Dead by Daylight is revolutionary in the sense that it pit 4 characters against 1, but online. It is a competitive horror game, but a lot of its' horror elements die out in the first few hours of playing.

I played a lot of DbD, I had most, if not all the characters, before I stopped playing the game. At its' core, we have a super fun, different experience, where you get to play the bad guy and turn the tables on those horror villains who have haunted and hunted you in other horror games. But upon hundreds of in-game hours, it is frustrating, somewhat toxic experience, as most competitive games tend to be.

Balancing is far from perfect and the matchmaking systems do not seem to work as intended. The thing that keeps the game relevant is that no other game seems to be able to rival it. Friday the 13th tried to, and failed miserably, regardless of how fun it was.

It could be a great game, but there's a lot holding it back.

2022

A unique take on the cyberpunk aesthetic. We have seen many games where you play as animals, but Stray is a whole 'nother experience. It is beautiful and artistic in a way a lot of games aren't. Its' gameplay is good and satisfying but you end up wanting to play the game, not for its' gameplay, but to understand the world around you. Why is everyone a robot? Why is everyone's mood weird? Where am I?

Stray does not answer every question. It does not need to. Stray welcomes you into its' weird, vibrant world and you just live in it.

Black Ops III is a fine entry, that, to me, carries a lot more weight than it should specifically because of the Zombies mode. In this game, Zombies was at its' peak, lore and gameplay wise. The maps are fun, engaging and visually stunning. The new mechanics, characters and systems around the game mode, created this new layer of excitement and complexity that we needed at the time. It is a shame the series never picked it back up with traditional Zombies. One can easily get a group together, go back to this game and have hundreds of hours of fun. If you play on PC, there's several community made maps that feel like officially developed ones.

A must have for most gamers, Dishonored is a really interesting title. The world that is built around Corvo, the main character, is strange and beautiful. There is a lot to uncover and several ways to progress in the levels, some more traditional than others, but it always fills you with pride when you find a window way up high, that you noticed was open, and now it has created a new opportunity to assassinate a target or steal a valuable item. While it is better played stealth, the game does allow you to be free to create chaos instead, but beware, the world changes around your chaotic actions as well.

Very ahead of its' time.

A highly creative game with a beautiful aesthetic. FvF is a fun 1v1 or 2v2 casual game that mixes aim duels with deck building. As you are trying to gun down your enemy Polar Bear, you can draw a card that allows you to see them through walls, or maybe you can draw one that whips out a sniper rifle. The endless possibilities of how duels can shift is what kept me glued to this game for many hours, including the 2 open betas.

Unfortunately, the game never took off as expected and the player count is not high. The game also offers very little more than the actual duels, you can complete challenges for prizes such as skins, charms and avatars, but in the end, you will be stuck in the same loop of gameplay for however many hours you sink into it. It is a very recommended pickup however, especially given its' low price.

Mafia III was supposed to revive the series, not that it was dead as Mafia II had a positive reception, but with such long waits between games, this third entry needed to explode.

It did not. Mafia III was extremely buggy on release, heavy performance issues and it came wrapped up with an insanely repetitive gameplay loop.

The story, as usual, is good. This time around you are not as involved in the traditionally italian-american way that the Mob operated in. Instead, Lincoln, the protagonist, seeks revenge for what happened to his family.

The game offers some interesting scenarios, allowing you to assign rackets or businesses to one out of three characters, something that eventually can or cannot change how they talk to you, interact with you and see you as their boss. This is easily one of the biggest highlights of the game, it is a simple system that made the game more interesting.

It differs from the rest of the franchise as it has multiple endings, stopping a sequel from happening unless one of those endings is deemed cannon.

Very interesting take on mascot horror and a breath of fresh air!

I have played several Mascot horror games like Poppy Playtime, FNaF, Bendy and more recently, the controversial comical Garten of BanBan. Although most of these games (spot the odd one out) are good and create the right paths for their mascots to shine, MFN tried something new, where the puppets are not haunted per se, they're not truly evil even.

Without spoiling the story, MFN brings a new perspective to a saturated market. The gameplay is also quite fun and is HEAVILY based on classic Resident Evil, meaning there's a lot of backtracking, picking up key items to use on doors all the way on the other edge of the map and ammo and backpack management.

A sort of modern callback to traditional horror mixed with the new industry.

One of the top 5 best PC coop games to have been released.

After a thousand hours sunk into this game, I can only say that it somehow just worked. It has a simple loop of playing through heists to get money, to upgrade weapons, masks or to unlock other contracts or heists so you can experience new levels. In such a niche genre of gaming, PAYDAY 2 shines. There are not a lot of heist based games and it is not GTA Online that even comes close to the detail, complexity and planning that PAYDAY 2 offers you.

At the end of the day, it is a horde shooter like L4D if you play it 'loud' or a stealth game if you decide to do it quietly. But what changes throughout your sessions is the equipment you take, what weapons you bring, what doors to open. This creates a loop that is NOT exhausting. A fresh experience with every heist.

Held back by MANY issues, PAYDAY 3 had all the right tools to be the biggest coop title of the year.

With PAYDAY 2 being such a popular game even a decade after its' release, the third game was hyped and much anticipated. The changes to stealth, the gritty, realistic approach to the game, the gunplay, it all was supposed to be revolutionary and create a whole new era of heisting. And, to be perfectly fair, I defend that the developers did an excellent job when it comes to the aforementioned features.

But a lot is missing. A lot of content is gone, the server browser is non existent, the connection issues that spanned through the first month of the game being out, the unpolished and slow, sluggish menus. All this holds back PAYDAY 3, by a lot. PAYDAY 2 already had all these features, there is no excuse to the failure this game introduced us to.

I love PAYDAY 3. I want it to succeed, I genuinely prefer this new style of gameplay. But for my review to be higher, the game needs to improve drastically.

A fun, short, bizarre experience is the best way to describe Sludge Life.

The world is weird, nothing makes sense but you feel like you belong. That's where the charm comes from with Sludge Life, it is one of those games that just has fun and does not try to hard to be deep or creative a compelling narrative. Instead it plops you down at the center of an unfamiliar, strange world and just lets you run anywhere. Where you take yourself or what you do with the game ends up being about 80% of the experience. It's great if you just want to shut off your brain and have fun without thinking too much.

FNaF 2 took what FNaF created and upgraded it extensively.

From a gameplay perspective, the second entry expanded what you need to do to survive, throwing a lot more mechanics to learn, creating a chaotic and fast paced game for your life. The roster became more than twice the size from the previous game and FNaF 2 cemented its' place as one of the best games in the franchise.

It did not live up to the expectations the community had for it, nor the ones created by previous games.
FNaF 3 was just not as engaging. The main jumpscare was weak and more so comical than scary, the mechanics were all over the place and honestly confusing, the game was 'easy' but not in a traditional way and it just was not that fun.

Of course a lot of new things were added to the table like jumpscares that did not end your night, which was genuinely a good mechanic that made you panic, but very little more of value was added

Another staple of the Co-op genre, Deep Rock Galactic proves that the gameplay loop is essential for most games like these.
DRG does not take itself too seriously and so it ends up being one of those games where you can just spend hours of your time just having fun.

A staple of gaming, GTA V continues to show why it became one of the most sold pieces of media in history. Open world is fun, the story is engaging and the characters are remarkable.

Outlast remains as one of the pillars of horror gaming years later, despite the franchise's overall lack of success.
It is scary, tense and you never feel safe. In a game where you cannot fight back, Outlast uses the limited defense against you at every turn.