen King with even bigger levels than max payne; After that a setback with Quantum Break not achieving the mix of live action with video game while also scaling down the ambition of the game changing drastically with choices and interconnected narrative between the two.
With Control the high concept gameplay is more expansive than bullet time, light and shadow mechanics or time manipulation powers, now you have a full array of psychic powers that the protagonist Jesse Faden can use. The level size is massive in comparison with those games and very different in progression as The Oldest House is a metroid style open ended space.

Even the failed experiment with Quantum Break mixing live action with video game actually have paid off here, the calls from director Trench (and a few others) are presented as live action and displayed on top of the normal gameplay like some vision or ghost suddenly appearing (live action is also used to make Lost/Darma style lore dumps, very good).

Remedy's weakest game, you can feel how the TV hybrid aproach made the storytelling fractured and hard to engage with the character arcs.
After finishing QB the enemy variaty is apparent as the biggest problem, very repetetive and uninspired, however Quantum break has an interesting gameplay loop as a shooter with time based powers and mechanics, like max payne was a shooter with bullet time mechanic or how alan wake mixed third person shooter with a mechanic of using light to fight shadow enemies; thats remedy wheelhouse of high concept powers/mechanics mixed with third person shooter.

The biggest compliment I can give The Evil Within 2 is that is problably the closest another video game studio has come of making a Remedy style narrative, the flow of the storytelling and the style of story is very comparable with Remedy games.
The game director John Johanas also directed the DLCs of the first TEW which you can see the influence of Alan Wake with the shadow motifs and gameplay of using the flashlight to solve puzzles with light and shadows. In the first The Evil Within STEM was almost an excuse to make weird dreamlike scenes, however the way STEM works in The Evil Within 2 is very reminiscent to how remedy used the Dark Place in Alan wake, even when there isn't a logical explanation they make the dreamlike logic work for the characters (Remedy subsequently evolved this with the Oldest House in Control).

Resident Evil + Inception is the basic pitch of The Evil Within and most of the time there is really cool mind bending stuff happening. It's way better than I was expecting, I was suprised by how good the basic gameplay loop is.

The one-hit kill enemies, bosses and traps are the biggest problem aside the jank Id tech 5 engine. I think a remaster improving these problems could help this, even today the PC port is kind of bad (and there's no 60fps version on console either).

Hack and Slash from the Onimusha lineage with Sony's budget behind it, really high production values for a PS2 game.
The story is ok ish and the gameplay while not having too many combos it's very responsive and has an addictive samurai special abillity.
However I think the boss fights makes this very impressive, the Phoenix and the final boss are some of the best you can find in this type of game at the time.