I do love FromSoftware's games, but definitely not this one.

I've completed Elden Ring ~6 times, took the platinum, and, to be honest, when the game only released, I liked it much more than now. Prolly because of the global hype, which was caused by the game's release...

Elden Ring has really big troubles with balance, awful bosses with infinite combos in their arsenal, repetitive bosses (which is not actually a big problem to me, but it looks at least really awkward), quickly annoying dungeons, and many different other problems, which importance vary from one to another.

I have no idea how this game has 94 on Metacritic. There's no way that ER can be better than Dark Souls III or Sekiro. Just how?..

Unironically one of the most painful video game experiences in my life.

This game does that one thing, which I love very much: it mixes stupidity with seriousness, and it mixes these two things ABSOLUTELY GREAT.

I laughed from the jokes and almost cried like a little baby from the plot. I mean, seriously, this game almost traumatized me, and I'm the dude, who's seen a lot of awful shit in his life.

The gameplay may be too harsh, but you'll or get used to it, or drop the game entirely. These RPG Maker games, you know...

There're also a lot of annoying moments, which may prevent you from beating the game, but there's only one way to deal with it: struggle, bitch. Just like Brad does.

Oh, by the way... Don't forget to beat The Joyful after The Painful. It'll break your mental health completely!






It's a fucking sin to drop such an amazing game in early access.

Love absolutely everything in this game except the early access and caves. It's been a while since I enjoyed games this much.

Immersive sims are dead (alas), but they can be revived by games like this.

Definitely looking forward to Gloomwood's release.

Guess it would be much better if it was a VN rather than an RPG Maker game, but okay.

To the Moon is a rather short, but very touching story, which prolly make you cry. This game can help you relax and give you a pleasant story for evening with nice soundtrack in addition. I enjoyed it, so you may enjoy it too. Why not to try, then?

Cry of Fear is a very personal game to me (no, I've never experienced anything similiar to Simon's problems, and it's personal to me in a different key), in which I've spent way too many hours for a game like that (~93 hours).

I like the atmosphere, the soundtrack, the plot, but the gameplay sometimes may be very frustrating and exhausting, and, yes, it fantastically works for the atmosphere, but not for the player's enjoyment.

One of the best mods for original Half-Life.

Prolly one of the funniest and scariest co-op experiences I've ever had.

Mods can make this game even better and drastically change it, which gives LC so much potential, oh boy.

The biggest problem about this game is finding friends who want to play it too, though...

1997

It's hilarious how one game from 1997 can be better than the most of FPS games these days.

Absolutely loved it.

This game fixed almost every complaints I had for Y:LAD and made me cry so fucking hard in the end.

The gameplay feels godly, it's definitely a large step up comparing to what we had in Y:LAD. The amount of content in this game is also fucking crazy, prolly the biggest game in the series we've ever had.

I expected the plot being ridiculous and somewhat disappointing (you know, with that Kiryu's saga end and stuff), but thank God they managed to make it good, even epic and crazy (in a good way, of course).

It was such a satisfaction beating this game. RGG studios absolutely nailed it.

SMB has problems with reading inputs, which may spoil your succesful attempts to beat levels, but otherwise the game is really pleasant and challenging with so much content to see.

Both versions of the soundtrack go hard, by the way.

This review contains spoilers

One my favorite indie games of all time (I've unironically spent 536 hours in this). However, it lacks that charming atmosphere of its ancestor and the gameplay feels way more buggy and... I dunno, harsh?

I really like the variety of characters and increased difficulty: these things refresh the game entirely and make it more replayable than HM1.

The plot is fucking crazy, but okay... It always breaks my heart when I remember that all of the characters who survived the main events of the story died due to nuclear bombs... I mean, I feel sorry for the writer and Richter.

The soundtrack is a very subjective topic, but I like it as strong as the one from HM1. They're both great.

Oh, how could I forgot? There's an level editor in HM2. Of course it's buggy and it lacks many functions, but people can make absolutely magical things using it. Just check the Hunter Saga in the workshop to make sure in it.

I love HM2, even though this game has problems.

This game plays greatly with my personal feelings and fears, so that's why I prolly enjoyed it this much.

On the one hand, Knock-Knock is a bit buggy and confusing project, where the gameplay gets boring rather fast to make the player drop it.

On the other hand, this game has some real unusual atmosphere and attractivness, which may hold you till the very end, despite the mentioned boring gameplay.

Guess you need to be in some kind of special mood to enjoy this game fully. I dunno.

Putting Dante into this game was the biggest mistake.

Psychonauts has some wonderful atmosphere and it plays really great even throughout all of the years.

This game manages to talk about such hard themes as human's mind and mental illnesses so easily, so there's no way it can left you unfeeling.

it has a soul and some kind of courage in it, so that's why this game works and became classic nowadays.

Prolly my most favorite horror game of all time.

This game manages to be scary even now, after so many years. Guess the reason for this is how immersive this game is, and how greatly it makes you feel unsafe and trapped using so usual methods.

The monsters may look and behave kinda corny, but that's why they work! The game doesn't try to make anything unusual with genre (well, that was 2010, so why would devs even try?) and this is its main advantage.

Dropped this game at the final boss because I have a massive skill issue.

Blood West is one of that games that may make immersive sims great again — it has everything to be a exemplary representative of the genre and a good game generally. I enjoyed it a lot, especially the swamp level, but the mountains seemed to me kinda lame comparing to the other part of the game.

I also liked the skill system, but IMO most of the perks appears to be very situative and not as useful as they could be. On the other hand, maybe that was the point: you're making your own unique build using only necessary for this build skills. Anyway, the system is fine, but it could be better, I think.

The stealth system is okay too, but sometimes it may be frustrating a bit. Don't know if would've I changed it, prolly not.

Resuming all of the said, Blood West is a quite nice game with some big potential in it, which the devs can develop in the possible sequel or a similiar to this game project. Good work.