takeout_central
2016
the dynamic music and look of this game are both amazing, and i honestly recommend playing it even if you don't usually play games like this, just for the scenery and ost alone. the only real issues i have with this game are with the gameplay and how ridiculous some of the rooms in the late game can get.
2018
2001
played this a while back, but it was very solid from what i remember. a lot of it is pretty much a sekiro clone, but that's not to say it's bad by any means (especially considering bosses don't have like 3 separate healthbars.) the combat is super satisfying and all the characters in the game have a lot of charm.
2003
unpopular opinion, maybe, but better than silent hill 2! i really, really enjoyed the sound, monster, and environment design in this game. also the best in terms of immersion, in my opinion, and the story's great, too! if you want to start at a silent hill game that has omnidirectional stick controls, i'd recommend this one, but if you're willing to do tank controls, start from 1; gives you a lot more context for this game.
2022
shovel knight and its other titles are so fantastic. after playing the base game on wii u, i was super hyped for another couple expansions to come out, and i was blown away by all of them. the only one that didn't exactly do it for me was king of cards, mainly because of a part in the endgame that people will probably know about just by me mentioning it. i won't go too into detail, but just see for yourself, these games are fucking amazing.
1999
2024
very cool dlc to splatoon 3! making a splatoon roguelike was absolutely a step in the right direction, as the gameplay loop of this one is satisfying and features many interesting color chips and palettes to choose from. the only thing i didn't enjoy about this dlc was the lack of variety in objective types; even if they had added maybe 1 or 2 more types of objectives per floor, it would've made for a much more interesting system, imho.
2015
2019