telekinesticman
Bio
I love platformers, stylish action games, metroidvanias and immersive sims.
I also have a YouTube channel where I sometimes talk about these things in a long-form video essay style. Check it out, if you want.
I love platformers, stylish action games, metroidvanias and immersive sims.
I also have a YouTube channel where I sometimes talk about these things in a long-form video essay style. Check it out, if you want.
Badges
Loved
Gained 100+ total review likes
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Received 5+ likes on a review while featured on the front page
GOTY '23
Participated in the 2023 Game of the Year Event
Well Written
Gained 10+ likes on a single review
Popular
Gained 15+ followers
1 Years of Service
Being part of the Backloggd community for 1 year
Liked
Gained 10+ total review likes
Gamer
Played 250+ games
Noticed
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GOTY '22
Participated in the 2022 Game of the Year Event
N00b
Played 100+ games
Favorite Games
340
Total Games Played
003
Played in 2024
118
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Video review - https://youtu.be/SGt0XlHGOW4
I'll be blunt - it could use some more polish, and the bosses aren't very good. I sincerely hope this gets a few patches to address the occasionally weird collision detection, inputs not registering, sound effect desync in cutscenes, and other things, but at its core, this is an incredibly solid momentum-based platformer.
Chaining together dashes, swings and rolling across these wavy, sloped levels is a blast. I think this is the first game I've truly wanted to try and time attack an entire game since Sonic Generations. It took me a little bit to truly "get" the movement, but once I did, I was loving every second of it. I think I'll be aiming for all the achievements in this one too. Why not?
Of course, the music is fantastic as always from Tee Lopes. Presentation is a little lacking in the visual department, especially in cutscenes, but I feel like the developers are probably even more frustrated than I am at some of these shortcomings, so I don't think it's worthwhile to point them all out.
I highly recommend this, but maybe wait a little wait for some patches if you're on the fence. Evening Star have proven their ability to make great stuff on their own, and I hope this game is enough of a success for them to continue their vision across new projects. Well done to the entire team!
I'll be blunt - it could use some more polish, and the bosses aren't very good. I sincerely hope this gets a few patches to address the occasionally weird collision detection, inputs not registering, sound effect desync in cutscenes, and other things, but at its core, this is an incredibly solid momentum-based platformer.
Chaining together dashes, swings and rolling across these wavy, sloped levels is a blast. I think this is the first game I've truly wanted to try and time attack an entire game since Sonic Generations. It took me a little bit to truly "get" the movement, but once I did, I was loving every second of it. I think I'll be aiming for all the achievements in this one too. Why not?
Of course, the music is fantastic as always from Tee Lopes. Presentation is a little lacking in the visual department, especially in cutscenes, but I feel like the developers are probably even more frustrated than I am at some of these shortcomings, so I don't think it's worthwhile to point them all out.
I highly recommend this, but maybe wait a little wait for some patches if you're on the fence. Evening Star have proven their ability to make great stuff on their own, and I hope this game is enough of a success for them to continue their vision across new projects. Well done to the entire team!
It's alright. Unfortunately not as great as I was expecting. Core movement is solid but feels like it needs more, as you only really have a dash and a jump. I kept hoping I'd unlock more moves, or reach areas with a greater focus on building speed down slopes, but it never really happened. Maybe I'll watch a speedrun and realise I was missing out on some fun movement tech.
Early levels are way too basic and boring, but the later ones start getting more interesting, thanks to their smaller platforms, more frequent hazards, and funky gravity manipulation. The "bosses" are thankfully just more intense platforming, which I greatly approve of, but they still feel too simple.
Combat is just plain bad, and I started skipping through all narrative elements pretty quickly, which I don't do in most games. The main character is cursed with obnoxious game protagonist dialogue - "huh, I wonder what's over there. Better check it out..." That kind of stuff. It sucks, and I wasn't really interested in sitting through long conversations and audio logs to learn more about the world. Outer Wilds this ain't.
Again, it's alright. Oddly similar to Sonic Frontiers, but still better in every way.
Early levels are way too basic and boring, but the later ones start getting more interesting, thanks to their smaller platforms, more frequent hazards, and funky gravity manipulation. The "bosses" are thankfully just more intense platforming, which I greatly approve of, but they still feel too simple.
Combat is just plain bad, and I started skipping through all narrative elements pretty quickly, which I don't do in most games. The main character is cursed with obnoxious game protagonist dialogue - "huh, I wonder what's over there. Better check it out..." That kind of stuff. It sucks, and I wasn't really interested in sitting through long conversations and audio logs to learn more about the world. Outer Wilds this ain't.
Again, it's alright. Oddly similar to Sonic Frontiers, but still better in every way.
I made it all the way to the final boss (and Malenia) and just couldn't be bothered anymore. Sekiro is still the best of these games, but the legacy dungeon areas are awesome. The open world is mostly meaningless, but I appreciate how it adds a little bit of downtime between each major area.
RPG mechanics continue to ruin this series. Game became way too easy later on, but then the bosses suddenly spiked in aggression and became super annoying to beat. Hard, yes, but mostly just annoying.
Maybe I'll go back and finish this when the DLC comes out. At the moment, I'm just so burnt out, and those final bosses just feel like a waste of my time. It's very rare for me to shelve a game like this, especially when I'm this close to finishing. I suppose that says a lot.
RPG mechanics continue to ruin this series. Game became way too easy later on, but then the bosses suddenly spiked in aggression and became super annoying to beat. Hard, yes, but mostly just annoying.
Maybe I'll go back and finish this when the DLC comes out. At the moment, I'm just so burnt out, and those final bosses just feel like a waste of my time. It's very rare for me to shelve a game like this, especially when I'm this close to finishing. I suppose that says a lot.