July, 2023

03

-

2h 12m

beat the first mission pack and moved onto the second one.
The first mission pack was way better than the base game, and the second one so far is... in between. its not as good as the first one, and ammo is even less of an issue than it usually is which is impressive because quake already gives you way too much ammo. the 2nd mission pack basically doubles your ammo capacity by giving you 2 different ammo types for every weapon except the shotgun and i'm literally completely full of ALL OF THEM all the time.

-

02

5h 19m

i forgot to time my first session on this day so this is a general estimation

01

2h 0m

back on that hyrule warriors grind because i make bad decisions.
emulator crashed at the very end of a mission, so i highly doubt that it actually saved that, very cool

June, 2023

30

-

2h 7m

beat the second episode of the first mission pack and then banged my head against the first level of ep 3 for like a half hour before saying "fuck it" for the night

-

29

-

2h 10m

finished the main game and did an episode and a half of the first mission pack. I am enjoying the mission pack WAAAAAAY more than the base game. its fast paced, its got actual music that I can recognize and not nine inch nails ambience (hey at least its not doom 64 ambience). The traps in these map pack levels are... a bit annoying tho. there's a lot of "how was i supposed to know that?!?" I stopped playing because i died to a room with tiles that nearly instantly fall into lava. the only warning is a message that says "watch your step" as you are... walking onto the tiles that nearly instantly fall into lava. couldn't they have placed that 5 feet prior?

-

28

-

2h 0m

finished ep 2, did ep 3, and did a few levels in ep 4 before dying to a guillotine and calling it a night

-

Finished

I didn't record any of my sessions here so this is just the date that i 100% the game.
Phenomenal game with only very minor issues, 100%ing it is kind of a nightmare tho. don't do it without a map, and even with a map its still a pain because you have to be VERY sure that when you check something off you ACTUALLY got it. I checked off every single korok but was missing 3 and i had to double check my map by slowly using the ingame map which is a NIGHTMARE.

Finished

27

-

2h 56m

Started

I started playing with the steam release and it just felt off. Despite running at my refresh rate it didn't feel smooth at all, so i downloaded vkQuake and HOLY SHIT ITS A VIDEO GAME.
I did about 1.5 episodes tonight.
to be honest, I think i like Doom more, somehow this game feels less polished?
The actual movement and gameplay are phenomenal, super duper smooth and responsive and just fun. bouncing grenades off of walls, blasting enemies with a big ol shotgun, and even just jumping is a hell of a lot of fun.
but the enemies themselves felt very.... eh?
for what its worth, this has nothing to do with art design, quake is a very different art style to doom and the actual enemy designs are great. although aside from melee attackers, the only ranged enemy that i can actually go "oh, they're attacking me" is the shambler. I can't tell if the ogre is attacking me, i have no clue what those flying guys are called but i have no clue when they're attacking me. I just strafe and hope for the best.
I also don't mind the more gritty and down low sounds, the weapons all sound super punchy and great, but i can't hear any sound cues that would be important to me. not only do i not SEE attacking enemies but i can't HEAR them either. gone is the very distinct teleporter sound from doom and in its place is the same "shoomp" stock sound that mario 64 uses for stuff like entering the secret slide. its quiet, not very distinct, and honestly kind of out of place.

Another thing i noticed was the enemy behavior, which seems like a direct downgrade from doom. They do not seem to have an infighting threshold, and just swap targets to whoever most recently hit them. They don't seem to have reaction time because they attack nearly as soon as they see you. I got killed by a fiend that teleported into existence and instantly attacked me one time. fun.
in fact, most of my deaths are to fiends, which is guess is... fitting. I have no clue how much damage they do, because sometimes it feels like 1 damage and sometimes i think i'm at full health and armor and then i'm dead in 1 second. it feels... wrong.
Another thing i noticed which kinda bugs me but probably is completely intentional is the way the game is balanced. I'm playing on hard mode, so maybe this is a hard mode thing, but enemies take so many god damn hits.
The ogre is the main enemy all over the game and they take 3 super shotgun shots or 3 rockets. 3!!! with that ammo in doom i could kill a single heavy enemy or several smaller ones. Quake's enemy design feels like its meant to be quality over quantity, but they end up being boring when there's just one of them so they tend to put you in tight hallways or against 4 or 5 different enemies. Which still isn't as much as doom, but whatever, maybe it was a hardware limitation moving to 3d.

If it seems like i hate this game, i really don't. I wouldn't have played for nearly 3 hours, past midnight, nearly through 2 chapters if i didn't. I do really like the game, but i just... don't like it as much as doom

-

Started

May, 2023

07

-

5h 31m

Finished

beat the game.
I realized that even without the self-imposed limitation of not being able to kill people, I just tend to not do it anyway, so this playthrough wasn't really too different from my original one.
I think i might do the DLCs loud and maybe go back and do a third playthrough of the main game loud as well

-

Finished

06

-

2h 41m

finished up the first mission, did the second mission at the golden cat

-

05

-

0h 54m

I did most of the first real mission and then the game "crashed" (weird alt-tab bug that wouldn't let me back into the game), guess i'll have to play in borderless windowed

-

April, 2023

30

-

1h 30m

Started

Decided to try and play the game on the hardest difficulty with a different, lethal, build

-

Started

4h 0m

Started

Finished

very good dlc

Started / Finished

28

Finished

27

3h 56m

Started

I forgot to actually time this so i estimated based on the general playtime steam gave me.
game... fun

Started

08

4h 18m

Grinded in belfry sol to get the hidden weapon spell from the bell keepers, even invaded real players a few times!
Also tried to help people out in iron passage before saying "fuck it" because even not as the host that place sucks ass. Also grabbed the last soul of nadalia in brume tower.
Also also used a bonfire ascetic in tseldora so i could fight freja again so i could get the sorcery from that too. Only sorceries left are in eleum loyce, so thats where i'm heading next!

07

4h 27m

Beat shulva and also did brume tower

05

04

1h 51m

Did the giants memories and beat vendrick

03

5h 38m

Did looking glass knight, shrine of amana (ass as usual), undead crypt, aldia's keep, and dragon aerie.

02

0h 46m

Not a ton of stuff, just drangleic castle (dragonrider fight, the loop around from the bonfire after that)

01

2h 17m

Did brightstone cove tseldora as well as the gutter and black gulch, which means that its on to drangleic castle!

March, 2023

31

1h 36m

Bamco support got back to me. I am soft-banned. don't know why, never will. oh well.

30

3h 57m

Did earthen peak and iron keep, and then attempted to get summoned (and failed) I have gotten so paranoid that i somehow might've gotten softbanned that I've emailed Bandai Namco support about it. we'll see the result of that

28

2h 53m

Did a tiny bit of shaded woods, and then did huntsmans copse and a bit of harvest valley. Also went down to the gutter (just the start) to grab some items. Also joined the blue sentinels and did not get summoned at all. I tried to invade manually with the cracked blue eye orb, and the message for finding worlds freaked out, and i'm not sure if thats a bug or not. I had to reload the area to get it to disappear.

27

1h 54m

Did the rest of lost bastille and fought Lost Sinner, then did a bit of shaded woods (up to the bonfire past vengarl)

26

1h 53m

Did the rest of Heide's, did no man's wharf, and then did the pursuer fight right outside mcduffs

25

5h 23m

Started

I had the idea for this character during my last run, so I made it as soon as i beat the game.
big and smart, aka Spellhoarder Crelm (DS2 has an absurdly small character limit on names so i couldn't use the name i wanted and just did "big and smart" :(
Anyway, the idea is a heavy character (nearly always 100% equip load), high vit, high int, high adp, less of a focus on spells, but a big focus on a great hammer with magic damage
I did FoFG and then lost bastille through to Ruin Sentinels, and then stopped.

Started

24

-

2h 12m

Finished

2 tries to beat burnt ivory king, about 5 to beat sir alonne, and then 1 to do the whole end game gauntlet, very nice!

-

Finished