This was an amazing game. I love the artstyle and the game mechanics. For me, the strongest aspect of the game is the story. All the characters are extremely well written and lovable. While it starts off slightly slowly, the story picks up pace very quickly and makes you play the chapters back to back.

The game mechanics/puzzles are also really fun. The levels are cleverly designed and really make you think before performing certain actions.

Only gripe I have is the switching between the worlds feels a bit clunky and delayed.

However, this game is a fantastic experience which everyone should try!

I was really disappointed with this game. Firstly - lets get the good stuff out of the way - the music and voice acting is really good. It does a great job in setting the theme of the game.

Now for all the bad things.
Firstly, the gameplay. It gets boring really, really quickly. There are only 2 types of levels in this game - shoot waves of enemies, and on wheels shooting. The enemies are no fun to deal with - even with headshots they take forever to die. Not to mention how janky the controls are. It is not fun moving Nathan Drake around, and trying to take cover and shoot. Infact, the controls and level designs culminate into one of the worst levels I have seen in video game history. The Jetski drive and shoot level is atrocious. It is impossible to maneuver the jetski and shoot consistently. When playing the level, I thought the objective was to make a dash on the jetski while shooting the enemies. But with the horrible controls and level design, it literally becomes a cover shooter on a jetski. You have to stop, take your time shooting enemies, and then proceed. It is horrible.
The platforming is whatever, its a single click to hop platforms and sometimes you have to time it with falling platforms and swings. Its not the best, but it is something I can see in a "story" focused game.

However, nothing compares to the "twist" near the end of the game. Not going to spoil anything, but I was so shocked and upset by this twist, it completely ruined the game for me.

I gave it a 2 cause of the music, voice acting, and environment design.

This was a weird game for me. I don't really know how to feel about it.
First and foremost, I put this game off for a long time. This is mainly cause the start of the game is SO SLOW. Ori doesn't have any abilities and is no fun to control. Only thing you can do is jump and attack. For the first 3 hours this was how the game was - very bare bones, and tiresome to navigate. But to give credit where credit is due, when you unlock some of the later abilities, movement gets so much more fun. You can really get creative with the puzzle solving and platforming with these abilities.

Another major gripe I have are the visuals and animations. I cannot stand it. I understand the setting and theme, but the amount of blue in the level pallete is jarring. My eyes hurt. There are too many things glowing at a billion lumens on the screen. And the art/animations, in my opinion aren't that great - or maybe not my cup of tea.

Another unpopular opinion is the music is subpar. I heard the music of a level once, and then just put it on low and played music over it. Not my style.

The level design is decent. You don't really get "lost' in a level/section, which I appreciate since I hate backtracking. However, I feel the puzzles sometimes get annoying. The good puzzles are really good, while the bad ones are "meh".

I would have given the game 2/5, but just for the abilities and platforming puzzles you get towards the end of the game (and its a short game, so not a lot of waiting), I bumped it to a 3.

I picked this game up in 2019 itself. I had no idea about the game, just thought it was a neat concept and was a suitable game for my computer back then. Not once did I regret the purchase.

Shotgun Farmers is one of the most creative indie games I've played. The idea of missed bullets turning into seeds that grow into guns is insane. It can benefit you - or the opponent. The goofy physics of the grenade and the rocket launcher are fun to play with too. I love all the clever puns for the guns, and how each of them plays out uniquely.

The game modes really suit the theme of the game too. The Chicken Oddball game mode is fun, and the maps work really well for all the game modes too.

Granted the graphics aren't impressive, but they are cartoony and lovable. Only complain I have with the game is the servers and matchmaking, but other than that it is a blast to play with friends!

3D Mario = Masterpiece. There really isn't much to say. How Nintendo EDP keeps making these games is crazy. Not an ounce of fat, just creativity oozing out. Mario's movements haven't felt as snappy and smooth before. Controlling him feels really good. The level design is, of course, fantastic. And I really love the "Open Zone" nature of the game. Fewer menus, more gameplay!

A rare gamefreak W. This time a massive W. Playing this in 2014 was amazing. I grew up on Gen 3, so this game hit hard. I really love how they included the best of Gen 3 and Gen 6 mechanics. The music still slaps, and the artstyle is just perfect.

I still am baffled by how amazing the Primals and Megas look, no idea why they stopped that.

The Eon Flute is one of the best things GF has done, it made my childhood dream come true. Flying around Hoenn on a Mega Latios/Latias. Younger me wouldn't believe that.

Another thing I still can't believe is the Delta Episode. Not going to spoil anything, but this was amazing postgame stuff and I wish they kept doing it.

Maybe this game isn't for me. I spent over 150 hours and I don't get it. Every chore seems tedious, and not fun. My player keeps misclicking stuff, such as pulling out flowers instead of weeds, or digging a hole somewhere else. Don't even get me started on the button mashing fest that is bug catching and fishing. I don't care - stop giving me a wall of text for every single thing I do. I have no clue how people enjoy this game. You need a lot of patience, and I don't have that kind to sink in one game. I kinda started to like my island after those 150 hours, but it is nowhere near what I envisioned, and landscaping/planting/decorating is a time consuming tedious chore.

This was the first Yakuza game I played. At the start, I was kinda disappointed by the game, since the mechanics really didn't click and I wasn't super invested in the story. But right around Chapter 3 I got hooked!

I really love the story for these games. Its not the most complex thing, but I really like it for that. They know its not supposed to be really deep and do a great job with it. I really like the way the characters are built up, and you get these really lovable and hate-able characters. The battle mechanics are simple and flashy, but the combos are satisfying to execute.

A few complaints I have are the stupid skill tree system and the tedious "search for X" missions. The meaty part of the game is the story and the fights, and it should try to focus more on that. But overall a great experience!

Can't believe I put this game off for so long. This a fabulous game. I really love the pixel art, and the movement - its wonderful! I love how snappy everything feels.

The game is about climbing a metaphorical mountain, and its a sweet story. The actual mountain we climb is really difficult though. That's why I really appreciate the instant respawn feature. Its like a series of the Expert Mario Maker levels, with great level design, instant respawn times, and pretty pixel art! Grab it, its a short and sweet game, which makes you feel really nice and warm!

I abandoned this game really early on. I couldn't deal with the pacing, and the "empty" world. Yes, its a really pretty game, but the realistic aspect of the game was a bit too realistic for me. Movement felt clunky, and a lot of the tasks felt like a chore. Maybe I'll give it a shot later, but I had a really bad first impression.

It's a 3D Mario game, you know its a masterpiece. I didn't have the Wii untill 2012, so I played this really late compared to everyone else, but it still blew my mind. It was years ahead of any other game I had played.


The movements feel so responsive in the space setting, and the mechanics are just so satisfying. Jumping from planet to planet is a joy. Slowly lighting up the observatory is a beautiful way to show the progress in the game. I've played this game multiple times, and its such a charming game.

What a masterpiece of a game. My favorite FromSoft game. This game has not a single ounce of fat. Just great gameplay paired with amazing level design and fantastic bosses. Once the mechanics click, this game becomes a blast to play. Not once did I get frustrated at a boss. The super aggressive nature makes it a fast paced game, and I love how it plays out. If you aren't daunted by its difficult learning curve, pick it up!

This game is a masterpiece. I've been playing it since the early Xbox 360 days, and have bought the game on the Switch and PC. I mainly play it on PC nowadays and the game keeps getting better. Whenever I am bored of other games, this is what I jump back to. So much content, amazing boss fights, and even grinding sometimes is relaxing! (Though I despise fishing). Such a gem of a game, I recommend this to everyone! This is even more fun with friends.

Game Freak actually did something. Wow. This game was incredible and a lot of fun. Much needed change for the series. The catching and battles are fast, seamless and entertaining. Most battles end up quickly - either you KO the opponent, or you get KO'd. You level up really fast too, but are never overleveled. Also has a dodge roll button! Graphics are really bad, but this is the step in the right direction.

It's such an addictive game once it clicks. The skill ceiling is so high, you are always improving. Its a shame that Epic is ruining the game now, but objectively, the game itself is incredible.