might be a little biased here

On the one hand, this is maybe the worst RPG I've ever played, a game ostensibly made for kids that's also incredibly cruel to the player at every turn. Every resource from MP and items to XP and money is too scarce and too tightly controlled so that you can't lessen the difficulty curve by grinding - and even if you do manage to gain an extra level or two, the enemies will just scale up. The repetitive battles quickly become gruelingly long and can easily spiral out of control if you make any mistakes. Missed inputs on the insufferable Elite Beat Agents QTEs are punished way too severely. And attacks randomly miss all the fucking time, particularly early on, because for some incomprehensible reason the "attack" and "defense" stats in what was pitched as the Sonic equivalent of the beginner-friendly Mario RPGs are actually secretly tabletop-style hit and dodge stats. It's completely miserable to play. The hand drawn backgrounds are kinda nice, at least, but they also mean that the world has to be incredibly small with few areas to explore, making the adventure feel uneventful. And, of course, the literally unfinished soundtrack is just the icing on the cake.

On the other hand, my fursona is now immortalized in the IDW comics with the army of duplicate "unique" Chao I save scummed for on stream so that I didn't have to do the QTEs for the special moves anymore. So who's to say if it's good or bad

I own a sealed copy of this game that I just never bothered to open and play. The longer I go without opening it the funnier it gets. This may very well be the ideal way to engage with this game.

My memory of this game will always be that it was too easy to the point of being kinda boring up until the beam struggle or whatever at the end of the final boss fight, at which point I was given a QTE that required me to mash a button so rapidly for such an extended period of time that I literally physically could not do it and had to get help from a friend.

S3&K is probably the better game overall, but Sonic 2 is the one I find the easiest to go back to casually due to its shorter zones and less frequent boss battles. I'll just load it up on a whim, and before I know it I'm up to Oil Ocean. The only thing stopping me from giving this five stars are a few later zones that are a pain, including the final bosses.

this used to be the game on steam with the most moaning and surfaces covered in sticky white fluids but I have to assume that crown has been usurped by now

Honestly? Not a huge fan of Zero Mission. It's definitely cool for what it is, but it really does hold your hand too much and the bosses are WAY too easy. And, yes, it's cool that the devs included so many intentional speedrunning shortcuts and skips for repeat playthroughs (where the heavy guidance is irrelevant because you already know where to go anyway), but that doesn't necessarily make a one-off casual playthrough more interesting. It kinda kills the atmosphere of the previous games, too, by leaning more into a heroic action-adventure vibe. Again, not bad by any means, but far from my favorite Metroid.

I will never be a person who thinks Mega Man 2 is the best one because parts like Quick Man's stage, Heat Man's stage, and Boobeam Trap are a total pain in the ass in a way that later games would iron out. But I can also recognize that the entire rest of the franchise wouldn't exist if it wasn't for Mega Man 2 being such a banger of a sequel.

I bought this with my allowance one time in middle school on the way to a fishing trip with my parents. I didn't really do any fishing because instead I just beat this in one sitting in the car. My main memory of this game will always be me struggling to beat Orochimaru in a hot car while my parents were fishing off of a bridge nearby. The windows were down and I could get out of the car whenever I wanted it was fine this isn't a childhood neglect story

Truly an all-time favorite. On top of laying the groundwork for basically every other Kirby game since, it's also one of the most technically impressive games on the NES with so much attention to detail and some of my favorite art direction in anything ever.

Mega Man 3 would totally rule if it wasn't for the double whammy of the remixed Doc Robot stages followed by a disappointingly easy Wily Castle. Ah well. The Robot Master stages are still great in this, at least, and it gave us Proto Man.

Yeah, yeah, we can complain about the lack of the spin dash and a handful of bad zones, but come on. For a platformer from 1991, this game is still fantastic. The fluid momentum-based gameplay, the art, the music, it's great! It was a huge deal for a reason. It only looks weaker in hindsight because its sequels are even better.

I was OBSESSED with this game in middle school. As much as I love the new classic series entries we've gotten since this one, it's so hard for them to stack up to the sheer amount of STUFF in this game. On top of being a really solid remake of Mega Man 1 with a cute art style and an expanded story, you can also play as EVERY ROBOT MASTER, AND multiple variants of Mega Man, AND Roll with a bunch of free DLC costumes, and even Proto Man?? And there's a challenge mode to put all those characters' skills to the test? AND there's a stage editor, which I poured a bunch of time into making bad levels in? It rules. I'm perpetually sad that we never got a Powered Up version of Mega Man 2.

I am not a survival horror fan at all, and this game didn’t exactly do all that much to sell me on survival horror gameplay. I just don’t think it’s for me. I found it more tedious than scary, and before too long I turned the difficulty down to easy so I wouldn’t have to worry so much about the combat and resource management aspects.

With all that in mind: it should speak volumes about how much I like the story that I still managed to push through as a survival horror disliker and beat the game… twice.

Yes, immediately after beating the game once, I went right into new game+ to see the few scattered bits of extra story it added, as well as the somewhat altered ending. I never do that!! This game is a huge departure from the first, and it doesn’t quite have the same campy charm a lot of the time, and Saga’s side of the story in the real world wasn’t quite as interesting to me, but when it hits, it REALLY hits. Especially in Alan’s side of the story. The way the story keeps finding new ways to wrap back in on itself, layer after layer after layer of metatext, surreal blendings of both in-engine and live action material, all making you question how much is real and how much is a fabrication of one of a story within a story within a story, and if that distinction even matters in a world where fiction alters reality. What a blast. While I think Control was the more fun game overall, this is definitely Remedy’s storytelling at its best. They put everything they’ve learned into this game. This one’s gonna stick with me for a long time. Can’t wait for the DLCs.

Shout out to RPS for publishing an article about this one, which I otherwise hadn't heard of. Neat little freeware Metroidvania you can beat in under two hours, with an abstract geometric art style and an ambient electronic soundtrack that I really love. Fairly straightforward, but this is super impressive and polished for a game jam project made in 18 days.