Cool, action-centric take on the RE formula with presentation too good and campaign too short to get tedious. That timed sliding-block puzzle was unnecessary. The new non-tank controls are hard to say no to.

I think I'm done with Pokémon, but I give HG/SS its dues for the love that was poured into its sprite work, visual design, music, and rich post-game content. Features like the PokéWalker and following Pokémon added so much personality.

More ambitious in scope, storytelling, stage design, and combat mechanics, and retains the original's audiovisual charm; but falters severely in some major sections, and lacks 1's balance/sense of place.

Tries to cram the breadth and depth of an RPG campaign into a 45-minute beat-'em-up. What comes out the other end is utterly unique, visually sumptuous, and a ton of fun in four-player co-op. A personal favorite.

A pretty kooky entry in the series, not just because of the double-rider mechanic. Some eyebrow-raising course and car designs, a janky acrobatic game-feel, and a generalized sense of mayhem. Very fun casually, though.

It's a public service that this is still being maintained. A relic from the pre-toyetic era of PC gaming when "virtual spaces" could be galleries of outsider art, niche political platforms, heartwrenching memorials, etc.

What really gets me about Drakengard is the looping fragments of dissonant orchestral music, which accompany its senseless and endless battles of attrition-against-the-player. A game to be endured.

A sort of point-'n-click adventure that in practice plays more like a strategy game where you're moving characters with different skillsets around, and having them interact. Cool premise and setting.

Online action-roguelike with vaguely Souls-like combat and extremely hot character models mucking about in the grime. Really, a dream; too bad the difficulty was balanced around its awful F2P model. God!

Jaleco's attempt at getting a piece of the Final Fight pie is predictably a disaster. Well not a disaster, just a total also-ran. The attempted noir setting is almost charming. Like, why is there a killer clown boss.

Though it works within the limits of a 90s FMV game, the writing, acting, set design, special FX, and relatively mature themes could pass it off as a solid Cronenbergian B-horror. You could do a whole lot worse.

Its eccentric character classes, refreshing presentation, and surprisingly tasteful (and replayable) campaign are compounded by substantial resource-farming and puzzle-solving side-games. A DRPG life sim.

I don't find the overworld exploration or puzzles very interesting (sometimes they're aggravating), but the combat is full of neat ideas for turn-based combat, and it's a fun fleshing-out of the Marioverse. Easy, but not stupid.

A big step up with improved playability and presentation, a branching-paths system, and a super meter that's very fun to use. Its Moebius-esque ambiance allows for some moments of poetic storytelling.

The department-store and luxury-hotel backdrops give it a sort of "kids movie" charm. The gameplay is simultaneously rock-solid and hard to imagine how someone came up with. A true arcade classic in that way.