organzola
2017
this game has such weird vibes, in a good/neutral way. the story is so edgy that to me it wraps around to being kind of endearing. the combat is fun too, the aerial kick is such a great move. i wish it did more with enemies that are really able to challenge your movement, like maybe one that's able to swat you out of the air, also using more varied terrain in combat arenas to bring together the platforming and combat elements, but it's also nice to have both separate as a way to break up the pacing.
2024
2021
2023
more games like this please. really, truly problem solving in a puzzle game feels invigorating and refreshing, and those a-ha moments feel more gratifying knowing that you truly were the one who thought up the solution, not the devs. it definitely has its flaws but a good few of them are maybe necessary limitations that in other contexts are its strengths. easy buy for $5
2023
2023
exceeds its influences for sure. the movement feels better than jsr's ever did, and even the soundtrack goes toe to toe with those games which I didn't expect. The level design gets weaker in some of the later areas and there are some jankier parts of the game, namely combat/boss fights, but the amount of love put into this game shines through and makes it really fun to play.
2010
I think it may be a bit too simple to chock it up to Miyazaki's absence, but it just feels like there's something missing here that pervades the game's world, both aesthetically and in terms of design. I just didn't find it to have that same magic immersive quality the first game did. Part of it was definitely due to the fact that I accidentally stumbled into a broken build that trivialized most of the combat, which took away what would likely otherwise be one of the game's strengths.
2002
2022
2022