It's by no means a complex game, but the big con is very aesthetically pleasing, has fun mechanics, a rewarding progression system, some cool puzzles that make you think, consistent witty banter and dialogue, a likeable protagonist and a fun if simple plot, with some really touching moments, all within a fairly short runtime. I have recommended this game to every single one of my friends lol I really liked it idk.

beyond rejecting the idea a game can't cover taboo topics (if you think a game can't discuss cannibalism or incest but can depict gory murder without issue - you need to reanalyze your axioms), this game also is just fantastically written, with strong dialogue, a cohesive and beautiful art style and very good music to back it up. an objectively good game being weighed down by outrage.

i wasted every single camera roll shot Michaelangelo gave me taking pictures of Snuffles the Mole Rat.

there's so much i wanna say about this game but i really wouldn't know where to start and don't want to ramble too much. uhhhhhhh play dragon age origins everything in the writing is amazing and also the romance ohmygod the romance the romance is so good.

2017

I think toward the end the game gets a bit weaker, but Prey has so many fun mechanics, so many interesting choices, and a sandbox approach that let's you handle the open world in so many different ways and explore the space station with so many options. The lack of people also creates such an oppressive environment, and in turn gives so much added weight to actually finding a real person. Horrifying, genuine, tragic, exciting, excruciating... I love this game.

i think i might be too brainwormed to properly enjoy this game, but i imagine it'd go crazy hard for a different kind of terminally online trans woman

A lot of people seem to have a a fairly negative opinion of this game, especially in comparison to other games in the series. Personally, it's one of my favorite games ever made, which makes that a bit jarring to me.

The combat is admittedly poor, but i enjoy the ideas in it, from the sneak attacks mid conversation, the sand attacks, luring enemies into each other, figuring out surroundings... You'll get bored if you just want a regular fight, but if you're crafty it becomes a lot more enjoyable.

I consider the thieving and sneaking mechanics to also be a very enjoyable puzzle to work out. Treasure hunting feels exciting and the limited resources as things don't respawn in game adds a need to specialize, which in turn favors replayability and makes valuable things feel valuable.

While the writing is a mixed bag, i do consider there to be some very witty portions of it, and I enjoy the protagonist not only being kind of an awful person, but also wrong frequently, it's refreshing to feel like my main character really is just a pirate and not a hero. I also enjoy the supporting cast, again some more than others, and again most of them aren't good people, but they strike a good balance for the most part I find. Interestingly, a lot of 2 characters come back in 3, and I dislike a lot that was done with them there.

The environment is something I'm biased towards, I love Caribbean style settings and I think this game really manages to create a good one, exploring Antigua, the Sword Coast or Caldera is always a lot of fun for me. The soundtrack is also really, really good.

There's a lot of variance in your choices and it feels like you can really change the game you play with how you approach things, down to even unlocking new mini games based on approach, and I do think the Risen 2 mini games are all pretty fun.

Overall, I can very much understand why someone might not like this game, but most of its "flaws" were welcome improvements for me after not being particularly sold on the first Risen, and I genuinely enjoy myself every time I play this game.

I think if a game makes you cry you're supposed to give it a high ranking.

I cried a lot playing this. Out of empathy, out of identification, out of resentment and bitterness, out of feeling jealous of a game character, out of fear, out of seeing her thought process and thinking the exact same things. I recognized every fear in this game, every instance of self deprecation, every terrorized feeling people were about to hate you for just existing in the wrong space in the wrong way.

I got two bad endings in this game before I was able to get a good one. All I really did for them was answer the way I would irl. I had to act like a different person to get a nice ending. I really kinda wish I was like Haru, I learned how to give her a happy ending, but I doubt any of it would have worked for me.

This is rambly and isn't really going anywhere, if you're trans you'll probably feel something if you play this, I'd recommend it highly.

...you ever just like stop, ask yourself "why am i playing this?", and then turn a game off and never feel the need to go back to it? yeah...

2016

it's an okay puzzle game but i am easily distracted

fallout 3 is a mixed bag, comparisons to new vegas usually lead to it being a bit of a punching bag, which isn't entirely unfair, but not entirely earned either.

fallout 3 has some extremely high quality environmental storytelling, background details and hidden little unmarked quests that are noteworthy and make it a fantastic game, as well as dynamic world changes, consequential choices, and some exciting and unique quest concepts, all inside an oppressive and well crafted atmosphere. love was put into this game. In some areas.

however, in other areas, namely combat and the main questline, the game seems to struggle. this is a problem when these are two core elements that players will engage with much more than side content. the main quest is frankly boring and consists mostly of fighting through bullet sponges for increasingly silly objectives, as more and more plot holes or logic errors creep in while the fight between the brotherhood and the enclave ramps up. if you want a straight shooter this is fine, but in an RPG, having essentially every main quest barring maybe tranquility lane be "fight through a dungeon" or the rare "do nothing if you have high enough speech" is weak to say the least. the combat is also unsatisfying, weapons are flimsy and do negligible damage on higher difficulties against tougher enemies, to the point where towards the endgame it feels as though every fight is bullet sponge (you) vs bullet sponge (a supermutant with a minigun). there are also very few weapons, and many of the existing weapons are unexciting re-skins of each other, which makes combat all the less interesting. because of this, i fully understand thinking fallout 3 is a weak entry.

still, overall, with its rich background storytelling, atmosphere and lore, there is a lot to love in this game, and it deserves it's spot as a classic of the genre, if admittedly, a somewhat frustrating game to play.

gravedigger...

save me gravedigger...

gravedigger.....

this is probably the best Danganronpa in terms of the environment it builds, the killing game genuinely feels tense and, without prior knowledge of the medium, it especially adds tension and a desire to try to fix things. The cast is fun, albeit my personal least favorite, and there are clever twists and fun moments tied in, additionally out of every mastermind, Trigger Happy Havoc probably has the strongest one (I really like V3's but that's more of a me thing). Overall, I enjoyed this game a lot and it's what got me into Danganronpa, which in turn has led to me meeting some really good friends, and also getting better at writing fanfiction which is cool :)

the soundtrack is so good, like, SO good. the gameplay is simple but calm, fun and satisfying, and there's some decent dialogue.