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seymourflux reviewed Pokémon Mystery Dungeon: Explorers of Sky
Decided to finally replay this game again after a handful of years

Even if there should've been more variety in the dungeon design and enemy encounters, if you ask me I still think the gameplay here is a notch more engaging than most other turn-based games. You do have to try and conserve PP, numerous items are genuinely useful, and most enemies can kill you quick so you have to be a bit careful (and a bit is a lot more than most turn-based games). I do think the bosses should be much harder though. I destroyed them this time around; I really don't remember them having this few HP/defenses. Some of the outlaws from sidequests tend to be more tricky to take down than the main story bosses.

This is also another game where I'd glad the main story isn't too long. I think the pacing is near perfect. There weren't as much sidequest days you need to go through as I remember. For both sidequests and main story you can get away with not exploring most rooms of most dungeons. Which may mean exploration in this game isn't that encouraged but I'll take it if it means a less tedious, boring experience of going through the shallow dungeons I find in most turn based games. Something about the fast paced dungeon crawling of the Mystery Dungeon franchise is honestly appealing to me.

I just wanted to throw some of my thoughts on the gameplay out there. I still of course love the story and presentation as much as ever (blush + smile with closed eyes emoji)

13 hrs ago


seymourflux finished Pokémon Mystery Dungeon: Explorers of Sky
Decided to finally replay this game again after a handful of years

Even if there should've been more variety in the dungeon design and enemy encounters, if you ask me I still think the gameplay here is a notch more engaging than most other turn-based games. You do have to try and conserve PP, numerous items are genuinely useful, and most enemies can kill you quick so you have to be a bit careful (and a bit is a lot more than most turn-based games). I do think the bosses should be much harder though. I destroyed them this time around; I really don't remember them having this few HP/defenses. Some of the outlaws from sidequests tend to be more tricky to take down than the main story bosses.

This is also another game where I'd glad the main story isn't too long. I think the pacing is near perfect. There weren't as much sidequest days you need to go through as I remember. For both sidequests and main story you can get away with not exploring most rooms of most dungeons. Which may mean exploration in this game isn't that encouraged but I'll take it if it means a less tedious, boring experience of going through the shallow dungeons I find in most turn based games. Something about the fast paced dungeon crawling of the Mystery Dungeon franchise is honestly appealing to me.

I just wanted to throw some of my thoughts on the gameplay out there. I still of course love the story and presentation as much as ever (blush + smile with closed eyes emoji)

13 hrs ago




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