August, 2023

31

1h 18m

grinding of bow upgrade materials and souls to buy arrows

26

4h 19m

Beat stonefang tunnel and tower of latria, did more of boletaria palace, beat the penetrator, and then got to the blue dragon, and am confused what the fuck from soft intended

25

3h 27m

Beat valley of defilement and shrine of storms, also did a bit more of boletaria palace, before getting murdered by the penetrator and deciding to come back later

24

2h 45m

I beat the first boss of Tower of Latria, got a bit further in shrine of storms area 2, but kept dying, and decided that I probably should go to other places first.

23

3h 11m

went back to shrine of storms, beat the first stage of it, tried to do a bit of it but died. it turns out that because leveling up increases your defense in this game instead of health like later souls games its EXTREMELY important to level up just to not die as quick. leveling up like 5 times turned a 2 hit death to a 4 hit one its ridiculous

22

1h 29m

left shrine of storms because i'm too low level, fought leechmonger tho

20

1h 58m

beat the armored spider, went a bit further in stonefang and met patches, then decided to leave and go to shrine of storms because i don't do enough damage to the bearbugs

3h 40m

did a bunch of post game stuff, I think i have all the characters unlocked now, i wish there was some like completion percentage for all the areas aside from rep. Like i know how much graffiti i've sprayed but have 0 clue about collectables like graffiti, songs, costumes, etc.

19

7h 16m

Finished

I beat it. It was very very good but i kinda struggle to justify the $40 price tag with how much content is in the game. if you aren't a big fan of this kinda game then idk if its worth getting.

Finished

18

4h 30m

Started

BOMB RUSH CYBERFUNK
got dam.
this game is everything i wanted and more. I love it.

Started

17

2h 41m

Started

This game is way more jank than dark souls but that makes sense and honestly i'm all for it

Started

-

0h 43m

Finished

i'm free

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Finished

16

-

0h 47m

started the dopa mission pack. it feels a lot like the original game's levels, which i already don't like so...

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15

-

1h 15m

beat the machine games mission pack! ep 5 was terrifying, mostly because of platforming and death pits, but overall ok. the final boss once again proved to me that bosses and quake go together like... i can't think of a good analogy, but the point is, THEY DON'T.

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10

-

1h 10m

beat MGE3 (which sucked) and then also did MGE4, which was shorter, but had a cool idea and implemented it very well, big fan. I started MGE5, and then died, and unfortunately when i die in quake i just want to stop playing, so i did.

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09

-

1h 0m

forgot to start my timer, beat 1 level that was frustrating, died to a trap on the next, decided that was enough for the day.
you could argue that the game requiring you to take in your surroundings and look for traps is fine in games, but quake seems like its trying to be this fast paced first person shooter, so the fact that they want you to just walk into a room, stop moving, look all around the room, and then guess what is and isn't a trap because there's little actual tell, or at least consistent tell, of what is or isn't a trap.
So many of the traps in this game just seem like you don't see the one specific thing (or don't see anything in the case of it being invisible), and then "got you!! instant death!!!". it is extremely frustrating
Doom did this sometimes too, but it tended to actually not be too bad i think because there was no instant death (outside of voodoo dolls or softlocks), and floors and ceilings having set speeds which tended to be pretty slow. even the fast sectors in doom were a fraction of the speed of some of the ones in quake, and its honestly better.
I once again find myself asking "what does quake want itself to be", because I'm just not sure. Its still an extremely popular game, people love it to death, and I read positive reviews of it and just go "huh?". I guess its just not for me? even at its highest it just doesn't beat doom. Its a transitional game between engines, with a team that wasn't doing as well behind the scenes as they were with doom, and the result is a game which definitely feels dated, janky (but not really in a charming way that doom or source games could be), and overall annoying.
Worth noting that doom wasn't id's first FPS game either, while doom had more engine features than wolfenstein, it was still the kind of game that you could tell they took the experience of wolfenstein and used that to make doom. For Quake... I just don't see it. It makes mistakes that doom intentionally didn't, in level design, gameplay, sound, etc.
It is a fundamentally different game, I get that, but even as its own game, it fails in so many ways that its predecessor didn't, that should've transferred over REGARDLESS of what kind of game they wanted Quake to be.
Quake seems to reflect the company at the time: mean-spirited, depressing, confusing, tiring, etc.
Anyway this came off like a review of the game even tho its a play session note. Hopefully its just this episode of the machine games mission pack that sucks.

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July, 2023

08

-

2h 50m

I beat the rogue mission pack. overall, it was OK. better than base game, less reliant on traps and other stage hazards, but the over abundance of ammo made it so piss easy that it wasn't really fun, not even in a sort of slaughter map way. at least in doom slaughter maps you can mow down like 40 dudes with a single BFG shot or rocket and hear that amazing gib noise.
Also started the machinegames mission pack and the game just sort of... clicked. I was a bit surprised at how the maps looked, it almost looked TOO good at first, but as I played, i really felt like i finally understood quake, or at least, quake 1. Its really not like doom much at all, to me doom is basically a numbers game, a strategy game. keeping an eye on ammo count and knowing when to switch to what weapon. Quake is more about the environments, the puzzles, etc. While the overall grittier tone and mostly ambient Nine Inch Nails OST didn't really work for me in the base game, in the machinegames mission pack its perfect. visually they went even grittier and it just fits. It feels like THIS is the Quake that id WANTED to make. Its not necessarily my favorite game, but I definitely have a new appreciation for it. Although hilariously, this mission pack reminds me of many other games, and none of them are doom. They're all slower, and only one of them is an FPS. off the top of my head, I can list Half-Life 2, mostly due to visuals and settings, but also due to things like enemy and item placement. Another game is, weirdly enough, Dark Souls 2. Once again mostly due to the setting and visuals. There were a few spots where i felt like i was staring at a demake of areas in lost bastille or no man's wharf. visually the hub has a bit of doom reboot (2016/eternal) in it with the runes and kind of tech-y demonic stuff.

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07

-

1h 25m

first tried the level i stopped on last time, which happened to be the last level in ep 1 of this mission pack. got stuck on R2M3 because it turns out that the mini versions of the boss that you can ONLY kill via a puzzle in the base game can actually be killed but also are resistant to the ammo they give you the most of in that level. game design.
in the next level, i was doing ok, and then killed myself with a rocket. I decided that it was time for me to go to bed if i just did that.

-

3h 20m

uhhhh yeah

06

2h 54m

wizzro is such a shitty character. he plays like shit, his actual character is a whiny useless backstabbing idiot. I hate him.

05

5h 22m

level 4 survival battle in ganon's fury is 30 minutes for over 150k rupees. got dam.