taramemed
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numerical/star ratings as a concept are bullshit and mean nothing :D
🏳️⚧️🇧🇩
numerical/star ratings as a concept are bullshit and mean nothing :D
🏳️⚧️🇧🇩
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I wish more maps had roaming minibosses like ch22x instead of the sitting duck heal tanks. In general, tougher enemies would make what would be fun map designs in the late game more engaging.
This was my first Fire Emblem and it helped me learn the gameplay and figure out if Fire Emblem is for me. So it's wonderful for being a first FE and an enjoyable romp otherwise.
This was my first Fire Emblem and it helped me learn the gameplay and figure out if Fire Emblem is for me. So it's wonderful for being a first FE and an enjoyable romp otherwise.
A masterpiece in every facet: platforming, how the visuals and sound combine to create the alien planet of Zebes's dingy atmosphere, map design, and the high skill ceiling created by exploits both intentional and non-intentional. There's always a new sequence break or trick to learn every replay. And it's lovely to love a game that can be beaten in an afternoon when I need a fix.
The platforming takes getting used to at first, but once you do you won't miss a jump. Personally, Super Metroid's floatier controls immerse me more in the alien planet of Zebes, compared to Zero Mission's tighter platforming and maps.
I just wish the map had marked doors.
The platforming takes getting used to at first, but once you do you won't miss a jump. Personally, Super Metroid's floatier controls immerse me more in the alien planet of Zebes, compared to Zero Mission's tighter platforming and maps.
I just wish the map had marked doors.
I enjoyed BotW a lot. I don't think I can enjoy 100 more hours of mostly the exact same thing, but with a cookie cutter sky and underworld. I dropped it after the first temple, but what I played didn't convince me that I would enjoy the rest. Exploring the map was my favorite thing about BotW and nothing new they added served as a replacement.