Finally, it's about time someone understood that just knocking out the threat doesn't eliminate it.

Cool gameplay, it's very Harley Quinn-ney. But it's way too short.
There's something satisfying about the maniac laughing in the background while in her Psychosis mode. It's like being inside her head and all the madness.

It's also cool that you can see certain hidden messages on the wall only in this mode. At the end of the day, Harley is just a poor girl with a personality disorder and daddy issues.

No great game is without its flaws, so allow me to start off by ranting before getting to the good part. Something that's been bugging me since the earlier few games is the lack of button-mapping for controller, which I thought and hoped would be available on this game. You can on keyboard but not on controller, which is a shame, it would've been nice to at least be able to remap combat buttons as those are the ones you'll use most.
I have software that lets me remap my controller, though I preferred not to touch that as I had problems just to get the controller working. Speaking of which, if you're on steam and your controller isn't working, go to the library page and click on the controller button on the right side of the screen. Rarely, some games don't use your controller as default, which would in turn block all input from said controller without it being selected as the main input.

Now, the riddler. Where does one even begin? The story is excellent, BUT, having to collect ALL 243 riddles just to complete the MAIN story?! Is this a joke? Because even Joker wouldn't find that funny. Absolute disgusting game design. The riddler trophies deserve all the hate it gets. It's fun in the beginning, but quickly gets repetitive and boring. My stubbornness is the only thing that made me 100% everything.

Anyway, with the rant out of the way, this is still an amazing game for one that came out in 2015. A lot of recent games don't even hold out to this. The graphics and the whole setting is stunning. I also prefer the new over-the-shoulder view. The jumpscares here and there when you turn around is a nice touch. The combat is smooth and feels like jelly. Also love the new fear multi-takedown, it's not only badass but also very practical when you've already cleared a room, but with only a few enemies left together closely. The Batmobile and all the new features are also very cool, you really start feeling like Batman with all these gadgets and technology.

Having the uncle J stuck in my head throughout the game was quite enjoyable and humorous, crazy as it may sound. His comical inputs here and there adds a lot, it makes me think of Johnny Silverhand. Bruce slowly going insane overtime is very appropriate to the game's settings. It really brings out and shows the dark side of this story and the other characters.

Arkham Knight was a great villain. His militia and adaptability makes you rethink your strategies that you're normally used to. His drill boss fight was also very nerve-wracking, chasing you down in a closed area. Kinda reminded me of Croc.

I used to think Crane was a strange villain to choose as the final boss, but it kinda made sense thanks to the massive glow-up he's had since the last games. The concept of fear was very well portrayed.

All in all, a masterpiece of a game.

Nice little expansion to visit some old friends. Fighting an overgrown crocodile, crazy-ass ninjas, etc. Victor's story itself is worth grabbing the DLC, his story is really sad, but I kinda like the ending, it feels fitting and feels like he finally got a closure.

Pretty good DLC. The scenery is beautiful. As Gerlat said, the place feels like it's straight out of a fairy tale. The story is pretty cool, with a lot of captivating side quests.
In terms of ending, it's absolute bullshit. Beside Regis and Dettlaff, all other characters are utterly unlikeable. There's no satisfying ending where I felt good. But alas, I had to choose one. I went with, which is considered the “bad ending” by many, but for me, it was the best out of all the choices.

The Viper School Gear itself is worth it enough to get this DLC, I really couldn't find any other armour that looked cool on him or fit his character as much as this one.
But apart from the armour set, very fun and interesting quests, and I'm happy we get to see Shani again.
The Caretaker boss was a fascinating and cool fight, but the whole cryptic concept behind O'Dimm was even cooler. Really enjoyed this DLC.

The most thrill I've had in a while playing a survival game, and it's even more fun in co-op. This is one of those better zombie games out there, with a lot of different types, unique mechanics and great parkour.

Akame is cool and all, but being forced to complete certain tasks just for the main story to unlock is unforgivable. Most of the tasks just feel like chores, with some being repetitive.

I'm glad that we returned to the old yakuza-style combat for this game, as I've already made clear my view on turn-based combat.
The combat is good, albeit a little sluggish. Though it's been like that ever since 0 and Kiwami 1/2. The story is nice despite being quite short. It's an enjoyable prequel to Like a dragon, explaining what happened in between.
Something else I loved was costume customisation, a feature that's been lacking in this series, and I'm glad we got some in this one.

Absolutely loved the last 1v1 boss fight, reminded me of the good old yakuza glory, something the series has unfortunately lost with the later games.
The ending scene was very wholesome and sad at the same time.

Amazing sequel, not only graphically, with minor details like snow appearing on the armour, but also the gameplay is much better and the combat is way smoother. The rush-down combos are also very fun, beating everyone to a pulp like the true Batman way. The boss fights are fun. I loved the Ra's al Ghul fight.

Great story with awesome combat and boss fights. The Croc fight literally gives you a heart attack every time he appears, and Joker's transformation was equally as nasty.

I don't know, but I feel like DMC and gacha are something that never should've mixed. This is as good as you can expect a mobile cash grab game. It's not impossible to play without paying, but in that case be ready for some grinding.

Every other menu is something related to the in-game store and/or a pop up. The level designs and fights are pretty repetitive.

The whole thing is kinda just boring. It had potential but executed very poorly.

A decent story with very cool combat. The visuals are stunning but also very trippy at times. I really enjoyed the boss fights and the cool hand signs really makes you feel like a ninja out of Naruto.

Great sequel. The environment feels lively with each NPC doing their own little thing. I loved the chess match between Max Hass and Set.
One annoying thing as many others have pointed out is the lack of indication to where you're being shot from, making combat very difficult most of the time as you just die randomly never knowing who killed you from where.

An excellent FPS with a really intriguing plot. A game with an alternate history is something very interesting that we don't see often. The gameplay is pretty good, but the story is where it's at. Right from the get-go, you're forced to make a very difficult choice. I'm looking forward to playing the next instalments.

Update 2.0 fixed a lot of things, but there are still some bugs and some game-breaking bugs left. Nevertheless, the game has come a long way from release, and I'm glad CDPR didn't just abandon it because this is one of my favourite games.

The gameplay is a lot better. The police chases finally feel more real. And I'm loving the focus on combat, the new dash is a lot more satisfying than before. I also love the psycho laugh when using the cyberware.

Playing as Aguilar in the “Run This Town” quest was amazing. A living legend who everyone fears and respects. Just something satisfying about walking around and everyone corrects their posture for you.

The robot chase was one of the most exhilarating feelings I've had in a while I'm gaming. This whole blackwall phenomenon is really intriguing, as it involves rogue AIs and other unspecified things that are beyond the realm of the known. I feel like this could add a lot to the potential sequel.

As for the endings, of course as usual, none of them are a happy ending. Which is one of the charms of the story in this game I guess, as it is very much in theme. The world is very realistic in the sense that we could very much end up like them in the near future.