the beginning was very weak but it came into its own by the end. it was engaging & the gameplay was stressful in a good way. i love the creature design.

[genuinely just watch the cutscenes on youtube, the one that does them all in order makes the game make more sense than the actual game does.]

[The aesthetics & vision behind all of this is magical & something I find very special.]

[This game IS REALLY cool. Leaves you wanting more, one of the best games I have played from itch.io.]

[This game is painfully 2000s & edgy, a very specific aesthetic I have not seen in years, theres some objectively bad gameplay elements but overall I think that this game shows promise.]

[This game is surprisingly pretty ok?? I usually hate gimmicky games like this but I think this one does show some promise & the active updates to it is just a good sign of a caring developer.]

[It is a game that exists, really horny furry character design for the player characters is one of the highlights, actually the shadow family design is cool as fuck too, I really hate this kind of gameplay but I think that there is an interesting potential here for the developers.]

[Much to think about.]

Edit:
[Okay I thought.]
[Psycholonials is an amazing art piece that delves deeply into the emotions & situations that surround art & mental illness & how the feedback loop they can create with each other can obliterate everyone involved but especially those so close to the epicenter of it.]

[A lot of this comic is ugly, especially in the beginning. The coldness that comes from a lack of care about the current self, that will always lead to acts of suicide, either literal or social. In this case we see Zhen embrace the vilifying agony of social suicide, & embrace the destruction of herself.]

[This is perhaps one of the most mentally ill creations I have ever experienced, along with things like Girl Interrupted, Midsommar, Lady Bird, or even Celeste; but Psycholonials uses its medium in a very important way that alters the perception of this special type of story that we may have experienced before. It gives the illusion of choice to the "player" when really it is just dictating the proof that Zhen had many moments where she could stop indulging in her self destruction.]

[When in a self-destructive state, it becomes really hard to see things for what they truly are; & the projected self will always permeate through every perception of the events that transpire. It is impossible to not see everything as some aspect of yourself & some aspect of your responsibility; & with that you need all of this trauma to prove that you are suffering & that you either deserve it or this shows that you are TRULY mentally ill & therefore more valid in your pain.]

[The epilogue subverts the entire medium, & gives autonomy & choice to the sufferer, the character themselves. In a claim of selfishness that says "there is never a need for suffering, & nothing is ever as big as it seems, you can pick yourself & it will be okay. Choosing to heal is okay, besides, if you can't fight for yourself how do you expect to fight for anyone else?"]

[This is literally the best Resident Evil game wow.]

They found a new way to make RE2 tedious & annoying. Really pretty tho.

[I love this game & Rin so fucking much why did they have to do one of the most painful and terrifying transphobic experiences possible god they REALLY missed the fucking mark with this one.]

This review contains spoilers

[The only real & positive ending to this version is Vincent being single & working on himself.]

Adds extremely little to the plot but its pretty cool ig.