stefan1
2012
2012
2012
mario has propelled himself to being among the 1% with this game alone and we're just not gonna address that?
the coin gimmick is pretty fun but doesn't equate to anything other than having a neat little thing to display on the main menu. for what it is, new super mario bros 2 is a standard mario adventure that is decently fun but lacking in substance and variety. par for the course
the coin gimmick is pretty fun but doesn't equate to anything other than having a neat little thing to display on the main menu. for what it is, new super mario bros 2 is a standard mario adventure that is decently fun but lacking in substance and variety. par for the course
2012
2012
2012
the most underrated 3DS game.
played this game for the first time a couple years ago, and jesus christ it absolutely blew me away. i will admit that the first few chapters didn't win me over, but the slick writing and interesting combat had me coming back for more. over time i started to get hooked, it's a blend between fast-paced rail shooter with gorgeous visuals (seriously, it's like a roller coaster ride that doesn't end), with the admittedly not as exciting ground combat, but makes up for the lack of adrenaline with sick level design and VERY unique combat options. the difficulty is handled weirdly, if anyone's played smash classic mode you'd see what i mean, it essentially works on a slider mechanic, being able to choose exactly how hard you want some rock with hands to kick your ass. anyways, the story is engrossing and the characters are absolutely top-notch, the interactions between them make the game worth it on its own. i would love to give this game a perfect score BUT we come up on the reason why uprising has fallen to the wayside for so long: the controls. the game would absolutely love if you were right handed and would probably stab you in the heart if you were left handed and if it had the chance. playing for prolonged periods starts to have an impact on your wrists (nothing serious, but it's a nagging feeling) with how you have to hold your ds to control pit. absolutely needs a re-release (or better yet, a sequel), but for the time being, playing it this way isn't so bad. begging everyone to give it a shot, you won't be sorry
played this game for the first time a couple years ago, and jesus christ it absolutely blew me away. i will admit that the first few chapters didn't win me over, but the slick writing and interesting combat had me coming back for more. over time i started to get hooked, it's a blend between fast-paced rail shooter with gorgeous visuals (seriously, it's like a roller coaster ride that doesn't end), with the admittedly not as exciting ground combat, but makes up for the lack of adrenaline with sick level design and VERY unique combat options. the difficulty is handled weirdly, if anyone's played smash classic mode you'd see what i mean, it essentially works on a slider mechanic, being able to choose exactly how hard you want some rock with hands to kick your ass. anyways, the story is engrossing and the characters are absolutely top-notch, the interactions between them make the game worth it on its own. i would love to give this game a perfect score BUT we come up on the reason why uprising has fallen to the wayside for so long: the controls. the game would absolutely love if you were right handed and would probably stab you in the heart if you were left handed and if it had the chance. playing for prolonged periods starts to have an impact on your wrists (nothing serious, but it's a nagging feeling) with how you have to hold your ds to control pit. absolutely needs a re-release (or better yet, a sequel), but for the time being, playing it this way isn't so bad. begging everyone to give it a shot, you won't be sorry
2012
2011
2011
2011