The least-good, or maybe least-replayable, of the trilogy. It's gorgeous obviously, and has some great boss fights along with some great bespoke levels; but it's way too linear, backwards-looking, and unfriendly to non-melee builds.

Really fun to just get lost in. The world feels sprawling, disjointed, and massive (because it is). Lots of odd weapons, features, and area-specific aesthetics to play around with. Jank as hell of course, but whatever.

The first few hours really are wonderful: the weighy movement, interlocking level designs, plaintive Symbolist environs, cryptic writing, shockingly good voice-acting... drops the ball hard towards the end, but it's a classic.

It's like a natural evolution of RE4's tank-action combat, where you run up to the enemy's face and engage in real, blow-for-blow Tekken-style fights, with custom combos and eight-way dodging. A Tokusatsu Western.

Breathtaking for a single-dev effort. Kicked off the "indievania" craze and became the blueprint for that kind of environmental storytelling. Remarkably well-balanced for keyboard play, feels almost awkward with a controller.

As with every single RE game the final stage is bad, but apart from that this is just incredible. Tactical survival-action with beat-'em-up mechanics and some of the best set pieces, boss fights, and overall pacing, ever.

Pretty delightful take on the stage-based 3D platformer. Each monkey is its own mini-puzzle and you get a steady stream of new gadgets and powers to play with. Looks and sounds fantastic, thank you Soichi Terada.

The cel-shaded superhero theme and the Capcom roster do a lot for me. It's kind of a pre-MvC3 but wackier and not quite as lightning-quick. At high-level play it seems kind of repetitive, but I enjoy its straightforward mechanics.

The sleek theatrical presentation and the Rube Goldberg-style touch puzzles are great. I just wish the story didn't take up quite so much playtime (though I didn't dislike it). A pretty fun time for a non-puzzle fan.

I hate to admit that this is a pretty solid Metroidvania because I hate the character designs and general story. The WWII setting goes hilariously unused. Still, good bosses and a fun character-swapping feature.

Pretty unnecessary sequel, but not a bad game. Character art experienced an obviously massive downgrade, though stage backgrounds are pretty nice. Some annoying touch-pad moments and collect-a-thon stuff.

Basically the final care package for classic MonHun fans. A metric ton of content hidden behind remarkably obtuse and un-explained new mechanics. Loads of fun online, even today, but not a great starting point.

In order to enjoy it you have to actually play in co-op and ignore various tedious sections/bosses, and a generally idiotic tone. But it's still a co-op RE4-like, which to me is inherently pretty valuable, and it's done decently well.

The water physics are impressive and fun to navigate, the courses greatly reward mastery, and the "endless summer" ambiance is really special. A top-quality racing game, probably the best of the watersports ones.

I really like the modular, route-based "difficulty" system and the various secrets it hides; adds a lot of replayability. Some of the stages are quite enchanting and there's a surprising amount of variety. Charming setting, too.