It's like a natural evolution of RE4's tank-action combat, where you run up to the enemy's face and engage in real, blow-for-blow Tekken-style fights, with custom combos and eight-way dodging. A Tokusatsu Western.

A dangerous hub of online radicalization and intra-Latino violence. It's embarassing to get pinged for a match in a game whose controls you are barely figuring out. Love to be discriminated against for being on wi-fi.

I get why people hated this game, but as a very classic and straightforward Pokémon experience on the Switch it suited my needs perfectly. I don't hate the chibi presentation, but it definitely looks low-effort all around.

Its monomanic focus on being a "mature cinematic experience" mashes handfuls of popular gameplay mechanics into a faceless, clumsy, middlebrow hodgepodge. Some really pretty environments, though.

The high school rooftop stage with its blaring harmonica theme is, to me, the purest essence of shounen. A really great busted fighter, with an unforgettable cast and setting. Super loose and accessible, too.

You really need the arcade version. This game was built around a twin-stick setup and when it's there it becomes the mech combat game: so simple but rewarding, with that perfect Y2K-era SEGA blue-sky 3D.

Really kicked the spectacle and boss fights of the first game into overdrive. Sometimes it feels like it spills over into chaos, and it's too long for something you'd 1CC (but there is a continue system). In any case, too cool to deny.

I think I'm done with Pokémon, but I give HG/SS its dues for the love that was poured into its sprite work, visual design, music, and rich post-game content. Features like the PokéWalker and following Pokémon added so much personality.

On PSP there's some squinting and finger-spraining involved, but on Vita it's pretty comfortable, and the new content is worthwhile. A solid port of a great game (and its sequel), I just wish they'd get a re-release.

Cool, action-centric take on the RE formula with presentation too good and campaign too short to get tedious. That timed sliding-block puzzle was unnecessary. The new non-tank controls are hard to say no to.

It pretty much codified the 3D action-adventure for years to come with things like lock-on and inventory-based puzzle design. I've never liked its combat though, it feels perfunctory and basically just textural.

The HD textures and lighting changes are debatable, I'd have to go back and compare, but overall this was a very good port, especially compared to the tasteless remake. The FPS fixes are also greatly appreciated.

More ambitious in scope, storytelling, stage design, and combat mechanics, and retains the original's audiovisual charm; but falters severely in some major sections, and lacks 1's balance/sense of place.

Seems like a pretty straightforward HD remaster, which suits the art style rather nicely. If it's an easy way to play Katamari Damacy on modern platforms, then that's more than enough to justify its existence.

The grappling-based gameplay achieves a similar, multi-directional sense of momentum as Sonic, but with more breathing room to wander and explore. Amazing use of the Genesis palette! A bit ruthless at times.