This is definitely one of my new favourite FPS games. My main gripe though is that the hacking for the safes are borderline impossible, especially late game due to the increased amount of short circuits and alarms, though it wasn’t too big of a deal due to the Autohacks. Also, in terms of a horror game, this wasn’t all that scary with the exception of a few segments, so I understand completely when people say they don’t consider this a horror game. Though aside from those small nitpicks, I loved this game. The story was extremely well-crafted, with the best plot twist of any game ever. The final boss is also one of my favourites, due to how creative it is. The weapons are also really cool, due to some being new and others being basic, with different ammo types. Rapture is also probably the coolest setting to a game I’ve experienced, as it serves to be both epic and eerie. This game has easily earned its place in the FPS Hall of Fame.

This review contains spoilers

When I started this franchise I had a rough idea of what is thought of these games. I always heard how good DMC3 and DMC5 are, and how bad DMC2 and the remake are, but I never heard much about the original or DMC4. My friend told me that it was pretty fun, and for the most part I would say that is true. For the first few missions it is quite fun killing the weaker enemies in large groups, doing small puzzles, and getting new upgrades and weapons. And the harder enemies later on make it more interesting, when you have to be more strategic with your Devil Arms and guns. However, I do have two very large complaints about the gameplay aspects of this game. The first and less annoying is the boss rushes revolving around the 4 main bosses; Phantom, Nelo Angelo, Griffon, and Nightmare. Now these bosses aren’t that bad to fight the first time, since they all have cool attacks that are fun to avoid. But when they return a 2nd and eventually a 3rd time, they become stale. Sure they use a couple new attacks each time, but it feels like the developers ran out of ideas for bosses and just decided to reuse the assets instead of trying to come up with new ideas. Although I really do like Mundus and I think he’s a fun challenge for the end of the game. The bigger problem is the fact that you can’t save in the levels themselves, sure most of the levels are quite short, but since the bosses are mostly fought at the end of the levels, and since they can be quite difficult, you can run out of yellow orbs and have to go through the whole level again. Thankfully, I’ve heard the other games use checkpoints, like any normal game would. The plot is also quite strange, and it almost feels abandoned throughout alot of points of the game. The whole Trish subplot is pretty bad, especially since her betrayal. I don’t know why Dante saved her apart from that she looks like her mother. Overall this is just a big pile of meh to me, and I’m dreading the 2nd game.

I’m sure when we played the base game we all wanted Mistral to call us “little doggy”.

I wish I dove more into Sam’s backstory, but overall this is a very solid expansion on the lore of MGR. It’s just as fun as the base game and Sam is great to play as, especially since he’s more difficult to play as than Raiden and Blade Wolf with his mechanics, which makes the final boss a lot more interesting.

I could tell that even from the first mission that this game was easily going to become one of my favourite games of all time. This game literally makes up for all the issues I have with Devil May Cry. I literally have not had a single thing to complain about in this game. Sure, some of the boss fights are really tricky, but that’s a problem on my end for being bad at these kind of games. Every boss fight in this game is way better than most boss in any other game. Metal Gear Ray did a great job at setting the bar for bosses in this game. Blade Wolf, while a lot more simplistic than the rest, was still a lot of fun due to the mechanics in this game. Mistral was such a cool idea and her weapon and abilities are fast and a decent challenge to get you used to parrying. Grad was probably my favourite boss, mainly because of the music. Rules of Nature is probably the best thing I’ve ever heard. Unpopular opinion but I think this games soundtrack is better than Doom: Eternal’s. Even then with Grad I have never seen so many explosions and bullets in a single boss fight. Monsoon was the first real challenge, but he felt doable and not overly difficult. His attacks are also really fun to dodge and parry. Sundowner was quite an easy boss for so late in the game, but his shield still made for an interesting battle. Jetstream Sam is one of my favourite villains from this game and probably from anything and getting to finally take him down was really quite satisfying. Metal Gear EXCELSUS served as not only a great penultimate boss but a great giant boss for the game. Plus, in a way he kind of reminded me of Megaleg from Super Mario Galaxy, just way smaller and more difficult. Senator Armstrong took me 2 hours and it’s probably up there with the Hell Guards from Doom 2016 and The Second Sister from Star Wars: Jedi-Fallen Order as one of the hardest bosses I’ve ever fought, but the fight was so cool and fun that I didn’t really mind. Even outside of the boss fights this game excelled in combat. The other enemies were weak on their own but formidable in numbers, and sometimes you couldn’t just keep Ninja Running around them, slashing, and using Blade Mode. Instead you would have time your attacks and sometimes parry. The story was utterly ridiculous in all the right ways and the cutscenes were top-notch. I can see myself replaying this game over and over again without ever feeling bored. I now really want to play the other games in the Metal Gear franchise. I haven’t played a game this fun since Zombie Army 4: Dead War, and to be honest, I wouldn’t be surprised if I don’t ever come across a game this fun ever again, since this game has pretty much changed my perception of what makes a game fun for the better.

Once again I don’t hate this game as much as other people. However I do not like that they straight up lied in some of the trailers about the plot of this game, which when presented was actually really cool. However I do think this Halo game is the best in terms of base-set mechanics and movement.

I have quite a large bias towards this game since it was the first Halo game I played. Though when I went to play the other Halo games I realised how different Halo 4 is compared the Bungie Halo games. Though I think it breathes fresh life into the franchise rather than having a very similar type of game for the 6th time in the franchise.

My favourite Halo game, in terms of both campaign and multiplayer. The forge isn’t bad for a first time either.

A very well done expansion on the Halo universe and CE. It used to be my favourite Halo game and I’m sure to many people it still is.

Pretty solid game to start things off. Sure the physics aren’t great, nor the checkpoint system. But the story, characters, and missions (Besides The Library) certainly are.

Started replaying all the Halo games with a friend who hasn’t really played any. I am so glad Reach is the canonical first in the series and that it was Bungie’s last, as it means the Halo story started on a very high note and that Bungie went out on a high note. I think Halo: Reach has the best campaign missions of any Halo game. I would say not a single one of them is bad. Each mission is unique in its own way, introducing a new mechanic, some which would be familiar to Halo veterans but others that are unique due to Reach having quite a lot of different weapons and vehicles then previous titles. The story, which is also one of the best and is a great example of how once again like ODST, Bungie were able to make you care and root for these new characters that weren’t Master Chief. With that Reach’s multiplayer was one of the best and most fun as it never felt unfair, due the fairly balanced weapons, but like other Halo games there were always a few power items in all the great looking and great to play maps. The very big update that Reach made for Forge allowed the community to make even more types of very fun custom game modes, due to the size of Forge World, which I and many others would consider the greatest Forge map of all time. Firefight was also a great addition even though I still prefer ODST’s firefight. It is very clear to see why this is the fan favourite Halo game that it is.

If this were just the campaign I would probably still call this my favourite VR game, due to having much more variety in weapons and combat than Gorn, but the mods not only make this my favourite VR game, but one of my favourite games of all time. This game is what I feel every VR game should aspire to be like, a generally fun game with even more fun mods. I mean there aren’t many other games out there where you can fight Senator Armstrong and a Goblin the size of Godzilla at the same time, while you are armed with the Crucible from Doom: Eternal, a comically large sniper rifle, a Nokia hammer, and the Battle Rifle from Halo that fires way faster then any other version of it, in Level 0 of the Backrooms. The campaign can be played through in two different ways. You can be normal and play though it with the weapons the game provides you and have a challenging but enjoyable ride, or you can be like me and summon in as many weapons as you can to mow down as many enemies as you can, and have an easy but insanely fun experience. The sandboxes and mod levels just add to the games fun factor and make it so much easier to experiment with. Honestly the only VR games I think that even have a chance at beating this for me are BonelabVR and Boneworks.

Ok I feel like I’ve played enough of this game to review it now that I have beaten the campaign and can comfortably do most Expert levels. Most people would call this one of the greatest, if not the greatest VR game of all time, and it’s not hard to see why. It definitely is one of the best in terms of feeling, as when you complete a difficult level you feel amazing, a lot more so than most games. It also a massive workout too. If you were fit enough, you could probably play this for hours on end and never get bored. My only real complaint is this game seems to mess with my tracking alot more than other games on the headset. Sometimes I’ll hit a block and the game will think I missed it. But I suppose not every game can be perfect and I know how hard it is to make VR games.

I used to have a very big fear of heights, but I don’t anymore. So to me, this game wasn’t very effective at what it was trying to do. But I do know to a lot of people this game was utterly terrifying. I also feel like it costs a bit much for what limited content it has. I will say that the hero academy is really quite fun and was probably unique for its time, but now about a third of all VR games have some form of flying mechanic. I don’t know, they could’ve maybe added a couple of more activities with the hero academy, like different abilities and challenges. Still I feel like this game was fun enough.

In my opinion, none of these games have anything on Soma, but they were all good in their own ways. The Dark Decent was good for its mind-boggling puzzles and creepy enemies. Justine was good for its on-the-spot decision making and cool and unexpected twist. And A Machine For Pigs, my favourite of the trilogy, was great with its varying atmosphere and ambience, as well as its constantly unraveling plot.