Formative game during teen years

I was obligated to buy this since it's the first AW game in 15 years. I even bought it twice because I'm a cuck. By the way, did you guys know of this thing called an emu-

The average JRPG protagonist when they look at Apollo's backstory/setting monkaGIGA

Remember when Animal Crossing had soul?

Absolute kino. Not often you have a game with ONLY S/S+ Tier cases, but this is one of them. PLAY IT

Effective against armored and cavalry foes. Grants Atk+3. Unit cannot be slowed by terrain. (Does not apply to impassable terrain.) At start of combat, if unit's Atk > foe's Atk or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. During combat, if unit's Atk > foe's Atk or if【Bonus】is active on unit, unit makes a guaranteed follow-up attack. If【Bonus】is active on unit, enables 【Canto (Rem. +1)】. At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and if【Bonus】is active on unit, foe cannot make a follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

Fun when you get a handle on it, but uh... The controls definitely feel a bit off. Changing direction while in the middle of attacking is almost impossible? The way I've solved that issue is just using the scarf thing into the ground to cancel whatever I'm doing and turning around, but I feel like a game with good controls wouldn't necessitate this.

How do you go from writing shit like ZTD to peak like this? Date/Aiba are one of my favorite protagonist duos of any game I've played or story I've read. Really good English voice acting.

Pretty much an entirely different game from Link to the Past, though in the same world. The primary mechanic around which this game functions is used incredibly well.

Could have been a better game if Game Freak had uh... like 300 more employees and 4 more years?

Very good, polished gameplay, maybe equally as good as Conquest? Which is high praise. Just like Conquest however, the story is a gigantic meme. Maybe even worse than that game if you can believe it. Yunaka is the best girl.

Has QOL from the previous game, but also is lacking in like a million different common sense QOL things. Villagers used to have dialogue! We used to be a society. Now look at what happened.

There is no worse Fire Emblem game. There is nothing anyone can do to make a worse game than this in every single category. Genuinely impressive.