I mean, this is the same bullshit as the last game. Long sections made to pad out the gameplay, no real scares, stupid puzzles, a lot of stupid dialogue and bad voice acting. This is like 5% better than 3 though so I kept it at 1 star.

This shouldve just been a full game you worked on for years and maybe after a few years youd have something charming but flawed like Poppy playtime or My friendly neighborhood but instead you spend two weeks putting together a gross short mess of muck and shit and sell it as a "sequel" when it is no more than the next level. This aint even deserving of a full review. Why did we go back to being more serious instead of what I thought the direction was going to go for a more comedic tone..

I dont have any hope this series is getting any better, maybe by Garten 450 we'll have a game that is 3 stars.

5$ was too much for these games in the past.. now these dudes are charging 10$ for each title and you all are falling for this stupid scam. These are no more than levels, and coming up soon this entire collection will be more than a FULL PRICED GAME. These short and shit cheap walking simulator "horror mascot" games are going to be more money than brand new AAA games, think about that.

I give up, I have no idea what some people see in this.

The level design is 6 years old, I'm not talking about from 2018, I'm talking about the level design seems like a 6 year old came up with it. I could shit in a bag, run it over with a car, and spread it out randomly in an empty room with a plunger as a brush and it would look like a better level design than the shit I've seen so far

Once again this is another shit game in the series, nothing new of course but I'm only going back to half a star because its just the same shit again. These devs don't know how to tell a story, 3d model, design a level, character design, voice act, nothing.

There is one person involved that actually seems like they gave it a try and didn't just wake up and that's the sheriff's voice actor, too bad they probably killed him offscreen since he just randomly got pissed off, ran off and disappeared never to be seen again.

Just a shit series all around. Fucking hell I cant take another one of these. Its clear they didn't have a clue what kind of game they wanted to make and are just raking in money for putting less effort than the fucking meme games on Dreams PS4. Matter of fact, this literally looks like a game that was made on that engine too.

Interesting, but not for me so I'm simply just not going to rate it. Has a lot of cool ideas I just cant get into it.

If this was a standalone it wouldn't even come close to competing with some of the great survival games out there. But since it's a game inside a game, this is pretty sweet tbh.

Really interested at first, but quickly the game became boring

Not a very great, fun, or interesting roguelite

Beginning is a 7 or 8, second half is like a 4.

Much better than Lords of the Fallen at least

Cheap and crap imitation of Exit 8, with easy to spot anomalies, and a glitch where you can just beat the game by going backwards

Same thing over and over again but hard. not for me

One of the best speed games out there. played twice now

Gameplay (Just as fun in some parts, Way worse in others):
Ghostrunner 2 maintains its speed-focused gameplay for the most part, but the new introduction of a random hub area feels like an unnecessary speed bump. The shift from the intricate skill mechanics of the first game to a more conventional system is a letdown, removing the unique charm that came with piecing together abilities like a puzzle.

Graphics/Visuals (STILL PEAK):
Visually stunning, Ghostrunner 2 continues the great cyberpunk aesthetics, its shaping up to be one of my favorite styles. The outside world and the enemy design in some places isnt too impressive though. But the world design, combined with great animations, remains standout to me, immersing players in the dystopian tower and surrounding landscape anyway.

Story/Narrative (Actually care now):
The narrative takes a leap forward with a more emotionally invested story and better developed characters. The deeper connection to the characters brings forward the overall experience, making players actually care about the unfolding events instead of just watching them play out. I wasnt a superfan of the ending, but I understand where it came from and it makes sense narratively.

Audio/Sound (It bumps but it pumps):
The soundtrack and sound effects maintain a similar feel, but something is missing especially in the music department. But the audio design remains a strong aspect of this series. Sound effects are seriously immersive.

Replayability (Way less than the first game):
Ghostrunner 2 introduces a ton of new ideas, enemy types, and content, with a lot to find everywhere, the inclusion of an open-world motorcycle section feels out of place and disrupts the fast-paced nature of the game by far. I almost didnt want to keep exploring because it just didnt feel fast anymore. Parkour turned to jumping puzzles, combat encounters turned into just doing the right thing in the right order, a lot of elements, such as puzzles, will deter a lot of replayability for those seeking a more straightforward, fast paced experience.

Innovation (New runner new me):
The sequel introduces a shit ton of new ideas like a dart board in the dev room but stumbles in execution for a lot of them. The shift to a conventional skill system instead of the dope tetris system from the last game, and the inclusion of puzzles feels like a departure from the franchise's strengths which is just running fast and killing fast, introducing some inconsistencies that sometimes ruin the spirit of the original.

Content/Extras (Didn't want to):
The game impresses me with its diverse content, but not all ideas are fully fleshed out. The open-world motorcycle section, in particular, stands out as an odd choice that I didnt really enjoy, while also being jam packed with collectables that werent fun to collect.

Overall Enjoyment (STILL SWEET THO):
This game succeeds in delivering that incredible experience I remember despite its many flaws. Adding that heart to the story and expanded content showcase the potential of turning this into a franchise. But the inclusion of poorly designed bosses (and i mean, REALLY poorly designed), pacing issues with the hub and some sections of boring puzzles, and some more underdeveloped ideas prevent the game from reaching the heights of the first game. Even with all these drawbacks, this game still manages to captivate me all the way through and leave a lasting impression, but I dont want to replay it anytime soon.

Cant finish, performance is just too bad.

Gameplay (KICK ASS OUT OF 10):
Hellsinger delivers very well with a lightly explored yet intense gameplay. The controls are tight and very clicky, and chaining together combos needing to sync with the soundtrack to get buffs feels really satisfying as well. I had a lot of fun with this game.

Graphics/Visuals (WHATEVER):
The visuals complement the game's demon and metal theme, but they dont stand out whatsoever, just immersive enough atmosphere to not complain so a 5 is average for me.

Story/Narrative (DIDNT REALLY CARE):
Nothing really new or special at all, though it serves as a decent backdrop to the chaos. The characters are somewhat stereotypical but they fit well into the theme. Immersion is maintained, but the story doesn't wow me in any aspect, yet I'm not really upset about that since this game isnt enjoyed for it's story anyway.

Audio/Sound (KICK ASS DUDE):
Here's where Metal: Hellsinger truly shines. The music is not just a backdrop; it's the heartbeat of the game. The intense metal soundtrack, dynamically changing with the gameplay, elevates the entire experience. The sound effects are bone-crushing, and the voice acting is appropriately devilish.

Replayability (Eh not for me):
Just multiple difficulty levels which none of them really change much besides damage from you and against you, hidden challenges, and a scoring system for replaying levels for a leaderboard. This is pretty decent and standard stuff but it's not really the kind of replayable that I enjoy. I kinda hoped for an endless mode with randomly generated rooms kind of like a roguelite but I'm okay with putting this game down after I'm finished. The desire to perfect your levels and unlock all the little secrets will keep some coming back but I basically finished most of that on my first playthrough so it's not a game I will return to soon unlike BPM.

Innovation (Done before):
Metal: Hellsinger brings a familiar take to the rhythm-based shooter genre that I believe BPM innovated with. The integration of music into the core gameplay is fantastic with great bands and it feels perfected to play, creating a synergy between your actions and the soundtrack. It's not a groundbreaking or a brand new concept, but it feels finished.

Content/Extras (Not a ton but good enough):
Side missions, unlockable weapons, Perks, and secret levels. I completed all of it on GOAT difficulty and I found enjoyment in the side activities but there isn't much there.

Overall Enjoyment (8.5/10):
Metal: Hellsinger is an extremely entertaining experience and I liked every level for the msot part, especially for fans of both metal music and first-person shooters, and those who loved Doom Eternal and BPM, Despite some minor flaws, the game flies through ideas and levels quickly so you aren't stuck in the same place for long. the game's unique blend of intense gameplay, fantastic metal music, and the hell aesthetic make it a memorable journey throughout the few hours it takes to beat and I'd recommend it for sure, but not over a few similar games.

Similar Games: BPM, The New Doom Remakes, Crypt of the NecroDancer, and Cadence of Hyrule