kennytv
Overall okay enough for me to actually finish it, but this is by far the weakest entry in the series.
In the beginning, you have to go through a tutorial that spans multiple hours until you actually get to play the game normally. Once through that, the story is promising at times, but always ends up with some kind of weird twist. On the rare occasion it does get exciting, it quickly rolls over to a different strand, you never really receive a satisfying answer to any of the questions brought up.
The gameplay is lacking as well, with no reason to re-visit dungeons (aside from orb missions where you'd usually only have to go a single time once you have ~3 to accept there). Aside from a few exceptions, no dungeon feels as unique or interesting as in other PMD titles, not to mention almost all of them are less than 10 stages long, often with at least one "pause" inbetween, meaning you can ignore hunger and move management 90% of the time, even in the late game. At the same time, enemies can either do no damage at all, or one-hit you, there is barely an inbetween.
Given I was able to recruit level 50+ partners when I was just about level 15, I had no reason to do more of those after finishing the main story either, there's no extra incentive to complete the orb missions. Finally, other than a small number of additional dungeons, there is absolutely no post-game content.
The music is nice and there were a handful of well played jokes that gave me good laughs.
In the beginning, you have to go through a tutorial that spans multiple hours until you actually get to play the game normally. Once through that, the story is promising at times, but always ends up with some kind of weird twist. On the rare occasion it does get exciting, it quickly rolls over to a different strand, you never really receive a satisfying answer to any of the questions brought up.
The gameplay is lacking as well, with no reason to re-visit dungeons (aside from orb missions where you'd usually only have to go a single time once you have ~3 to accept there). Aside from a few exceptions, no dungeon feels as unique or interesting as in other PMD titles, not to mention almost all of them are less than 10 stages long, often with at least one "pause" inbetween, meaning you can ignore hunger and move management 90% of the time, even in the late game. At the same time, enemies can either do no damage at all, or one-hit you, there is barely an inbetween.
Given I was able to recruit level 50+ partners when I was just about level 15, I had no reason to do more of those after finishing the main story either, there's no extra incentive to complete the orb missions. Finally, other than a small number of additional dungeons, there is absolutely no post-game content.
The music is nice and there were a handful of well played jokes that gave me good laughs.
2022
2019
2006
2023
The gameplay and combat are pretty simple but still engaging, the visuals and music are incredible. Similar to the first game, there's hits and misses in terms of storylines, but overall they were stepped up by a lot. Had they given more interesting character depth to some of the evil guys beyond "they magically turned evil or just always have been" with random turnarounds, it could have gone even higher, so take this as being closer to 4 than 5 stars.
In general, this is a really well made successor. And god DAMN the music has hits.
In general, this is a really well made successor. And god DAMN the music has hits.
2023
2017
No game can even come close to the amount of hours I put into this game, both with and without friends, in and adjacent to the game, with and without mods.
It's by no means a perfectly designed game, but it's elavated beyond so many other games by virtue of being able to do basically whatever you want, as the massive community around both Java and Bedrock Edition keeps showing.
It's by no means a perfectly designed game, but it's elavated beyond so many other games by virtue of being able to do basically whatever you want, as the massive community around both Java and Bedrock Edition keeps showing.
100% the best game I know of. Thanks to the amazing motion capture performances, every single character feels alive. Maybe the combat could have been more extensive and varied, but even then, shooting doesn't get old. The environment, characters and story are also just too great to remove any points.
2013
I had great lots of fun in the multiplayer, it took a sizable amount of hours before the missions and streets started becoming stale.
Random bugs, poor audio quality, and sometimes weirdly scripted chases ate a little at the singleplayer, but it was definitely still enjoyable once things got more exciting after the first few hours.
Random bugs, poor audio quality, and sometimes weirdly scripted chases ate a little at the singleplayer, but it was definitely still enjoyable once things got more exciting after the first few hours.
The puzzles were much more unique and diverse compared to the first game, the story was incredible too. At times the worlds were a bit too large/open for my taste, but it did allow for fun secrets and exploration. Slowly piecing together more lore via audio logs or the occasional text entry was also interesting
2019
2020
Came back to it at the beginning of 2024 for the DLC. In my first playthrough, my experience was a bit tempered with bugs and myself not deciding on any particular skill tree. Even ignoring the DLC, I had lot more fun this time around.
The main storylines keep you busy, and almost all the side missions are no less fun with well fleshed out characters. Even the small gigs usually have some kind of unique twist or character to them, so it doesn't just feel like a chore going through them all - I wish more games dealt with them like that. The music is great as well.
In general, the world and characters around you feel much more alive than say GTA, though Cyberpunk of course had the advantage of being released much later. Unfortunately, the random npcs that aren't delibaretely placed, e.g. ones just walking along streets, are nothing but annoying.
If only most cars didn't feel like you are driving with input delay on icey roads. A few smaller points of interest/random interactions scattered across the world would have been nice as well. Occasionally there's also the awkward pause between lines
In general just a well made game with an array of lively characters and an engaging story. If you want a 5 star adventure on top of that, I'd recommend the Phantom Liberty expansion.
The main storylines keep you busy, and almost all the side missions are no less fun with well fleshed out characters. Even the small gigs usually have some kind of unique twist or character to them, so it doesn't just feel like a chore going through them all - I wish more games dealt with them like that. The music is great as well.
In general, the world and characters around you feel much more alive than say GTA, though Cyberpunk of course had the advantage of being released much later. Unfortunately, the random npcs that aren't delibaretely placed, e.g. ones just walking along streets, are nothing but annoying.
If only most cars didn't feel like you are driving with input delay on icey roads. A few smaller points of interest/random interactions scattered across the world would have been nice as well. Occasionally there's also the awkward pause between lines
In general just a well made game with an array of lively characters and an engaging story. If you want a 5 star adventure on top of that, I'd recommend the Phantom Liberty expansion.