Skipped school for this. It was worth it.

It suffers from the usual PS2-era shortcomings, such as frustrating puzzles and clunky combat, but there's no arguing that this an attractive psycho-thriller adventure. The narrative is creative and its world is vividly brought to life through excellent art and sound design.

It was quite controversial in its day but that reputation is entirely undeserved. Video games as a medium hadn't matured yet, as nothing you see here hadn't already been done in any other medium. This one deserves a remaster to earn the respect it deserves.

As of writing, I think this is the peak of all those stalker-based first-person indie games that started with Slender. It's tight, replayable, and has many unique gimmicks.

I play the JP version because I am weak.

As gaming technology evolved, many games started carrying excess bloat. Pac-Man has none of that. You insert a coin, press start, and a short jingle later, it's time to eat.

The controls and objective can't be any more intuitive. The real complexity lies in the AI routines of the ghosts, which is fun to predict once you learn it. Easy to learn, hard to master - the recipe for any great game.

It's not a story about saving the world, but rather avenging it. We see the effects of it on 14 characters of varied ages, genders, races, beliefs, and even species, who join up to overcome something larger than themselves.

To me, this is still Square's magnum opus. It turned so many fantasy and JRPG tropes on their head while improving on everything the series already did. It deserves far more praise than it gets.

Better than its localisation.

2-4 stands alone as an amazing interactive mystery, but the whole trilogy as a package comes together to make quite possibly the best "detective" game you will ever play.

Phoenix is simply one of the greatest video game heroes of all time. He is the 21st century's Atticus Finch and you owe it to yourself to relive his finest moments.

Whether this actually had any meaning or if the author met a tragic end is irrelevant; a product speaks for itself and this speaks volumes - ironically without any spoken dialogue at all.

I was starting to get sick of the melodrama present in CoM and KHII, so I rolled my eyes pretty hard when I first saw this game; but after playing it, my expectations were subverted.

Rather than trying to ground itself, BBS embraces its ridiculousness (whether intentional or not) and tells a surprisingly tragic story. Its choice of Disney properties is also quite appropriate, reflecting the setting and emotional journey of its characters quite well.

It still has some of the usual KH pratfalls and doesn't work well as a standalone entry, but it's arguably the best of the franchise. It's unfortunate that later entries do not conclude BBS's arcs in any meaningful way.

Symphony of the Night was groundbreaking in its marriage of classic Castlevania, Metroid and RPG elements - but Castlevania was getting repetitive, it needed inspiration.

From the moment you see a torii shrine and "2035" in the opening crawl, it promises exactly that... and delivers it in abundance. The setting informs many exciting gameplay, art and story decisions.

The result is something unique and entirely its own. It's a monster in the GBA library and most definitely belongs in this world.

After decades of failing to innovate its core experience, Game Freak finally shook things up with a completely open world and a non-linear story which uproots most of the franchise's conventions. The gameplay hasn't changed much from the previous generation but it worked well enough.

Unfortunately, all of these praises are mired by its technical shortcomings – and frankly, these are too terrible to ignore. I stood on a rock and ended up halfway across the world, I had pokémon spawn under the floor, and was able to toggle the world's lighting with my battle menu. These would be funny if they didn't also crash your game.

It desperately needed more time in development. It's also painfully obvious that it was initially more ambitious before several features were cut. This is not a finished game by any means.

As of writing, Pokémon is valued at $70 billion. By comparison, Kirby is not even 1% of that. It really should be held to higher standards.

kind of bug.......... AND kind of snack????!?!?!

Gameplay & art direction good, story written by an infant.