Story wasn't bad, but clearly missing the character dynamic and emotional stakes of the first.

Mostly fine as a hack-and-slash for most of it, if a bit mediocre besides Deadpool's obnoxious antics, but then the final boss came and I think I might have spent more than an hour on that. Very annoying. I don't know if I'm just bad at video games or if that boss is dumb, but my experience significantly soured at the end.

Adds a mining mechanic and maybe a few other little things, but basically runs the same as LOTR, but this time it's only 2 of the 3 Hobbit movies. They never adapted the last movie into a game.

Solid story and great noir atmosphere. This got me into the comics and I'm fascinated by the Willingham's fairytale world.

2010

Nothing about the gameplay is too remarkable at face value, but the world and atmosphere Playdead created here was both scary and oddly beautiful. They know how to develop tension.

It's cool that they used the voice actors from the movie for this. Not much else to speak on here. Love the movie, though.

Like the Christmas setting, like the red hood story concept. Pretty much everything about this game feels like a slight step down but some of the detective gameplay was interesting. Still a fun game!

The LEGO game that got me back into LEGO games after a long time of not playing any. I played the original LEGO Star Wars (which was just the prequals) as a kid and had a blast, and then when this came out it was a nostalgia blast: I had been reminded that I loved LOTR and LEGO games at the same time. The gameplay is all the same, so you either like its very basic puzzle mechanics or not. The open world here is decent--you get to walk all around the big locations in the movies seamlessly, like one big theme park, and at a certain point I had played so much of this (and 100% a LEGO game for the first time) that I could draw a crude map of Middle Earth. Good times! I like the dance remix you can acquire with the Disco Phial: "BREAK the DAM! Release the River--the River!"

I'm a sucker for British narration and storybook-y description, so this was right up my alley. The platform/puzzle element is easy, and I always played easy games, so this was enjoyable.

As a kid I found Bioshock so compelling of a concept yet so terrifying with its dark and creepy atmosphere in 1st person POV that I couldn't get through it. I tried again with Infinite and the lighter image was much appreciated. The story's pretty wild and the shooting is fine. The aesthetic is the main attraction for me, though.

Expands what was good about Asylum--the dark vibe, Paul Dini's writing, and the solid easy fighting--into the open world arena. I may like it even more than Asylum since flying around Gotham is half the fun of being Batman in addition to the Rogues Gallery funhouse. And the story has a particularly 'epic' feel to it which I liked.

A very solid horror vibe with a decent script by B:TAS writer Paul Dini. It's paced well, the easy fighting mechanics are punchy, and look of it is nice and grimy. One of the best comic book video games.

A solid Portal-like game, both in puzzles and humor. Being directed by Kim Swift, who was the lead designer on Portal, comes as no big surprise. This one lacks some of that novelty but the different powers that are at your disposal mix it up just enough to be enjoyable as its own thing. Isn't a 'wow' of a game but I liked it.

A mediocre shooter with a fairly compelling point it's trying to make. Only issue is that at the end of the day you still have to subject yourself to a mediocre shooter to get to that point. If Activision ever attempted something like this with one of their COD games maybe it would resonate more.

Telltale doesn't get a lot of credit for pumping out what I consider pretty decent stories, at least on the level of a TV show (and better than some, surely). This was their big splash in the cutscene-style point-and-click adventure gameplay, but the story is engaging enough that I rarely minded how little agency I seemed to have. I enjoyed the ride.