This is a spiritual sequel to the Jet Set Radio series, which I’ve never played so I don’t have a point of reference, but I definitely want to check those games out now. This was a super fun adventure. Maintaining a combo was a bit too easy, but other than that I can’t find too many faults. The gameplay is smooth and feels satisfying. There is more story than I expected, and it was very enjoyable. Nothing too crazy, but full of fun characters and twists. The game looks amazing, too. Everything is super stylized and I really vibe with the aesthetic. Out of everything, my favourite part is definitely the soundtrack. Just bop after bop. Overall, I had a great time and the game doesn’t overstay its welcome.

Just like how in Grand Theft Auto you commit grand theft auto, so too in Journey do you go on a journey.

Fun VN. Some pretty cool ideas. It didn't really blow my away, but I enjoyed my time. Felt a bit amateurish. Artstyle was great, and seeing all the different variations of the princess' design was my favorite part. The voice acting was fine and didn't detract from the story, but I don't think it really elevated it either. It's good but not amazing. Overall, I had a good time. It's short and I felt like my time was not wasted, feel comfortable recommending this to anyone. Though I don't think this is something that will stick in my mind for the rest of my life.

There are some minor gripes I have. Like inventory management being annoying, or Act III feeling a bit messy, but none of it matters in the long run. This game is an accomplishment, and it lives up to the hype. From the story, and characters, to the combat and exploration, it's all fantastic. Took me over 100 hours to beat it, and the first thing I'm thinking about is doing a new run, seeing all the things I could have done differently. The amount of choices you can do is astonishing. CRPGs have always done this, but never with this kind of budget and size. All the dialogues are voice acted and fully animated, it's insane. I understand not every game can be like this, but hopefully this game's success will be an inspiration for other large studios.

This was a fun little romp. The best thing this game has going for it is the movment. I've played AAA games with less satisfying movement than this. Chaining together all your moves to climb stuff while trying to keep your momentum feels incredibly satisfying. Visually looks great, too. N64 style graphics plus a very atmospheric OST makes for pleasing aestethics.
The biggest problem this game has in my opinion, is that it's a Metroidvania without an in-game map. The simple graphics make areas look very samey and getting lost is incredibly easy. I wish there was more of a focus on challenging platforming sections instead of the main challenge being figuring out where tf you are and where you're supposed to go. Luckily, people on the internet made their own maps so I used them. Maybe it's cheating, but having a map helped immensly and made the experience more enjoyable for me.
Still, had a lovely time. Very fun game by a very small team. Good shit.

I’m still not sure if i like this or 3 more, but either way it’s a banger of a game. The combat is buttery smooth, feels fantastic, and has immense depth that I’m definitely too much of a scrub to appreciate fully. Game looks great to boot. RE Engine sure is a looker. Though the game looks great, I’d say the environments get pretty samey. Also the story wasn’t too amazing, but there were lots of fun moments. Lady and Trish served absolutely no purpose tho, which is a shame cause that’s the second game in a row where we got this issue. Also, V, while interesting, just isn’t nearly as fun to play as Dante or Nero. But, he can surf on a panther which almost makes up for it. Overall, an amazing action game worthy of the DMC moniker, and it’s still crazy that they actually made this. Lucky us.

To say the game a bit of a mess is an understatement. It absolutely should not have been released in the state it was in. Even now, three years later, it still doesn’t feel fully cooked. Bugs are everywhere, none of them gamebreaking for me, thankfully. But even when nothing is wrong, I still feel like the game is being held together with duct tape, and hope and prayers. If we ignore all the bugs and instability, if the game was released in a perfectly polished state, I still wouldn’t get what I wanted from it. What I wanted was more Fallout: New Vegas and less Far Cry 2077. But still, despite all that, I had a blast.
The world they created is incredible. The lore, the characters, the architecture, the clothes and the cars… Everything is top tier shit. Even the UI design is amazing. And the music… Oh, the music.
The gameplay ain’t too shabby neither. When it isn’t bugging out, at least. The story is great, especially the characters, and the dialogues, and the relationships between them. And the side stories are the best part for me. However, this being an RPG, I feel like the lack of choices in a lot of these missions leaves a bit to be desired. Overall, I really enjoyed my time with Cyberpunk and really think they made something special. But I also can’t ignore all the flaws. If this were a smaller release, I would be much kinder. But it isn’t. It’s a huge fuck you AAA game with an insane budget, and celebrity voice actors, and empty promises. I genuinely had a great time, but I don’t feel comfortable rating it any higher than this.

RE4 is one of my favorite games of all time, so my expectations for this were basically unachievable. But by golly, they kinda did it. I think I still find the original to be better, but there’s a thick wall of nostalgia obscuring my judgment. This new version feels pretty different, but also extremely similar. The gameplay is more like the modern RE remakes, and the levels feel more explore-y, in a good way. But speaking of the levels, they pretty much follow the original 1:1. Some things got removed, some things got added, some things got altered, but it all feels right. I especially love the little alterations they do, to keep the fans of the original on their toes.
The story also takes itself more seriously, but it still has that B-Movie charm and Leon’s little one-liners. There are some genuinely great and emotional character moments in here, which isn’t really something you’d expect from
RE4. Also, while the game is still split into the 3 major sections, those sections can now be explored fully, and are back trackable. The game takes advantage of that by giving you optional side-quests. They are a neat addition and urge you to explore and go back to previously visited locations. Some of them are cool, like shooting a fish or throwing an egg at a painting. But some are pretty boring. Like I can excuse shooting the blue medallions cause it’s a nod to the original, but there’s also like three quests where you just gotta shoot some rats.
Overall, it’s pretty much a perfect remake. It will never replace the original, but it doesn’t have to.

I think this is my third or fourth attempt at beating this thing. Farthest I got to was Ornstein and Smough. But I did it, finally. Man, what an experience. True, it was a rocky road in some parts. Some of the later game areas obviously didn’t get as much attention as the first half, and some bosses were pretty disappointing, and one was straight up bad. But everything else is excellent. Weighty, satisfying combat; incredible atmosphere; some of the best level design I’ve ever had the pleasure of exploring; incredibly deep lore that I absolutely did not fully understand, but I did my best; fun, memorable bosses, and enemies… This game has it all, man. This is now the second FromSoft game I’ve beaten, Bloodborne being the other one. Overall, I prefer Bloodborne, but this is still an incredible game worthy of your time.

This game is not very good. I had a very good time though. It’s flawed, but oozes charm. Like, the bizarre dialogue coupled with iffy voice acting with an extra dose of horrible sound mixing should be a recipe for a bad time. But I found it very endearing. The actual story is not good, though. It starts off interesting, but has absolutely zero pay-off in any way, shape, or form. I don’t know if this is a time or budget constraint or it’s just bad on its own. Either way, it doesn't really matter to me.
The gameplay is a mix of linear combat levels, with some minigames and exploration of the police station in between them. The minigames are fun on the first go, but I never went back for seconds. And exploring the station was fun the first time, but after that you just kinda mindlessly run around it looking for new intel pick-ups after every level. It’s nothing special, but offers a nice repose from the combat. The combat is pretty simple, but effective. You have a sword, and some guns. I mostly played aggressively, not using guns for the most part. Just slashing around, and finding it very fun. Attacking, and parrying. This being a game made by former Ninja Gaiden devs, I’m sure there’s plenty of secret techniques that deepen the combat. But I’m a scrub, and don’t know anything about that. I did discover block canceling tho, and felt like a genius. The actual game is pretty hard. Those ninjas, man… A nice challenge is a good thing, but the checkpoint placement really grinded my gears. Dying could mean having to repeat like 5 minutes of constant combat which gets pretty annoying. But other than that, I honestly had a fun time.

This is more of a review of the whole trilogy altogether, because it’s all available in one package now, called Hitman: World of Assassination. As for the third game specifically, it’s pretty much as good as the previous two. Story isn’t fantastic, but the worldbuilding is fun. But who cares about any of that, it’s all about the big, intricate sandbox levels. The last level is the worst they’ve done so far, but the other ones are fantastic. From a luxurious tower in Dubai, to an underground dance club in Berlin; all of them very unique and very fun. Add onto that all the extra stuff like challenges and elusive targets, and it’s hard not to recommend this title. But now that all 3 games are all put together, it’s impossible not to recommend it. Not even mentioning a whole ass rogue lite mode they added, which adds dozens of hours of fun, on top of the dozens of hours of fun already available. The online only DRM still bothers me, but I am forced to look past it, cause the games are that good. Outside of indie games, they just don’t make big stealth games anymore. Agent 47 is the only one left, but boy is he making a last stand.

I’ll be honest, this game wasn’t that great. It was still good, but kinda ‘eh’ overall. Obviously, the combat is the highlight and is as fun as ever. Nero is really fun to play with, especially with his demon grapple hand. Knocking enemies back, and then pulling them back in to beat them some more is very satisfying. The game looks great, the soundtrack is fun, the character designs are cool. But the story is ass. Not much more complex than Bowser kidnaps Princess Peach and Mario has to save her. A simple story is not necessarily bad, but this one is just boring. Sure, the cutscenes are hella fun, but the supporting characters are really bland. And the second half of the game is super weak. A bit disappointed, but I still had a good time.

The black sheep of the series. Was looking forward to playing this one, and honestly had a pretty good time. The opening is my favorite Yakuza opening so far. Kiryu chillin on a beach and taking care of some orphans is a vibe. I didn’t really care about the main plot tho, but the characters are really fun. Great villain, too. Gameplay-wise it’s definitely weird tho. It’s known as Blockuza 3 in the fandom, and it’s clear why. The tougher enemies just block everything, which slows the combat way the fuck down and makes it feel wayyy less satisfying. It gets a bit easier as you level up, and especially with Tiger Drop, but man, it was really rough for most of the game. Also, substories are always a highlight in this franchise, but they just put way too many in this game. There’s so many moments when the main plot is super urgent, and the game just showers you in side content. Realistically, this is probably like a 3/5 at best, but I’m a slut for Yakuza.

Unsure how exactly I feel about this one. Enjoyed it overall, but didn’t really wow me. The atmosphere is great, along with the music and artstyle. The character design is pretty memorable as well, but it does get less interesting the more characters you encounter. The gameplay is a mix of exploration, puzzle solving and hide-and-seek. There’s also alchemy, and all kinds of items, but I barely used any and didn’t have a hard time. The combat is not great, but it’s not supposed to be. All the boss fights are pretty much puzzles, rather than actual fights. That said, the puzzles aren’t great. Fairly easy to figure out, but executing on the plan with the janky controls is a different story. The story starts out pretty interesting, but it starts losing me the further it goes, jumping some sharks along the way. All in all, neat lil game, would recommend. Also the dog is super cute and you can pet him.

This is a good game, but I wouldn’t call it amazing. The traversing mechanics are incredibly well done, and feel satisfying to use. But all the other aspects of the game never really reach an amazing level. Nothing in the game is straight up bad, and I had a good time playing, but I doubt I’ll think about this game often in the future. The combat was fine, but by the end I was more bored with it than excited.
The main story is pretty good for a superhero game, and some of the performances and facial animation are pretty great. But the side content is a huge dip in quality. Obviously they can’t do the fancy cutscenes and set pieces for side content due to budgetary constraints, but they’re still really boring. Most are just collectathons without any value, but even the ones focused on story aren’t anything to write home about. Also, whoever came up with the character of Screwball should go to prison. Also, holy moly does this game really love to deepthroat the big long schlong of the law. Every cop in this game is a saint, and every small criminal is a bad person. The main story is all about good people becoming bad guys and all that jazz, but the world around them is cartoonishly black and white. Still, fun game.