368 Reviews liked by lemonlimebeats


lammy gotta be like in the top 5 best women in history of women

P.T.

2014

Crazy to think one of the most important and influential horror games of all time was just a demo.

P.T.

2014

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P.T.

2014

my hard drive gets more valuable with each passing day

P.T.

2014

does anyone know when this will come to switch

This shit is so poorly optimized that it almost loads images slower than Backloggd loads pages.

Not really that bad just super mediocre and p boring tbh. I am not the target audience for this at all and thats fine, but I feel like it just got super boring especially in the later game that feels extremely padded out despite this being only 7-8 hours long.

Ig its cute and fun for a bit, just not much else going for it tbh, idk maybe I am just a soulless mf but I p much only finished it cuz it was short (a blessing in disguise, I would not have finished this otherwise)

the performance is very bad tho holy shit how are we in 2024 and switch games are still running at 20fps, this game isnt even visually impressive tf are they doing at goodfeel LMAO

so yeah, dont hate it, just something I found boring and will never go back to, feel peach deserves something better, at least its charming tho!

also 100% experience is absolutely miserable and i will never do it, why nintendo simply REFUSES to let us collect something in a stage and then quit out to save it in our lords year 2024 is fucking insane, especially since you are STILL forced to follow the games pace on replays of a stage

When you’re a young kid in the 00s who hasn’t quite figured out that you’re trans yet, there’s certain pieces of media you fixate on. Things that give you Feelings that you don’t fully understand or know how to explain. This is particularly weird with media that is created by people that are absolutely not trying to create a trans message and would probably spit on in your face if you implied they were. Polyjuice potions in Harry Potter, the entirety of Ranma, and, of course, the "Boy Who Would Be Queen" episode of Fairly OddParents.

There's a bizarre nature to these kinds of projects. The creators are so single minded in their idea of how things are "supposed" to be and so consistent in using things they consider "wrong" as a cheap gag, it kind of swerves back around to give some kids (or least me) some young gender euphoria. A lot of FOP falls under this umbrella, but The Boy Who Would Be Queen episode toys with some interesting attempts at examining the idea of gender. Timmy is magically transformed to become "Timantha" to understand his crush, and discovers how his tastes haven't really changed as a girl. He still likes soap operas and comics, but now he's supposed to be ashamed of the latter rather than the former. He discovers his crush falls into the same problem. Trixie likes comics and video games but feels the pressure of society forcing her to fill the traditional gender roles. The prison of gender hurts all parties involved. What's particularly easy to read as queer in the episode is how both Timmy and Trixie are presenting themselves. Timmy's obviously dressed as Timantha, but Trixie is also trying to pass as a boy. In these disguises, these two can express genuine, vulnerable feelings to each other that they will never express in the rest of the show. Trixie tells Timantha, a girl she's known for just a few hours, like a normal straight girl would, "If only you were a boy, then I'd date you for sure." The gag is obviously supposed to be that Timmy's crush is still out of reach, but its so on the nose its hard not to read into it. To a young 10 year old who was just lectured and ostracized for agreeing with the girls that "girls are better than boys", this episode sent a chill up my spine. And I wasn't the only one. If you dive into fanfiction communities, you'll find more than a few stories that center around Timmy choosing to permanently stay as Timantha so that Trixie can have a real "friend."

Much of Breakin' Da Rules rehashes various plots from the early FOP canon. Timmy becomes a dog. Timmy becomes microscopic. Timmy fights aliens. Timmy and friends trapped in a video game. And, of course, Timmy becomes Timantha.

There was a time in my life where I would focus in on that ten minute segment where you're Timantha, trying to ignore the "could this GET any more silly?" quips. Begging for something more, I would spin elaborate narratives in my mind where this segment could go on forever. I never finished the game proper, that segment was all I needed.

Now I'm an adult and I can do two things:

1. Mod the game to add the Timantha face onto Timmy full time, which I sat down and learned how to do.

2. Understand how deeply bad this game is past that ten minute segment.

There's certainly ambition here. When you crack into a game's files, you get a greater understanding of just how much work went into the game. There's dozens of different models that Timmy plays as throughout the game. Timantha, Dog Timmy, Superhero Timmy, Robin Hood Timmy, Greek Toga Timmy, and so on and so forth. Modding the game required me to manually change the eyes of every single one of these models. The levels themselves clearly built a lot of assets. Each level has a different gimmick, sometimes multiple gimmicks. The time travel level required a bunch of different textures and assets built for all three of the time periods you travel to. I can certainly respect how much effort went into that.

But its hard not to compare this to its successor Shadow Showdown. The other FOP focuses in on the fantastical and allows the developers to build huge, elaborate levels with bizarre mechanics and designs. Breakin' Da Rules sticks with the human world and the established FOP episodes, to its detriment. The level centered around Timmy's neighborhood is empty and miserable, its almost haunting. It doesn't feel lonely in Shadow Showdown when you're journeying through someone's dream or investigating a spooky mansion. It would be easy to call this a beta for Shadow Showdown until you look at all the same files I did. If they centered in on developing Timmy's central model and mechanics, even if it meant losing my girl Timantha, the game might at least feel alright to play. But they had to program all the ways these different models had to move and it clearly bogged the game down. The actual art decision and level design are messy, but at least that can be something I know they learned from moving forward. The mechanics themselves are similarly flawed. Each level requires collecting five stars for a wish, which typically involves "press this button to progress" with no change to the actual gameplay. The game operates on the life system, which most platformers had moved past already. Losing all your lives get punted past to the last save point, which forces you to repeat tedious and dull levels just to reach whatever stupid thing trapped you for so long. You just get the sense this game suffered from poor direction even beyond being an underfunded licensed game in the 00s. Its a real shame but its tempered with the face that the sequel is so much better.

And also, I learned to mod shit in the pursuit of fulfilling some childhood dreams, so I gotta give that to it.

This game presents a lot of interesting and great ideas, but they're all hidden behind hours and hours and hours of tedious tests of patience. A Link to the Past is largely held back by a lack of modern conveniences, as well as general lack of direction. I think this game is great for children who have countless hours to spend walking around and exploring Hyrule, but as someone who has played any Zelda game that came out after this, it is a slog to get through. The dungeons are generally annoying to sift through, the Dark World is boring and annoying to traverse, the Light World is effectively a giant time waster once you finish three dungeons. There are only a couple of good dungeons in the game, and unfortunately they're the last ones and are still ridden with various issues the other dungeons (and the rest of the game) contain. I think the good ideas this game presents are done far better in later titles, so I really recommend only playing this if you want to play every Zelda game or if you haven't played one yet and want to see what all the hubbub is about.

A Link to the Past. A monolith of the Zelda franchise, alongside Ocarina of Time, that simultaneously solidified the series formula and set its subsequent sequels on a path that would take 26 years to break free from. Nowadays a divisive title between the fanbase, its reputation for turning the series into a restrictive, hand holding, linear affair is mostly undeserved and severly exagerated. While lacking the first screen statement of the original Legend of Zelda and guiding you through a small set of introductory dungeons with little deviation before opening itself up, ALttP still retains the exploration DNA from its predecessors.

Allowing for a surprising amount of choice in how you tackle its questline provides numerous fun guideless discoveries such as the Zora waterfall or the warp travel bird, and without the intrusive tutorialization and puzzle signalling that would later on plague the franchise, players are left to their own devices to figure out dungeon entry enigmas and solve meticulously puzzle box designed dungeons that do not hold any punches in their mental and physical challenge. In what I consider a brilliant decision, in order to be able to defeat the final boss after a gauntlet of the hardest rooms in the game, you need to have had completed a series of side quests that you would think were just optional content, a devious trick that would make the NES games proud.

Having said that, I unfortunately do tend to agree with most of the critical reevaluation that ALttP has recently gotten from its detractors. While the colorful and detailed Super Nintendo presentation lends a newly found personality to the series, it also ends up removing much of the alluring mystery and mystique of its more simple and abstract looking prequels. The more perceptible aesthetic is itself a double edged sword that easily signals what you are allowed to engage with and what is noise to be ignored, a harmless consequence of technology advancement that ironically ends up reducing the scope of ALttP's map, despite how much bigger it is than Zelda 1 and 2. It's true that ALttP allows room for the player to decide which path he wants to take, but that certainly becomes a harder decision to make when you can just open your map at any time and realize you are going the wrong way.

Make no mistake in assuming I am implying that A Link to the Past forever strayed the Zelda franchise away from its strength and potential, as that's not the point I'm trying to make. But it's hard to deny that the series philosophy took a turn here, in the same manner that something like DMC3 would forever rob the franchise of another DMC1 happening. And maybe it was for the best, as moments like finally being able to pick up the Master Sword in the middle of a shady forest represent some of the most awe-inspiring and affecting iconography the series offered. The true mark of A Link to the Past's success is in the ability of the franchise to ride on its coattails for almost 30 years.

Why in the fuck did I like this DLC when I first played it, this is ROUGH.

The Arctic Cruise is without question the worst chapter in the game. Its nothing but tight spaces, awkward platforming, and the worst camera in the history of platformers. There are only 3 levels too and the second one has you going through the exact same areas as the first except on a timer, a really stress inducing timer at that. The best thing I can say about this chapter is that the seals are funny, I like them. They SHOULD be annoying because they speak in uwu, but I always wanted to hear what they had to say.

The other new addition in this DLC is Death Wish, which is...not fun, but that's kinda by design. It's mainly super difficult versions of pre-existing levels. Most of them aren't a fun challenge either, they're just irritating. There are also tasks you'll be given that you can do in any eligible world, and these always suck, they're a pointless grind just to make the mode take longer. I have never finished this mode and I probably never will. Those new boss themes are bangers but that's about all I can say in terms of positives.

So uh yeah in conclusion this DLC sucks it's terrible I don't like it but it did introduce Bow Kid so points for that I guess

Tunic

2022

I absolutely get the appeal of this one but I think it's safe to say it's not for me. This game proves to me that I should not ever play a Souls game, I do not have the patience for that.
And again number scores are dumb, this is just how I feel about it. It's not bad but I don't want to keep playing.

love how every boss in this game just kinda sucks ass. rare just said fuck it and made an oil drum sentient