SMB has problems with reading inputs, which may spoil your succesful attempts to beat levels, but otherwise the game is really pleasant and challenging with so much content to see.

Both versions of the soundtrack go hard, by the way.

DMC3 is a kick-ass game, unarguably the best in the series.

It has everything what we love in a DMC game: cool characters, a helluva gameplay, a rememberable soundtrack, and a worthy challenge for the player (it was my second DMC game I've played, and I still remember my feelings I was experiencing when dealing with my first walktrough: rage, rage, and rage. It's a real tough one for beginners, I assure you).

The enemies may be too frustrating or unfun, and the last levels are definitely much weaker than the other ones, but these moments don't disturb the game from being great.

Dante is my beloved one.

This review contains spoilers

One my favorite indie games of all time (I've unironically spent 536 hours in this). However, it lacks that charming atmosphere of its ancestor and the gameplay feels way more buggy and... I dunno, harsh?

I really like the variety of characters and increased difficulty: these things refresh the game entirely and make it more replayable than HM1.

The plot is fucking crazy, but okay... It always breaks my heart when I remember that all of the characters who survived the main events of the story died due to nuclear bombs... I mean, I feel sorry for the writer and Richter.

The soundtrack is a very subjective topic, but I like it as strong as the one from HM1. They're both great.

Oh, how could I forgot? There's an level editor in HM2. Of course it's buggy and it lacks many functions, but people can make absolutely magical things using it. Just check the Hunter Saga in the workshop to make sure in it.

I love HM2, even though this game has problems.

I used to play this game a lot, even got the Stormbringer trophy, and you know what? MGR is a helluva game. It's fun to play (though sometimes it may be very frustrating and annoying, particularly for those who want to take the platinum trophy), paced greatly, and the essential for hack'n'slash games elements as gameplay and soundtrack are amazingly done.

I remember my first fight with Moonsoon, and holy shit, it's prolly one of my most favorite boss fights of all time, just because of its top-notched staging and crazy dynamics with such a kick-ass track playing in the background. All elements of the game work together to give the player an unforgettable experience, and this is why I love this game so much.

Yeah, you can say it completely ruins Raiden's story ark, and I agree with you, but there's nothing to stop you from considering this game non-canon, so why complain?

Love this game very much, though I haven't played it for years.

This one is also good.

The new areas are may be not so appealing to me as the ones from tKoD, but they do look unique, and it's always cool to see new Dunwall districts, 'cause every of them is something special in terms of its purpose and stuff.

Oh, and Brigmore Manor is prolly the most beautiful location in the game, if not in the enitre series.
The gameplay was expanded a bit, like, they added new type of mines (which doesn't kill), and there's a new ability —pull. Kinda strange that it was added only here, but okay, it doesn't make pull a bad ability.

The plot here continues the one from the tKoD, so don't expect anything super new: it's basically a logical extension of the first DLC intrigue (and somewhat of a prequel for Dishonored 2). The new characters are cool, though.

Summing up the whole thing, both the DLC are great. These are good extensions for the original game, which actually important in terms of the game world and the sequel. They're not an ordinary filler DLC to make some money, no, these are some real expansions, and this is one of that moments that makes them valuable and good. Arkane Studios did some real good job here, and I can only say thanks them.

Prolly one of the funniest and scariest co-op experiences I've ever had.

Mods can make this game even better and drastically change it, which gives LC so much potential, oh boy.

The biggest problem about this game is finding friends who want to play it too, though...

2010

Limbo has absolutely great atmosphere and sound, but the gameplay gets worse and even annoying near to the end.

If the puzzles at the beggining seems alright and doesn't enrage you, when it comes to the last chapters of the game, you literally start hate them.

Sometimes you have no idea, how to deal with them (yes, I'm talking about you, the minecart and electric rails one), and sometimes they transform into a microsecond hell, which is not fun.

But, as I said, everything besides the gameplay is made at the highest possible level. No wonder why people back then praised it that much.

It is seen that the devs put their souls into the game and tried hard to make Limbo great, but it could've been way more greater...

Cry of Fear is a very personal game to me (no, I've never experienced anything similiar to Simon's problems, and it's personal to me in a different key), in which I've spent way too many hours for a game like that (~93 hours).

I like the atmosphere, the soundtrack, the plot, but the gameplay sometimes may be very frustrating and exhausting, and, yes, it fantastically works for the atmosphere, but not for the player's enjoyment.

One of the best mods for original Half-Life.

It's a good game, but I got tired of it very quickly. I've finished Fallout 1 once, and it was back in summer of 2020, and... I've finished it on the bad ending. Yeah...

The RPG elements are still good, exploring is fun, though sometimes it may be frustrating, but the battle system... I get tired of it quickly...

Maybe it's just not my thing. I do like CRPGs for the stories they told and their worldbuilding, but when it comes to battles, just fuck it, wanna kil myself immediately.

It is still a good game, though.

It's a fucking sin to drop such an amazing game in early access.

Love absolutely everything in this game except the early access and caves. It's been a while since I enjoyed games this much.

Immersive sims are dead (alas), but they can be revived by games like this.

Definitely looking forward to Gloomwood's release.

1997

It's hilarious how one game from 1997 can be better than the most of FPS games these days.

Absolutely loved it.

This game fixed almost every complaints I had for Y:LAD and made me cry so fucking hard in the end.

The gameplay feels godly, it's definitely a large step up comparing to what we had in Y:LAD. The amount of content in this game is also fucking crazy, prolly the biggest game in the series we've ever had.

I expected the plot being ridiculous and somewhat disappointing (you know, with that Kiryu's saga end and stuff), but thank God they managed to make it good, even epic and crazy (in a good way, of course).

It was such a satisfaction beating this game. RGG studios absolutely nailed it.

This game plays greatly with my personal feelings and fears, so that's why I prolly enjoyed it this much.

On the one hand, Knock-Knock is a bit buggy and confusing project, where the gameplay gets boring rather fast to make the player drop it.

On the other hand, this game has some real unusual atmosphere and attractivness, which may hold you till the very end, despite the mentioned boring gameplay.

Guess you need to be in some kind of special mood to enjoy this game fully. I dunno.

Putting Dante into this game was the biggest mistake.

Psychonauts has some wonderful atmosphere and it plays really great even throughout all of the years.

This game manages to talk about such hard themes as human's mind and mental illnesses so easily, so there's no way it can left you unfeeling.

it has a soul and some kind of courage in it, so that's why this game works and became classic nowadays.