tfdoggg
2012
2005
2001
2011
2007
Very bland when compared to the insanity that was XCom 2: War of The Chosen.
Could've done with a bit more style - voice acting, music, menus, etc. - as the underlying systems are not bad. There's nothing that gets the blood pumping like this:
https://youtu.be/YTkkysQPGhM
Will probably give this another shot when it's fully patched and DLCs are cheap.
Could've done with a bit more style - voice acting, music, menus, etc. - as the underlying systems are not bad. There's nothing that gets the blood pumping like this:
https://youtu.be/YTkkysQPGhM
Will probably give this another shot when it's fully patched and DLCs are cheap.
2012
An entertaining curio. Interesting to see a US-style Gears of War clone done by the Yakuza Devs, i.e. a very Japanese studio. The character interactions and story beats are the best part.
I packed this in during a particularly frustrating boss fight complete with infinitely respawning enemies, wonky hitboxes, and a 'use this item' gimmick.
Worth getting for the £2 (or something equally absurd) or so it goes for these days.
I packed this in during a particularly frustrating boss fight complete with infinitely respawning enemies, wonky hitboxes, and a 'use this item' gimmick.
Worth getting for the £2 (or something equally absurd) or so it goes for these days.
1998
Absolutely incredible for the time. You can see the game engine buckling under the strain of the sheer amount of systems present.
The concept and ambition are both fantastic, and the translators really did a bang-on job. Sadly, the game itself is too fiddly and strict to be truly enjoyable; the time limit, combined with the controls, puts undue strain on the player. Even if you play with a guide you will struggle, and it's easy to save yourself into a corner.
I'll give this another shot if someone makes a patch to 'pause' the timer as, other than this design choice, I really liked what I saw.
The concept and ambition are both fantastic, and the translators really did a bang-on job. Sadly, the game itself is too fiddly and strict to be truly enjoyable; the time limit, combined with the controls, puts undue strain on the player. Even if you play with a guide you will struggle, and it's easy to save yourself into a corner.
I'll give this another shot if someone makes a patch to 'pause' the timer as, other than this design choice, I really liked what I saw.
2017
2019
2019