The campaign is pretty good, even if the "extended tutorial" missions will feel redundant to anyone but first-timers. Character designs and animations are very strong. A much more balanced and handheld-friendly FE than 6.

There's something rather old-school about it, despite it being a Metroidvania. The DSS Card system would be interesting if some of the cards weren't super-rare random drops (?). Way too dark for the GBA screen.

A pretty successful streamlining of Symphony of the Night for handhelds. The contemporary setting is cool even if not much is done with it. The Soul Equip system is fun and there is a nice New Game+ mode. Addictive.

A simplified roguelike very much like Mystery Dungeon. Four dungeons, each with a different objective required to proceed, make dungeon runs short, crunchy, and varied. An ideal little game for handhelds. Funny, too.

Visually strong remake with tons and tons of content, and some QoL life-savers. An incredibly easy campaign for how long it is. Delta Episode and the new Mega Evolutions were highlights. Solid, but why come back to it?

Immersive, vibrant environments and fresh new monster designs coupled with an excellent campaign and an optional "Expedition" system that works sort of like an "endless dungeon" mode. My favorite MonHun.

Has very little to do with classic FE's resource management and RNG survival. Here you can take your time and grind your way out of any situation. A very typical modern JRPG wearing SRPG clothes (and dating-sim trappings).