this game could beat my dog to death and i would still love it. pretty much every complain thrown its way boils down to "too hard :(", which is an only an issue if you've never exploited jank or save stated in your life. bloodborne could NEVER attain such gothy heights. i won't pretend this y2k quake engine iii game is front to back flawless level design - i'm a contrarian, not a psycho - but every area is very cozy and immersive (despite what gpu nerds may lead you to believe about the nature of video game immersion). i would live here. couldn't be any worse than florida.

haters, grow the hell up!!

2018

episode one is a boring, tedious mess by a then-amateur level designer. everything is functional, but rarely fun.

episodes two and three are an impossibly rare example of a retro fps improving on the formula of the classics. easily the best thing to come out of new blood interactive. the unnecessary-but-cool touches (item kills, crossbow jumping, backflipping, pretty colored lighting) are free to shine with the brilliance of 1000 suns now that the maps are made with them in mind. the art direction is incredible too, largely due to david's penchant for horror. the man's is a genius and one of the best modern fps designers. we have dusk to thank for that.

2020

the soundtrack makes me so cry hard i gag. also, sometimes i forget how high the volume of triggering content in this game is. gotta be one of the most tasteless mainstream games about grief and mental illness, 10/10

update: listened to the omori 3 year anniversary concert today. crying to good morning and then getting hit with an ENTIRE CHOIR for tee-hee time was a hell of an experience

i'm not gonna shit on this game like "ERM THE 2005 AI DOESN'T WORK LIKE CHATGPT" i'm gonna shit on this game like "why am i watching a hallmark channel drama"

hell beneath into perfect hatred is one of the most masterful one-two punches to ever grace a video game. the rest of thy flesh consumed is fairly standard, both in terms of general design and difficulty. i do find it funny how many people say this episode was "too difficult"; i'm going to assume they didn't make it past perfect hatred.

we can talk in circles about the art that may have inspired fallow, we can waste time talking about the long lineage of story-driven rpgmaker games that led up to this behemoth; that won't stop fallow from haunting me.

it is infinitely more than another sob story or moody indie game. it is the metaphorical place where all of us who have been outcast from society reside, brought to physicality. stroll down the dusty hallways of the fallow residence and relive memories that are not yours - and yet they are ours.

when i hear the credits theme, "shame", i do not feel the remorse i so often do for characters i've loved or fictional worlds i had to leave behind; i feel something watching me over my shoulder. a comforting kind of sadness that will cocoon me even as everything i loved crumbles away.

on the wall above my desk rests these words: "my sisters and i had a secret wish to die in a place that cared for us". i think i will remember them in those final moments.

1993

perhaps the most impressive thing about doom is that 30+ years later, no fps has managed to make gore more satisfying than gibbing a marine with an explosive barrel.

the couple of shit levels in episodes 2 and 3 doesn't make them un-fantastic. sandy peterson worked a got damn miracle with 10 weeks. don't let the haters tell you otherwise.

This review contains spoilers

the soundtrack flexes on a bitch. like yes girl, keep those generic visual novel bangers comin. your reality makes me cry, i <3 monika so much. i think yuri is cute too and her death (and the sequence thereafter) is super memorable.

most of my reviews are prompted by a problem with a game, its fanbase, or its critical reception. silent hill 3 is... perfect, and everyone with their head on straight knows it. no notes.

a word of advice: if you love psychological horror, especially silent hill, YOU NEED TO READ CRIME & PUNISHMENT. i understand how a 600 page book released 150 years ago in a format that doesn't exist anymore can seem off-putting or intimidating; i promise you it hasn't aged a day. crime & punishment can suffocate you with tension and anxiety comparable to any horror movie or game using words alone. the characters are oceans of beauty and flaws that will stick with you forever. without dostoevsky, there would be no shining, there would be no subahibi, and there would be no silent hill. read it and thank me later.

the real problem with brutal doom isn't that the weapon feel is changed or that it ruined the doom community or that marcos is a prick, it's that the gore looks like dogshit