I've been trying to beat this game for almost 9 years, and, finally, this moment has come.

New Vegas stole my heart by its amazing diversity of choices, versatile build construction, amazing, yet so simple in its own base plot, big amount of content (and this is a game, which was approximately made in a year!), and that crazy creative space, which honestly shocked me.

However, the game suffers from awful optimization for modern machines, so you'd better be ready to spend some time installing mods for NV to make it work properly on your PC.

Now I finally understand, why people love this game so much, and now I'm one of these people too. It was an amazing adventure!

I remember how I was playing this game during a cold, rainy spring, coughing my lungs out due to my allergy. These conditions added so much atmosphere and joy to my playtrough, so I'll remember it forever.

The first Silent Hill game in the series is, in my opinion, the best in terms of atmosphere and locations. It's a scary, inconvenient, stressful and gloomy game, which makes you love itself for these traits of it.

Harry is probably my favorite character in the series (though he can fight for this title with Heather), and I enjoyed his journey as much as I only possibly could.

Silent Hill 1 has something unique behind it, which lacks in the second and third games, and this something notably highlights the game out from the other ones.

I have no idea why did Kojima decide to split the game in two, but GZ seems kinda lame. It lacks interesting content (however, the deja vu and jame vu missions are a joyful addition for old fans), the gameplay is literally a cut version of the one from TPP, and the whole plot is a seed for the TPP, which could've been included in MGSV, but no, let's sell a demo for 20 dollars, okay.

I honestly don't understand this Kojima's move. Literally the Man Who Sold the Demo.

I used to play this game a lot, even got the Stormbringer trophy, and you know what? MGR is a helluva game. It's fun to play (though sometimes it may be very frustrating and annoying, particularly for those who want to take the platinum trophy), paced greatly, and the essential for hack'n'slash games elements as gameplay and soundtrack are amazingly done.

I remember my first fight with Moonsoon, and holy shit, it's prolly one of my most favorite boss fights of all time, just because of its top-notched staging and crazy dynamics with such a kick-ass track playing in the background. All elements of the game work together to give the player an unforgettable experience, and this is why I love this game so much.

Yeah, you can say it completely ruins Raiden's story ark, and I agree with you, but there's nothing to stop you from considering this game non-canon, so why complain?

Love this game very much, though I haven't played it for years.

«If I ever beat this game in my life, I'll rewrite this review, and now I'll let it be as it is at the moment»

...And now I'm here.

So, the gameplay core of Thief is amazing. It provides you with a big arsenal, which you may use as you wish. It's fun and catchy, and it does its own job greatly. I like the gameplay and everything related to it.

But when it comes to the levels... I just don't get it. Why is the most part of them suck? Why do some levels feel like the game designer decided to splash out their anger on the players? What have I done to deserve that?Thief levels here are like finding diamonds in a pile of dirt, and I do hope the situation with it is much better in the sequel.

Every other aspect of the game is cool, though. Despite Thief sometimes made me want to kill myself, in general, I enjoyed it, and it was an exciting adventure, which I'd lovely like to continue in Thief II.

Oh, forgot to mention how great this game in terms of modding. I mean, just look at Black Parade.


It was my first time beating this game after getting through the whole series, and you know what? There's something I've understood after that walktrough. I like MGS2 much more than MGS3.

I'm not trying to say that I hate MGS3 or something like that, no. There're just some things that make me appreciate this game more than MGS3. I'm talking about the atmosphere and plot.

I don't know how should I put it, but these aspects seem very unique for me, literally unrepeatable. The scenario itself is probably the strongest part of this game, though it may seem kind of secondary at first and having too much MGS1 references. But the deeper we go, the better the plot becomes.

Speaking of atmosphere... It's a very subjective thing (just like every opinion, though), and I'm afraid there's no way I could've accurately explain why I like the atmosphere that much. Something very personal + that PS2 game vibe, I guess.

By the way, I like the gameplay too. Comparing to the future titles, there the gameplay feels very intensive and stressful, always keeping the player on guard. It also provides a lot of interesting gameplay moments, which I lacked in my MGS3 revisit...
It's also great that there's some additional gameplay content like Snake Tales and VR mission you can play. Yeah, it's a lazy content, even a disappointing one, but still. I love it when the game has a lot to do and it's replayable.

You might not agree with me, but I'm OK with that. After all, we're all different, aren't we?

2024

It's one of the games for sure.

Much better than P5R, for sure. What an absolutely heartbreaking game.

I've never played original P3 nor its expansioned versions, so that was my first experience.

I really liked the plot, it's much better than the one from P5R. There's no dumb fillers, the game doesn't feel artificially stretched, and the characters don't annoy you. P3 cast makes you attached to it easily, and every character feels actually well-written and nice.

The gameplay's fire too, but I bet P5R gameplay will never be surpassed, at least untill P6 release for sure.
Tartarus wasn't boring, which actually surprised me, but near to the end I started rushing through it, stopping only to kill some enemies and gain some EXP for my team just because I got tired of it a bit.

The ending made me cry for ~17 minutes straight, and, in my opinion, if the game manages to make me emotional that hard, guess it definitely has something good behind it.

To be honest, this game felt really personal to me, and I still don't know the exact reason for that. My last year was kind of a painful one, though it had many good moments too. I've experienced a serious «loss» for the first time back then, so maybe that's why P3R seemed such close to me... Not to mention that I played this game when I felt kinda empty in my life.

Maybe the correlation with my personal feelings made this game so good in my eyes, or maybe it's actually that great in general — I don't know. The only thing I know for real is that this game brought me so much positive emotions, so much warm feelings and fun, so I don't even know if any other game would ever bring me something similiar to that.
...On the other hand, every game is an unique adventure, right? So why think about it?

I know I may look like a psychofan, but there's nothing I can do with myself. Persona 3 just appeared on the right moment of my life, and I'll remember this game forever because of it.

DMC3 is a kick-ass game, unarguably the best in the series.

It has everything what we love in a DMC game: cool characters, a helluva gameplay, a rememberable soundtrack, and a worthy challenge for the player (it was my second DMC game I've played, and I still remember my feelings I was experiencing when dealing with my first walktrough: rage, rage, and rage. It's a real tough one for beginners, I assure you).

The enemies may be too frustrating or unfun, and the last levels are definitely much weaker than the other ones, but these moments don't disturb the game from being great.

Dante is my beloved one.

The amount of cutscenes in this game is crazy, but not as crazy as in MGS4.

I really love the plot, the gameplay (though I prefer the one from MGS2 much more because of its... Intensity?.. I don't know how may I put it), and the variety of possible ways in beating sections. However, the controls suck, but it's a normal thing for the series.

MGS3 always makes you back and dive into it again, and there's a lot of reasons for it, like the versatile gameplay I mentioned before.

It was my sixth walktrough and I enjoyed it just like the previous ones.

Age hasn't spoiled MGS3 a bit.

Dropped this game at the final boss because I have a massive skill issue.

Blood West is one of that games that may make immersive sims great again — it has everything to be a exemplary representative of the genre and a good game generally. I enjoyed it a lot, especially the swamp level, but the mountains seemed to me kinda lame comparing to the other part of the game.

I also liked the skill system, but IMO most of the perks appears to be very situative and not as useful as they could be. On the other hand, maybe that was the point: you're making your own unique build using only necessary for this build skills. Anyway, the system is fine, but it could be better, I think.

The stealth system is okay too, but sometimes it may be frustrating a bit. Don't know if would've I changed it, prolly not.

Resuming all of the said, Blood West is a quite nice game with some big potential in it, which the devs can develop in the possible sequel or a similiar to this game project. Good work.


Prolly my most favorite horror game of all time.

This game manages to be scary even now, after so many years. Guess the reason for this is how immersive this game is, and how greatly it makes you feel unsafe and trapped using so usual methods.

The monsters may look and behave kinda corny, but that's why they work! The game doesn't try to make anything unusual with genre (well, that was 2010, so why would devs even try?) and this is its main advantage.

Psychonauts has some wonderful atmosphere and it plays really great even throughout all of the years.

This game manages to talk about such hard themes as human's mind and mental illnesses so easily, so there's no way it can left you unfeeling.

it has a soul and some kind of courage in it, so that's why this game works and became classic nowadays.

Putting Dante into this game was the biggest mistake.

This game plays greatly with my personal feelings and fears, so that's why I prolly enjoyed it this much.

On the one hand, Knock-Knock is a bit buggy and confusing project, where the gameplay gets boring rather fast to make the player drop it.

On the other hand, this game has some real unusual atmosphere and attractivness, which may hold you till the very end, despite the mentioned boring gameplay.

Guess you need to be in some kind of special mood to enjoy this game fully. I dunno.