Bio
inunonaizo gaming
Personal Ratings
1★
5★

Badges


Roadtrip

Voted for at least 3 features on the roadmap

3 Years of Service

Being part of the Backloggd community for 3 years

N00b

Played 100+ games

Favorite Games

Mother 3
Mother 3
Silent Hill 2
Silent Hill 2
Chrono Trigger
Chrono Trigger
Resident Evil 4
Resident Evil 4
Yume Nikki
Yume Nikki

220

Total Games Played

000

Played in 2024

038

Games Backloggd


Recently Reviewed See More

madness. gameplay--simple yet effective. the 7 different pcs induce replayability (mostly played as con in my last, KAEDE in my first; who knows what the future holds). story is the opposite--bursting at the seams thematically, a paranoid, surreal vision of international political intrigue. possibly the most unnerving non-horror game out there, due to both a narrative driven primarily by nightmarish dream-logic as well as its unflinching portrayal of the worst parts of humanity. also includes a sequence with a super sentai parody for some reason, like every other video game in existence. play it.

shrouded with an ambient terror. evokes various old horror classics, perhaps too blatantly (red square for saving? occasionally needing to burn downed enemies so they don't come back up?). also could've done away with that irritating inventory limit. yet the art design and the story exude sheer antagonistic menace, implying much yet never wimping out into needless exposition, letting its surreal mood linger and breathe. stellar horror.

very definition of a flawed masterpiece. excellent, colorful writing, not too cloyingly clever yet always naturally witty. evokes an unnerving nocturnal atmosphere; even walking into a mostly eventless apartment building can make you feel on edge. feels almost like a proto-fallout: new vegas, with its wild yet smooth emotional turns and its stats-induced replayability. unfortunately, similar to fnv, it's noticeably held together with duct-tape and string; not to an unplayable degree (at least after so many patches and mods), but the jank can be occasionally distracting. and unlike fnv, its ambitions were clearly compromised halfway, its standard stats-based crpg fare infrequently deteriorating into something more beat-em-up-esque, particularly in its back-half. while not terrible if you've heard about the mandatory linear combat sections beforehand and knew to level up your combat skills (even the awful, nearly endless sewer level doesn't drag this game down too much), it'd most likely beat the stuffing out of anyone exclusively focusing on stealth and speech. but don't let those hiccups scare you off; this is a must-play for fans of crpgs of this era, or of any era, or for fans of any genre really.