Fun game, with the basic premise of killing a billion things on screen. It looks great for when it released, but it's very brown and drab looking, the shadows are super dark and the environments look very generic. The whole game is just desert ruins. Also some of the new enemy types are garbage and hurt the fast action gameplay by forcing you to slow down. Sam as a protagonist is a fun throwback to the 90s, but he could really use some better one liners. Overall, not too bad of a game, especially considering the size of the dev team, but really nothing special in the end.

Hella fun game. The story takes a hot minute to get going, but the presentation is so over the top and stylish that it's entertaining by itself. The biggest issue I could see is that the game pretty much takes place in one location, and lever reuse is common. But they change things up by adding new enemies and challanges to previously visited locations, plus the game is pretty short, so it isn't a super big issue. The gameplay feels great. I played on normal, and didn't have too hard of a time. I still died a bunch, but never really felt like I hit a brick wall. Trying to stay alive while also attempting to mix up your moves to be as stylish as possible is incredibly fun. The enemy variety is great, and going from getting your ass handed to you, to learning their attacks and weaknesses as the game progresses feels amazing. Boss fights are fun and memorable too. Some are weaker than others, but mostly great. Especially the last one. Just a great fucking action game.

Very interesting game. I'm very glad that a AAA game this weird can still be made, but sadly it didn't land super well for me. I love the concept, and the lore and world building is intriguing, but the way it was presented was very boring to me. The cutscenes are fine, and some of the performances are great, the technology to capture the actor's emotions has come a long way. But, most of the interactions in this game is with NPCs who you deliver the stuff to. They're all just holograms who talk to you, Sam becomes a silent protagonist despite the fact that he's pretty talkative in main story cutscenes, thus making it all feel weirdly gamey for me.
Gameplay wise, I had a very good time. Really takes 'walking simulator' to the next level. Progression felt very nice too, with new vehicles, equipment and structures to build unlocked regularly as you go through the game. It was deep and fun, but also felt kinda janky. Especially with the vehicles. Something goes real bad with the driving physics when you drive over tiny rocks and such.
Overall, had a good time. The story, while intriguing, gets too much even by Kojima standards.

This game fucks.
Makes me feel like a detective, an archeologist and an astronaut all at once. It’s incredibly clever, and makes you feel clever as you slowly piece things together. There are some very minor gripes I have with the game, but it’s nothing important in the grand scheme of things. An amazing experience worth checking out.

Truly a game of contrast. Such a freeing and beautiful open world coupled with such restrictive and frustratingly linear missions. Such great character writing and dialogue coupled with such garbage-ass mission design. Really enjoyed my time with this wonderful game, but god damn can it be frustrating. So many times I’ve failed a mission because I didn’t do exactly what the game wants me to. I didn’t even go out of my way to break the game or anything, it just happened naturally so, so, so many times. Not to mention how repetitive it all is. Start mission>Ride horse for like 5 minutes>Do a thing>Thing goes wrong>Shoot a bajillion people>Repeat like 100 times. Just a very flawed game, but the world is so easy to get lost and immersed in that it’s easy to forgive. And the writing is really good for the most part. Arthur especially, legit incredible. Overall, a bit of a mess, but what a beautiful mess it is.

Great game, with a potential for an incredible sequel. The combat is fun, the world is beautiful, the music is epic, the sense of scale is awesome, the characters and their conversations are interesting. The actual story, or the journey, is kinda repetitive. Lots of going back and forth. And the finale is a bit underwhelming. Still, a very good package and I feel comfortable recommending this game to most people.

Nothing about this game really resonated with me. Didn't really care about the story or the main antagonist, didn't like most of the levels (so having to play them twice isn't an ideal situation), didn't care for the enemies (except two headed big baby). Overall, fairly disappointed, really thought I was gonna like this one.

More of an anime than a game, but who cares, it’s the hypest shit you’ll ever see. 90% of it is a cutscene, and the gameplay parts aren’t even that good. Not bad per se, but I wouldn’t call it more than serviceable. Still, I had a hell of a time experiencing it, and won’t forget it any time soon. Also has amazing art direction, music, and animation. Really scummy that the true ending ( absolutely the best part of the game ) is locked behind DLC tho.

This game really spoke to me. Like, it doesn’t do or say anything that hasn’t already been done before, but the way it does it worked for me. The story is anything but subtle, but it’s still fun and heartwarming. The characters are great and memorable. The gameplay is interesting, altho I feel like it could have been expanded in more interesting ways. The puzzles and combat also aren’t very challenging. Also, I’m not sure if the game would work as well on people who don’t enjoy drawing. But I do, and I loved it. Definitely my favorite game that came out in 2021.

Wonderful little game about moving. It tells a story with its gameplay in a unique, relatable way. The sounds are really charming and satisfying as well, and the pixelart is gorgeous. Every now and then I had trouble figuring out what the item actually is and where it should go, but it’s not a big deal. Overall, a good wholesome way to start the year.

2021

The vibes are impeccable. The artstyle is beautiful and unique. The game is as charming as it gets. Unfortunately, it is pretty janky and unpolished. It's understandable, considering how big the game is and how small the team who made it is. Still, the jank does impact the enjoyement. Not enough to not recommend it though. Really enjoyed my time with it.