526 Reviews liked by steelybel


Curse

1989

now I know how all the other guys named john wayne gacy must've felt

Note: This is only shelved because I've had so many emulator troubles up to this point, and the one set up I could figure out to have the gameplay actually functional freezes in just about every cutscene. I desperately want to come back to this once Saturn emulation stabilizes, this game sees a proper rerelease, or I get the patience to just power through even more troubleshooting. But for now with how story-focused this game is, it feels pretty untenable to just not have the cutscenes along with it.

Preamble aside, this game feels like some sort of forbidden relic, and the crunchiness of the Saturn's renderer only adds to that feeling. The game is oozing with artistry that had me kind of floored, with a deceptively deep combat system that sounds like a terrible idea until you really experience even a sliver of what it has to offer. The music is stellar, which makes my need to temporarily shelve this one all the more heartbreaking.

I honestly wish we got more RPGs like this: alien worlds, lean but varied gameplay, and production values that take advantage of their limitations to really push the envelope in terms of presentation and storytelling. Really antsy to figure out a way to finish this one because I can tell it'd easily smash into my top 10 or 20 favorite games ever.

this game has the exact same narrative tone and writing style as neon white but y'all aren't ready to have that conversation

I think its fascinating that theres three dragon's dogma games and being unfinished is their defining trait. Crazy good time but disappointed by the lack of spell variety like the first game, the trickster feels undercooked, and warfarer feels like a band aid last minute fix for a lack of classes they could not ship on time.

I lost 50 hours heavily immersed and the game has had some of my fondest memories playing a game in recent memory, but it is about the same amount of undercooked as the first one. Its a recurring thing I have to say about this game: "This is all pretty good but x problem" or "This feels lacking but it has a lot of potential for expansion later".

The true ending route is truly crazy though, I cannot believe they went somewhere more cowardly devs would defer to a cutscene for a bad end.

The plot sort of stops existing after the first ten hours and it really was funny to see characters i barely interacted with brought in to up the stakes or be part of a readout of "Your best friends 4ever :)"

DRAGON’S DOGMA II TASTES SO GOOD WHEN U AIN’T GOT A BITCH IN YA EAR TELLING YOU ABOUT THE MTX THAT CAN BE EARNED NORMALLY IN GAME

The game automatically drowns your first slave so you don't have to like you had to in the first game. Big improvement. Faces are really ugly but based on the accents I think it's intentional.

I had a friend once. A man I met under inauspicious circumstances. It was a trying time in my life, and at first, to be honest, I didn't trust him. An ally of necessity, not of my choosing. But if I can credit anyone with getting me through those hard times, it was him. Other acquaintances came and went, I couldn't tell if my ex was trying to help me or just using me, my second most constant companion kept getting kidnapped. But whenever I needed him, my friend was there, with a jaunty greeting and a cool new shotgun to sell me.

I lost that friend a long time ago. But recently, I've been seeing something wearing his face.

This new... "Merchant" has none of my friend's warmth or charisma. He has an oily, sneaky quality that some people seem to think is apropos. Are we really at the point of pretending Resident Evil, of all series, is too good for camp? Whatever happened to showmanship? My friend set the tone for the entire game, such was his force of personality. The only lasting impression I get from this wet blanket is of deafening, aching lack.

Also, the guy never shuts the hell up up. Who was it that decided vendor NPCs don't get enough voice lines in video games? Who decided they should periodically nag you about how long you're taking while you browse their wares? (No, seriously, what's patient zero? It's a very similar vibe to how all the companions complain every time you change your party composition in Baldur's Gate 3. Unpopular opinion apparently, but I like it when games don't make characters constantly whine at you for engaging in basic, necessary gameplay functions that should barely even be diegetic.)

When I was a child, a kind girl named Navi literally just said "hey" or "listen" about once every fifteen minutes if you were wandering around somewhere other than the critical path and she was absolutely reviled, pilloried and stoned for at least a real world ass decade. Just for being very occasionally heard. Just for trying to help. But this pod person, this soulless imposter, this fucking Cockney FRAUD stands here and belittles me every fifteen seconds for sitting in a pause menu pondering how I should spend my money in a game where scarcity of resources is a core mechanic, and gamers are silent??? The real Merchant was more than just a funny meme man, sir. He was a CONSUMMATE. CUSTOMER SERVICE. PROFESSIONAL. You really wanna bring this kind of naked rudeness with your only fucking customer? You think you've established that kind of rapport with me? You bring shame on his house.

And to all the sycophants and enablers, who settled for less and let this character assassination pass? History will remember your cowardice.

Anyway apart from that it's a great game! I was really worried about how it would sort of interact with the original in the cultural memory but I think we got basically the best case scenario, where it's a different enough beast that both versions have lasting creative value. It's not as replayable, I think--I always play a new Resident Evil early in the year when it comes out and then replay that October, but I got bored and went back to Armored Core during my RE4make replay--but the action just feels so good and Ashley is much more of a character.

Edit: Maybe I'm full of shit. I want to play more of this now..
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I liked dressing up my dog and the tonal clash of the happy Wii dog graphics and the heavy illness-focused slice of life story. Actually even sniffing around for new items was kinda fun. But the way the two fit together makes them both mutually feel heavier, and there's not really any substance to the sniffing out of items. I was kind of impressed they would put this story in a kids' game: by all means kids' games Should be about these things! But the gameplay otherwise was kind of infantilely simple.

I really hate this mindset that preferring the original Yakuza 1 and 2 over the Kiwami remakes is nothing but elitism.

I started playing this franchise when 0 came to PC in 2018. Even with that, I still prefer these versions of the games. These games have a unique grit to them that the Kiwami games do not capture well at all. For Kiwami 1 in particular, it feels more like 0 but worse and with less content more than a remake of this game. Worst part is that Sega is actively treating the Kiwami games as replacements instead of alternatives.

In terms of the game itself I think it mostly holds up well. Even without the ability to change the directions of combos it does not take long to get used to. Story is still entertaining with my only issue being Nishiki's sudden betrayal (the one thing Kiwami objectively did better).

If you can I do recommend starting with this game and the OG Yakuza 2 and go from release order from there, and playing 0 in between 5 and 6. You'll appreciate how the series naturally grows instead of starting with 0 (which is the best game in the series) then following up with the Kiwami games.

some of the funniest line changes in the history of localization. i think its funny that they brought kiryu back for the dub of 7 when he is not one of the good performances.

doesnt have majima everywhere or the dragon style progression so its definitely a little better than kiwami

for less than the cost of Middle-earth: Shadow of War you can image search "Viggo Mortensen Kissing David Cronenberg", which you will enjoy much more

Treasure Of The Giantess purports to be a game with a big giant sexy "Giantess", but in actuality, she is only like 1 (or 3 inches(NOT 2)) inches taller than the main woman (whose boobs look like shoes). Sure, there may be one scene where you are a giantess until you are kindly asked to stop being one, but there is no good scene of Giantess action! Fail game!

But for real, this game is just a short amount of platforming traps that one shot you. Some of them are fucking placed stupid and annoying as hell. God I wish I had a double jump, please just put dumble jumps in games. I tried getting the other ending, but I coudln't do the shit I had already done again so whatever.

The ending I got ended with the protag going "Hmm, i need to pee", then she just full front pees standing up and the end screen overlays her.

osaka's journey is just like mine

being an axl main is awesome. everyone hates you and routinely skips past playing you for the simple crime of forcing them to play a bit of neutral. you prevent them from running their twenty second lockdown pressure drills for a bit and it’s the end of the world; they’d much rather go up against the litany of other rushdown characters who can all do that or the guy that can eat your healthbar in three decisions.

the game is fine. as far as its pace is concerned, strive is essentially rocket tag, and that’s a fine thing to enjoy. it just comes at the obviously infamous cost of representing a departure from xrd (or prior entries but i won’t pretend to be knowledgeable in this arena). this has invited natural comparisons to street fighter (super turbo in particular) and samurai shodown, but i think the core system mechanics manage to carve their own niche within the high damage subgenre. for all the debate around simplification, it seems clear to me that arcsys’s goal was to create a fighting game that the majority of people familiar with the genre can learn simply through relevant match experience, avoiding the confines of the training room and bringing the title in line with an older arcade experience. again, totally fine thing to be. i do think i prefer xrd’s brand of bullshit but not because it’s inherently more cerebral or anything - matches just tend to feel more dynamic. it’s an instance where strives emphasis on creatively using meter’s hundreds of applicable permutations to open holes in opponents defense is somewhat negated by the lack of opportunities to tap in per round and by how viciously quick some of these rounds can close out.

i strongly dislike the menus, user interface, and lobby system, but this aside it’s curious to me that strive represents an artistic departure from the rest of the series as well and this aspect has mostly been swept under the rug by the community. i assume this is fine for most because it’s pretty and because we will never escape the fondness gamers have for the metal gear rising/anarchy reigns soundtrack. still, its very much an intentional continuation of xrds aesthetic sensibilities - understandable given that titles landmark reception - but it feels worth mentioning that we are at this point quite far removed from the grungy, muted, and punk tone of earlier entries. but giovannas hot so who can say whether this is bad or not