josiah
Bio
hey how's it going :)
hey how's it going :)
Badges
Listed
Created 10+ public lists
GOTY '23
Participated in the 2023 Game of the Year Event
Organized
Created a list folder with 5+ lists
GOTY '22
Participated in the 2022 Game of the Year Event
Roadtrip
Voted for at least 3 features on the roadmap
Best Friends
Become mutual friends with at least 3 others
Gamer
Played 250+ games
3 Years of Service
Being part of the Backloggd community for 3 years
GOTY '21
Participated in the 2021 Game of the Year Event
Noticed
Gained 3+ followers
N00b
Played 100+ games
Favorite Games
339
Total Games Played
027
Played in 2024
262
Games Backloggd
Recently Played See More
Recently Reviewed See More
A masterclass in world design and atmosphere. The music is haunting, the art direction is stunning, the combat is crunchy (or squishy?) and the platforming is precise and satisfying. My only real issues are with the readability of certain fights and a lack of accessibility options, but beyond those grievances this is an unmissable crowning achievement in both the Metroidvania genre, and video games as a whole.
Super duper cosy game, perfect for playing through to relax after a long day. The game is super laid back in regard to exploring the island - as soon as you set off, you're free to explore and collect gold feathers in any order you like. Equally, it's up to you how much or how little side content you engage with - so long as you find enough feathers to reach the peak, that is.
I think the decision to not give the player a map was a wise one. This way, it encourages us to go where we want to or use the in-world paths and signs to navigate, as opposed to following some marker on a map, which (alongside the freedom to explore) is a big part of what makes A Short Hike such an engrossing, lovable experience. When paired with a wonderful visual style, soothing music, excellent dialogue and a humble little tale of a bird with a lot on her mind, you've got yourself the perfect game to unwind.
I think the decision to not give the player a map was a wise one. This way, it encourages us to go where we want to or use the in-world paths and signs to navigate, as opposed to following some marker on a map, which (alongside the freedom to explore) is a big part of what makes A Short Hike such an engrossing, lovable experience. When paired with a wonderful visual style, soothing music, excellent dialogue and a humble little tale of a bird with a lot on her mind, you've got yourself the perfect game to unwind.