This game is not very good. I had a very good time though. It’s flawed, but oozes charm. Like, the bizarre dialogue coupled with iffy voice acting with an extra dose of horrible sound mixing should be a recipe for a bad time. But I found it very endearing. The actual story is not good, though. It starts off interesting, but has absolutely zero pay-off in any way, shape, or form. I don’t know if this is a time or budget constraint or it’s just bad on its own. Either way, it doesn't really matter to me.
The gameplay is a mix of linear combat levels, with some minigames and exploration of the police station in between them. The minigames are fun on the first go, but I never went back for seconds. And exploring the station was fun the first time, but after that you just kinda mindlessly run around it looking for new intel pick-ups after every level. It’s nothing special, but offers a nice repose from the combat. The combat is pretty simple, but effective. You have a sword, and some guns. I mostly played aggressively, not using guns for the most part. Just slashing around, and finding it very fun. Attacking, and parrying. This being a game made by former Ninja Gaiden devs, I’m sure there’s plenty of secret techniques that deepen the combat. But I’m a scrub, and don’t know anything about that. I did discover block canceling tho, and felt like a genius. The actual game is pretty hard. Those ninjas, man… A nice challenge is a good thing, but the checkpoint placement really grinded my gears. Dying could mean having to repeat like 5 minutes of constant combat which gets pretty annoying. But other than that, I honestly had a fun time.

Just like how in Grand Theft Auto you commit grand theft auto, so too in Journey do you go on a journey.

Truly a game of contrast. Such a freeing and beautiful open world coupled with such restrictive and frustratingly linear missions. Such great character writing and dialogue coupled with such garbage-ass mission design. Really enjoyed my time with this wonderful game, but god damn can it be frustrating. So many times I’ve failed a mission because I didn’t do exactly what the game wants me to. I didn’t even go out of my way to break the game or anything, it just happened naturally so, so, so many times. Not to mention how repetitive it all is. Start mission>Ride horse for like 5 minutes>Do a thing>Thing goes wrong>Shoot a bajillion people>Repeat like 100 times. Just a very flawed game, but the world is so easy to get lost and immersed in that it’s easy to forgive. And the writing is really good for the most part. Arthur especially, legit incredible. Overall, a bit of a mess, but what a beautiful mess it is.

I’m still not sure if i like this or 3 more, but either way it’s a banger of a game. The combat is buttery smooth, feels fantastic, and has immense depth that I’m definitely too much of a scrub to appreciate fully. Game looks great to boot. RE Engine sure is a looker. Though the game looks great, I’d say the environments get pretty samey. Also the story wasn’t too amazing, but there were lots of fun moments. Lady and Trish served absolutely no purpose tho, which is a shame cause that’s the second game in a row where we got this issue. Also, V, while interesting, just isn’t nearly as fun to play as Dante or Nero. But, he can surf on a panther which almost makes up for it. Overall, an amazing action game worthy of the DMC moniker, and it’s still crazy that they actually made this. Lucky us.

This is more of a review of the whole trilogy altogether, because it’s all available in one package now, called Hitman: World of Assassination. As for the third game specifically, it’s pretty much as good as the previous two. Story isn’t fantastic, but the worldbuilding is fun. But who cares about any of that, it’s all about the big, intricate sandbox levels. The last level is the worst they’ve done so far, but the other ones are fantastic. From a luxurious tower in Dubai, to an underground dance club in Berlin; all of them very unique and very fun. Add onto that all the extra stuff like challenges and elusive targets, and it’s hard not to recommend this title. But now that all 3 games are all put together, it’s impossible not to recommend it. Not even mentioning a whole ass rogue lite mode they added, which adds dozens of hours of fun, on top of the dozens of hours of fun already available. The online only DRM still bothers me, but I am forced to look past it, cause the games are that good. Outside of indie games, they just don’t make big stealth games anymore. Agent 47 is the only one left, but boy is he making a last stand.

This was a fun little romp. The best thing this game has going for it is the movment. I've played AAA games with less satisfying movement than this. Chaining together all your moves to climb stuff while trying to keep your momentum feels incredibly satisfying. Visually looks great, too. N64 style graphics plus a very atmospheric OST makes for pleasing aestethics.
The biggest problem this game has in my opinion, is that it's a Metroidvania without an in-game map. The simple graphics make areas look very samey and getting lost is incredibly easy. I wish there was more of a focus on challenging platforming sections instead of the main challenge being figuring out where tf you are and where you're supposed to go. Luckily, people on the internet made their own maps so I used them. Maybe it's cheating, but having a map helped immensly and made the experience more enjoyable for me.
Still, had a lovely time. Very fun game by a very small team. Good shit.

This game fucks.
Makes me feel like a detective, an archeologist and an astronaut all at once. It’s incredibly clever, and makes you feel clever as you slowly piece things together. There are some very minor gripes I have with the game, but it’s nothing important in the grand scheme of things. An amazing experience worth checking out.

Fun game, with the basic premise of killing a billion things on screen. It looks great for when it released, but it's very brown and drab looking, the shadows are super dark and the environments look very generic. The whole game is just desert ruins. Also some of the new enemy types are garbage and hurt the fast action gameplay by forcing you to slow down. Sam as a protagonist is a fun throwback to the 90s, but he could really use some better one liners. Overall, not too bad of a game, especially considering the size of the dev team, but really nothing special in the end.

Nothing about this game really resonated with me. Didn't really care about the story or the main antagonist, didn't like most of the levels (so having to play them twice isn't an ideal situation), didn't care for the enemies (except two headed big baby). Overall, fairly disappointed, really thought I was gonna like this one.

Hella fun game. The story takes a hot minute to get going, but the presentation is so over the top and stylish that it's entertaining by itself. The biggest issue I could see is that the game pretty much takes place in one location, and lever reuse is common. But they change things up by adding new enemies and challanges to previously visited locations, plus the game is pretty short, so it isn't a super big issue. The gameplay feels great. I played on normal, and didn't have too hard of a time. I still died a bunch, but never really felt like I hit a brick wall. Trying to stay alive while also attempting to mix up your moves to be as stylish as possible is incredibly fun. The enemy variety is great, and going from getting your ass handed to you, to learning their attacks and weaknesses as the game progresses feels amazing. Boss fights are fun and memorable too. Some are weaker than others, but mostly great. Especially the last one. Just a great fucking action game.

RE4 is one of my favorite games of all time, so my expectations for this were basically unachievable. But by golly, they kinda did it. I think I still find the original to be better, but there’s a thick wall of nostalgia obscuring my judgment. This new version feels pretty different, but also extremely similar. The gameplay is more like the modern RE remakes, and the levels feel more explore-y, in a good way. But speaking of the levels, they pretty much follow the original 1:1. Some things got removed, some things got added, some things got altered, but it all feels right. I especially love the little alterations they do, to keep the fans of the original on their toes.
The story also takes itself more seriously, but it still has that B-Movie charm and Leon’s little one-liners. There are some genuinely great and emotional character moments in here, which isn’t really something you’d expect from
RE4. Also, while the game is still split into the 3 major sections, those sections can now be explored fully, and are back trackable. The game takes advantage of that by giving you optional side-quests. They are a neat addition and urge you to explore and go back to previously visited locations. Some of them are cool, like shooting a fish or throwing an egg at a painting. But some are pretty boring. Like I can excuse shooting the blue medallions cause it’s a nod to the original, but there’s also like three quests where you just gotta shoot some rats.
Overall, it’s pretty much a perfect remake. It will never replace the original, but it doesn’t have to.

The black sheep of the series. Was looking forward to playing this one, and honestly had a pretty good time. The opening is my favorite Yakuza opening so far. Kiryu chillin on a beach and taking care of some orphans is a vibe. I didn’t really care about the main plot tho, but the characters are really fun. Great villain, too. Gameplay-wise it’s definitely weird tho. It’s known as Blockuza 3 in the fandom, and it’s clear why. The tougher enemies just block everything, which slows the combat way the fuck down and makes it feel wayyy less satisfying. It gets a bit easier as you level up, and especially with Tiger Drop, but man, it was really rough for most of the game. Also, substories are always a highlight in this franchise, but they just put way too many in this game. There’s so many moments when the main plot is super urgent, and the game just showers you in side content. Realistically, this is probably like a 3/5 at best, but I’m a slut for Yakuza.

Fun VN. Some pretty cool ideas. It didn't really blow my away, but I enjoyed my time. Felt a bit amateurish. Artstyle was great, and seeing all the different variations of the princess' design was my favorite part. The voice acting was fine and didn't detract from the story, but I don't think it really elevated it either. It's good but not amazing. Overall, I had a good time. It's short and I felt like my time was not wasted, feel comfortable recommending this to anyone. Though I don't think this is something that will stick in my mind for the rest of my life.

This is a spiritual sequel to the Jet Set Radio series, which I’ve never played so I don’t have a point of reference, but I definitely want to check those games out now. This was a super fun adventure. Maintaining a combo was a bit too easy, but other than that I can’t find too many faults. The gameplay is smooth and feels satisfying. There is more story than I expected, and it was very enjoyable. Nothing too crazy, but full of fun characters and twists. The game looks amazing, too. Everything is super stylized and I really vibe with the aesthetic. Out of everything, my favourite part is definitely the soundtrack. Just bop after bop. Overall, I had a great time and the game doesn’t overstay its welcome.

Wonderful little game about moving. It tells a story with its gameplay in a unique, relatable way. The sounds are really charming and satisfying as well, and the pixelart is gorgeous. Every now and then I had trouble figuring out what the item actually is and where it should go, but it’s not a big deal. Overall, a good wholesome way to start the year.