This review contains spoilers

When our main character shot the writer of this game's story in the head, I felt that.

Wow...being Catholic is badass!

There's something immensely satisfying about regimented horror you can assign to a checklist. World of Horror's necessarily busy UI, its endless list of achievements and unlockables, its matter-of-fact quests to chill with while you wait for the end of the world...it hits the same funnybone as clearing rooms in Resident Evil.

We're all still recovering from the postmodern, quotidian horror has taken the place of what we truly believed to be the fantastic even just a few decades ago.

2022

WARNING: this game is NOT for snowflakes!


This review contains spoilers

Sagebrush is heartrending, mercifully respectful fictional autobiography. The only scares are the shadows that tug at your own created memories; Sagebrush sets the scene, and our own half-recalled knowledge of similar situations fills in the blanks. Every dark room or abandoned trailer is leading us to the final destination we know is coming.

I'm not sure why this needed to be in faux pixel graphic or what it added to the experience though.


myhouse.wad has reached that point where its reputation precedes it. There's no surprise factor it can rely upon.

So the ingenuity of design at work here really speaks for itself. myhouse.wad is a madcap backrooms horror piece, wrapped in the most 90s packaging possible (a doom level). It has an eloquence that many indie horror attempts do not possess.

What is the difference between an AI's capricious torturer scenarios and the Old Testament?

Time is a closed circle, we use technology to dream up new ways to make our sins relevant through eternal damnation or simulation.

Not me though, I'm built different. I looked up the good ending in a walkthrough.

This game has the worst combat you've experienced in your entire life.

The main character, Alex, has OD'd on being a millenial and Tartarus Key wants to focus on her alienation. She adapts to the insane circumstances of the cult's escape room groverhaus quickly simply to feel wanted, and to see her labor and education actualized.

But even though there are other characters, they're all cutouts compared to Alex. That's perfectly fine, to be frank, but they're adjuncts to an insipid plot that's just not as interesting as our main character. In the end, it drags her down and the game's themes with it.

The puzzles are fine too.

A game where the beat never drops. Still addictive, because slow-mo shoot man puzzles are fun. Not surprising to hear this company had no idea what made this game so fun and fucked up the series.

I think in the biz they call this "suckcore"

Effectively scary and meditative, until the narrator runs over themselves trying to impart poetry. Should have had more confidence in the imagery they had created.

Bland and grating. Very rare that a game immediately gets on my nerves, but even turning the voiceover volume to 0 couldnt fix the boring combat and mission design.

Surely third time is the charm LMAO

Disappointingly more police procedural than X-Files. An entertaining VN with brisk pacing cursed with a rotten heart.