I dig the "isometric platformer" layout and the fact that it has four-player co-op, even if that's a mess sometimes. The amount of unique ideas you see per stage is dazzling. A great game if your friends are committed.

There's a lot of things you can criticize it for, especially the camera, but the fundamentals of 3D platforming were laid out here. I also enjoy its trippy stages, some of them really nail the feeling of dreams.

I think it's fine, but it's kind of boring. Star missions are too rail-roaded, it lost the "playground" stage design of earlier titles. Not a huge fan of the hub world or the Disney-ish musical direction, either. A little corny.

I adore the atmosphere, stage designs, storytelling, basic combat, pretty much everything. My only real complaint is that this didn't need to be an RPG; that certainly would've helped with the lack of build/weapon variety.

In a way it's more interesting than the RE2make because it approaches an almost RE6-ish combat system, but it's also just a worse game overall: in pacing, set pieces, etc. Nemesis encounters are too telegraphed.

I have mostly the same issues with it as with every post-RE4 title, but it's shockingly great otherwise, especially the whole police station stretch. Looks good, too. The Ada section does kinda feel like a chore.

An enjoyably goofy entry in the series. Learned some lessons from RE7 re: spacing out your optional content, but still drops the ball hard towards the end. A lot more replayable overall, though. Neat hub town, too.

It was a huge relief to play a good RE game again, even if the fodder enemies are tiring and the whole last act is garbage. The survival-exploration gameplay and bayou-horror ambiance of the first hours is solid gold.

An absolute mess of a fighting game, but a curiously great co-op and single-player experience. I remember this game for the unparalleled hype it generated before release and for The Subspace Emissary, pretty much.

The campaign is a huge slog, but as a party game with reams of "content," there's no beating Ultimate with DLC. The meta seems horrible; a suitable punishment for competitive Smash players. "A chillout game."

If you've stored this away in your memory as little more than a tech demo, you should go back and recall how crunchy the combat feels, how fun the stages are, and how appealing the clean. low-poly look can be.

Severely lacked personality and was just an all-around lame fighting game, albeit with some crazy roster pulls. For all of Brawl's faults this was the point in the series where you started to feel like you were feeding on slop.

Sort of a hectic puzzle game I'd file alongside Katamari, except this is more about hiding from pursuers and activating traps. It's got a great little cel-shaded/Y2K look, but it's light on content and never really hooked me.

A messy and unintuitive "open-world RPG" in everything that pertains to storytelling and quest design, but pure wish fulfillment for people who just wanna run around skewering lizardmen and cutting giants off at the knees.

The basic feel of its new grappling and steed-riding mechanics is good, even if it takes some getting used to. Performance is impressive. But the whole gameplay loop feels too impersonal, sleek, with zero survival elements.